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View Full Version : Magician Epic


provocating
09-14-2009, 03:16 PM
I am using the newest PEQ from SVN, what is the status of the epics ?

I am on vacation next week and would like to my magician epic then, but if it is broken I do not want to waste my time.

So_1337
09-14-2009, 04:34 PM
You can see the status of PEQ quests here (http://www.projecteq.net/quests/), with a page specifically devoted to the status of the epics here (http://www.projecteq.net/quests/quests.php?z=Epics).

The Orb of Mastery quest is listed as working.

provocating
09-14-2009, 04:37 PM
Oh, nice information. Thanks !

Tharkun
09-15-2009, 08:26 PM
Hey Prov... I was digging through the NPC_Types table. and checking our spawn info...

You might want to double check that Quillmane has a spawn. When I checked on my DB Quillmane was in the DB but was not in the spawn table.

provocating
09-15-2009, 08:40 PM
He is not supposed to be there. He is spawned from killing garbage mobs in the zone. He is really more of an event than a spawn group. Look in your quest folder for South Karana for a file called #a lioness.pl

#Quillmane spawn^M^M
#npc - a_lioness - randomly spawns 1 of 3 Quilmane locs around the zone)^M^M
#zone - SouthKarana^M^M
#Angelox^M^M
^M^M
sub EVENT_DEATH{^M^M
my $random_result = int(rand(100));^M^M
my $a=14139; #npc - Quillmane^M^M
if(($random_result<5) && ($quill==2)){^M^M
#quest::say("Spawning Quillmane1");^M^M
quest::spawn2($a,101,0,3210,-6821.6,38.3,193.3);^M^M
quest::delglobal("quill");^M^M
quest::setglobal("quill",3,3,"F");^M^M
$quill=undef;^M^M
}elsif(($random_result>=5) && ($random_result<10)&& ($quill==2)){^M^M
#quest::say("Spawning Quillmane2");^M^M
quest::spawn2($a,102,0,-2761.8,-6076,0.7,4.0);^M^M
quest::delglobal("quill");^M^M
quest::setglobal("quill",3,3,"F");^M^M
$quill=undef;^M^M
}elsif(($random_result>=10) && ($random_result<15)&& ($quill==2)){^M^M
#quest::say("Spawning Quillmane3");^M^M
quest::spawn2($a,103,0,-2333.8,1296.5,38.7,247.3);^M^M
quest::delglobal("quill");^M^M
quest::setglobal("quill",3,3,"F");^M^M
$quill=undef;^M^M
}else{^M^M
#quest::say("No spawn");^M^M
};^M^M
};

Tharkun
09-15-2009, 08:59 PM
wow that's crazy
I think I'd rather have him on the spawn table

provocating
09-15-2009, 10:21 PM
Well then you could camp him. The whole point was to make people work to kill him.

trevius
09-16-2009, 02:52 AM
Well, I know 100% for sure that Quillmane can spawn on server up (right after reset) on Live, or at least could back when I used to camp him. That means that he doesn't only spawn from killing other NPCs. I also know that there is a chance that upon killing Quillmane, that he can spawn at one of the other 2 spots and start roaming those areas immediately after the last one died. So, Quillmane himself has a chance to pop himself from EVENT_DEATH for sure. I have seen double pops multiple times, and maybe even a triple once or twice.

provocating
09-16-2009, 08:30 AM
I only saw him pop once on live, I camped the zone for 6 hours. He finally popped. I had cleared the entire zone of mobs twice an hour. People have reported camping 10-12 hours and never seeing him. I would venture under a 5% spawn rate.

Tharkun
09-16-2009, 11:14 AM
personally that is something I want to avoid happening, I know for my Cleric 1.0 I had a 70Necro and a 70 Druid help me clear Skyfire for 4 hours, and trying to catch Zordak Ragefire up took weeks.
I want to make this stuff a challenge... not a time sink

provocating
09-16-2009, 01:56 PM
I guess it can be a fine line with people. What always drew me to EQ was the challenge and sometimes I guess the time sink. Wow just sucked for me, the game took no skill. EQ was a huge learning curve.