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View Full Version : quest::setrunning() not work?


nightsta69
10-22-2009, 11:20 AM
i'm tryin to speed up my NPC's a little bit, so I tried using quest::setrunning(1); and they are still walking, is there a different way to impliment this?

ChaosSlayerZ
10-22-2009, 11:58 AM
what is the EXACT script you are using?

nightsta69
10-22-2009, 12:03 PM
sub EVENT_WAYPOINT{
if(defined($qglobals{$name."ariaswalk"})){
my $walking = $qglobals{$name."ariaswalk"};
if($walking == 1){
if($wp == 2){
quest::settimer("startdoor",4.5);
quest::say("give me a moment, I think I can pick this lock.");
quest::emote("fiddles with the door lock, using what looks like a bent bobby pin.");
quest::settimer("squat",.5);
quest::setrunning(1);
}
if($wp == 7){
quest::stop();
quest::moveto(-538.7,225.6,20.5,0.8,1);
quest::signalwith(189492,1,0);
}
}
if ($walking == 2) {
if($wp == 5) {
quest::say("Damn, another locked door, give me just a moment, I think I can get this.");
quest::settimer("doortominiboss",4);
quest::settimer("squat",.5);
quest::emote("begins to fiddle with the door lock.");
}
if($wp == 8) {
quest::stop();
quest::moveto(-344.5,611.2,-10.6,254.8,1);
}
}
}
}
its part of the tutorialb i'm workin on for the server, to intro what kinda content is gonna be there, everything else works fine, just the NPC doesn't run.

joligario
10-22-2009, 04:26 PM
quest::SetRunning(1);

It is case sensitive.

nightsta69
10-22-2009, 04:51 PM
that worked. thankx