eski2
12-26-2009, 11:23 AM
I'm trying to set up a sample spawn group of arboreals. I have the npc ids and use #dbspawn 540xxx to create the right type. However, i thought that they'd automatically start wandering like the others in Greater Fay.
Are paths set for every mob or can they just walk randomly?
Is #spawnfix required to save the spawn points?
What would you do to make killing them raise plane of growth faction? I can vaguely understand how to edit the factions but can't wrap my head around what to do for this sort of problem :P
If i was good at graphics, i'd love to make them appear more undead, assuming editing the models they use is even possible.
Are paths set for every mob or can they just walk randomly?
Is #spawnfix required to save the spawn points?
What would you do to make killing them raise plane of growth faction? I can vaguely understand how to edit the factions but can't wrap my head around what to do for this sort of problem :P
If i was good at graphics, i'd love to make them appear more undead, assuming editing the models they use is even possible.