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View Full Version : Persistent Invulnerability for GMs


Speedz
08-25-2009, 07:26 AM
Is it possible to add code/rule value for persistent invulnerability across zoning?

(unless it's an option I am overlooking)

Producer_BMW
08-28-2009, 03:07 PM
[HOTKEY]
Slot 1: #invul on

Speedz
08-28-2009, 06:35 PM
I'm quite aware of that method. It's not what I am asking for.

2 issues.

1) zone in run around forgetting to hit that macro.

2) aggro mobs at zone in.

Would be nice for these and other reasons for this idea.

Speedz
09-21-2009, 09:39 PM
Maybe can add a value in the player database much like the GMSpeed column?

Invul == 0 off 1 on ?

Secrets
09-21-2009, 10:11 PM
Could always add it to the can attack check for NPCs, and make a flag based off of that for the client.

I'd code it but i'm sorta kinda busy.

Speedz
09-21-2009, 10:20 PM
Not a prob, I wasn't bumping it to be impatient. I just had an idea on where/how to implement it.

If I liked C++ I would attempt to put it in and post the code. But alas I am a C# junkie and still learning that.