neiv2
09-09-2009, 06:04 PM
Although I am using a work-around to get the effect, it would be great if there were a feature--either through a switch in the server code itself or through something like a quest::play function--that would allow a server admin to force clients to play a (previously distributed) wav, mp3, or other sound file upon entering a zone or proximity, or through a hail or turn-in.
Applications for this ability are boundless, ranging from setting just the right zone ambiance for a custom world, to setting different ambiances in various parts of the same zone, to triggering an npc "voice."
Thanks for any consideration toward this.
Applications for this ability are boundless, ranging from setting just the right zone ambiance for a custom world, to setting different ambiances in various parts of the same zone, to triggering an npc "voice."
Thanks for any consideration toward this.