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View Full Version : spawn_condition on a NPC killed by NPC's.


Shin Noir
09-18-2009, 10:25 PM
If you kill a grimling chieftain in hollowshade moor by utilizing another NPC that uses the same spawn condition, such as a wolf defender, the zone crashes for me and debugger says spawn2.cpp line 442:


if(npcthis != NULL)


I think I fixed it by doing this:

if(npcthis != NULL && npcthis->IsNPC())


I didn't test this a lot but thought I'd report it.