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Terethian2
01-02-2010, 11:24 AM
sub EVENT_LEVEL_UP {
quest::scribespells($ulevel);
if($ulevel = 2)) && ($class, 'Shaman');{
quest::summonitem(7881);
}
if($ulevel = 3)) && ($class, 'Shaman');{
quest::summonitem(7881);
}
if($ulevel = 4)) && ($class, 'Shaman');{
quest::summonitem(7881);
}
}
}

What am I doing wrong here?

joligario
01-02-2010, 11:52 AM
You are trying to set the level. You should do:

if (($ulevel == 2) && ($class eq "Shaman")) {

FYI, you also have an extra closing bracket there for some reason.

antioch
01-02-2010, 11:58 AM
Try this;


sub EVENT_LEVEL_UP {
quest::scribespells($ulevel);
if ($ulevel == 2 && $class eq "Shaman"){
quest::summonitem(7881);
}
if ($ulevel == 3 && $class eq "Shaman"){
quest::summonitem(7881);
}
if ($ulevel == 4 && $class eq "Shaman"){
quest::summonitem(7881);
}
}

Terethian2
01-02-2010, 12:08 PM
joligario: The extra bracket is an accident I was pretty sure I plopped one too many but I knew my coding was off to begin with so I didn't worry about it!

antioch: Works perfectly! Thanks both of you!

Terethian2
01-02-2010, 03:16 PM
It gives the item for two classes but skips one of them and I have tons more to add, should I be incorporating elsif somehow?
sub EVENT_LEVEL_UP {
quest::scribespells($ulevel);
quest::addskill(0,400);
quest::addskill(1,400);
quest::addskill(2,400);
quest::addskill(3,400);
quest::addskill(4,400);
quest::addskill(5,400);
quest::addskill(6,400);
quest::addskill(7,400);
quest::addskill(8,400);
quest::addskill(9,400);
quest::addskill(10,400);
quest::addskill(11,400);
quest::addskill(12,400);
quest::addskill(13,400);
quest::addskill(14,400);
quest::addskill(15,400);
quest::addskill(16,400);
quest::addskill(17,400);
quest::addskill(18,400);
quest::addskill(19,400);
quest::addskill(20,400);
quest::addskill(21,400);
quest::addskill(22,400);
quest::addskill(23,400);
quest::addskill(24,400);
quest::addskill(25,400);
quest::addskill(26,400);
quest::addskill(27,400);
quest::addskill(28,400);
quest::addskill(29,400);
quest::addskill(30,400);
quest::addskill(31,400);
quest::addskill(32,400);
quest::addskill(33,400);
quest::addskill(34,400);
quest::addskill(35,400);
quest::addskill(36,400);
quest::addskill(37,400);
quest::addskill(38,400);
quest::addskill(39,400);
quest::addskill(40,400);
quest::addskill(41,400);
quest::addskill(42,400);
quest::addskill(43,400);
quest::addskill(44,400);
quest::addskill(45,400);
quest::addskill(46,400);
quest::addskill(47,400);
quest::addskill(48,400);
quest::addskill(49,400);
quest::addskill(50,400);
quest::addskill(51,400);
quest::addskill(52,400);
quest::addskill(53,400);
quest::addskill(54,400);
quest::addskill(55,400);
quest::addskill(56,400);
quest::addskill(57,400);
quest::addskill(58,400);
quest::addskill(59,400);
quest::addskill(60,400);
quest::addskill(61,400);
quest::addskill(62,400);
quest::addskill(63,400);
quest::addskill(64,400);
quest::addskill(65,400);
quest::addskill(66,400);
quest::addskill(67,400);
quest::addskill(68,400);
quest::addskill(69,400);
quest::addskill(70,400);
quest::addskill(71,400);
quest::addskill(72,400);
quest::addskill(73,400);
if ($ulevel == 2 && $class eq "Warrior"){
quest::summonitem(5157);
}
if ($ulevel == 3 && $class eq "Warrior"){
quest::summonitem(32150);
}
if ($ulevel == 4 && $class eq "Warrior"){
quest::summonitem(31084);
}
if ($ulevel == 5 && $class eq "Warrior"){
quest::summonitem(31085);
}
if ($ulevel == 6 && $class eq "Warrior"){
quest::summonitem(31086);
}
if ($ulevel == 7 && $class eq "Warrior"){
quest::summonitem(31087);
}
if ($ulevel == 8 && $class eq "Warrior"){
quest::summonitem(31087);
}
if ($ulevel == 9 && $class eq "Warrior"){
quest::summonitem(31088);
}
if ($ulevel == 10 && $class eq "Warrior"){
quest::summonitem(31089);
}
if ($ulevel == 11 && $class eq "Warrior"){
quest::summonitem(31090);
}
if ($ulevel == 12 && $class eq "Warrior"){
quest::summonitem(17403);
}
if ($ulevel == 13 && $class eq "Warrior"){
quest::summonitem(17403);
}
if ($ulevel == 14 && $class eq "Warrior"){
quest::summonitem(17403);
}
if ($ulevel == 15 && $class eq "Warrior"){
quest::summonitem(17403);
}
if ($ulevel == 16 && $class eq "Warrior"){
quest::summonitem(1727);
}
if ($ulevel == 17 && $class eq "Warrior"){
quest::summonitem(27200);
}
if ($ulevel == 18 && $class eq "Warrior"){
quest::summonitem(28284);
}
if ($ulevel == 19 && $class eq "Warrior"){
quest::summonitem(32334);
}
if ($ulevel == 20 && $class eq "Warrior"){
quest::summonitem(68239);
}
if ($ulevel == 21 && $class eq "Warrior"){
quest::summonitem(51268);
}
if ($ulevel == 22 && $class eq "Warrior"){
quest::summonitem(7398);
}
if ($ulevel == 23 && $class eq "Warrior"){
quest::summonitem(7945);
}
if ($ulevel == 24 && $class eq "Warrior"){
quest::summonitem(1620);
}
if ($ulevel == 25 && $class eq "Warrior"){
quest::summonitem(25077);
}
if ($ulevel == 26 && $class eq "Warrior"){
quest::summonitem(6415);
}
if ($ulevel == 27 && $class eq "Warrior"){
quest::summonitem(4318);
}
if ($ulevel == 28 && $class eq "Warrior"){
quest::summonitem(24736);
}
if ($ulevel == 29 && $class eq "Warrior"){
quest::summonitem(6417);
}
if ($ulevel == 30 && $class eq "Warrior"){
quest::summonitem(25294);
}
if ($ulevel == 31 && $class eq "Warrior"){
quest::summonitem(6428);
}
if ($ulevel == 32 && $class eq "Warrior"){
quest::summonitem(31759);
}
if ($ulevel == 33 && $class eq "Warrior"){
quest::summonitem(9205);
}
if ($ulevel == 34 && $class eq "Warrior"){
quest::summonitem(2747);
}
if ($ulevel == 35 && $class eq "Warrior"){
quest::summonitem(30377);
}
if ($ulevel == 36 && $class eq "Warrior"){
quest::summonitem(8210);
}
if ($ulevel == 37 && $class eq "Warrior"){
quest::summonitem(1745);
}
if ($ulevel == 38 && $class eq "Warrior"){
quest::summonitem(51261);
}
if ($ulevel == 39 && $class eq "Warrior"){
quest::summonitem(31307);
}
if ($ulevel == 40 && $class eq "Warrior"){
quest::summonitem(27126);
}
if ($ulevel == 41 && $class eq "Warrior"){
quest::summonitem(27258);
}
if ($ulevel == 42 && $class eq "Warrior"){
quest::summonitem(7524);
}
if ($ulevel == 43 && $class eq "Warrior"){
quest::summonitem(7850);
}
if ($ulevel == 44 && $class eq "Warrior"){
quest::summonitem(25561);
}
if ($ulevel == 45 && $class eq "Warrior"){
quest::summonitem(89255);
}
if ($ulevel == 46 && $class eq "Warrior"){
quest::summonitem(87070);
}
if ($ulevel == 47 && $class eq "Warrior"){
quest::summonitem(87071);
}
if ($ulevel == 48 && $class eq "Warrior"){
quest::summonitem(87072);
}
if ($ulevel == 49 && $class eq "Warrior"){
quest::summonitem(87072);
}
if ($ulevel == 50 && $class eq "Warrior"){
quest::summonitem(87073);
}
if ($ulevel == 51 && $class eq "Warrior"){
quest::summonitem(87074);
}
if ($ulevel == 52 && $class eq "Warrior"){
quest::summonitem(87075);
}
if ($ulevel == 53 && $class eq "Warrior"){
quest::summonitem(87076);
}
if ($ulevel == 54 && $class eq "Warrior"){
quest::summonitem(25022);
}
if ($ulevel == 55 && $class eq "Warrior"){
quest::summonitem(14679);
}
if ($ulevel == 56 && $class eq "Warrior"){
quest::summonitem(14679);
}
if ($ulevel == 57 && $class eq "Warrior"){
quest::summonitem(14703);
}
if ($ulevel == 58 && $class eq "Warrior"){
quest::summonitem(25210);
}
if ($ulevel == 59 && $class eq "Warrior"){
quest::summonitem(17869);
}
if ($ulevel == 60 && $class eq "Warrior"){
quest::summonitem(109210);
}
if ($ulevel == 61 && $class eq "Warrior"){
quest::summonitem(10909);
}
if ($ulevel == 62 && $class eq "Warrior"){
quest::summonitem(86705);
}
if ($ulevel == 63 && $class eq "Warrior"){
quest::summonitem(86671);
}
if ($ulevel == 64 && $class eq "Warrior"){
quest::summonitem(86685);
}
if ($ulevel == 65 && $class eq "Warrior"){
quest::summonitem(60321);
}
if ($ulevel == 2 && $class eq "Necromancer"){
quest::summonitem(31069);
}
if ($ulevel == 3 && $class eq "Necromancer"){
quest::summonitem(31068);
}
if ($ulevel == 4 && $class eq "Necromancer"){
quest::summonitem(31067);
}
if ($ulevel == 5 && $class eq "Necromancer"){
quest::summonitem(31066);
}
if ($ulevel == 6 && $class eq "Necromancer"){
quest::summonitem(31066);
}
if ($ulevel == 7 && $class eq "Necromancer"){
quest::summonitem(31065);
}
if ($ulevel == 8 && $class eq "Necromancer"){
quest::summonitem(31064);
}
if ($ulevel == 9 && $class eq "Necromancer"){
quest::summonitem(31063);
}
if ($ulevel == 10 && $class eq "Necromancer"){
quest::summonitem(5316);
}
if ($ulevel == 11 && $class eq "Necromancer"){
quest::summonitem(13401);
}
if ($ulevel == 12 && $class eq "Necromancer"){
quest::summonitem(29115);
}
if ($ulevel == 13 && $class eq "Necromancer"){
quest::summonitem(17403);
}
if ($ulevel == 14 && $class eq "Necromancer"){
quest::summonitem(55299);
}
if ($ulevel == 15 && $class eq "Necromancer"){
quest::summonitem(55298);
}
if ($ulevel == 16 && $class eq "Necromancer"){
quest::summonitem(14742);
}
if ($ulevel == 17 && $class eq "Necromancer"){
quest::summonitem(25294);
}
if ($ulevel == 18 && $class eq "Necromancer"){
quest::summonitem(31759);
}
if ($ulevel == 19 && $class eq "Necromancer"){
quest::summonitem(1742);
}
if ($ulevel == 20 && $class eq "Necromancer"){
quest::summonitem(25555);
}
if ($ulevel == 21 && $class eq "Necromancer"){
quest::summonitem(68239);
}
if ($ulevel == 22 && $class eq "Necromancer"){
quest::summonitem(31355);
}
if ($ulevel == 23 && $class eq "Necromancer"){
quest::summonitem(68282);
}
if ($ulevel == 24 && $class eq "Necromancer"){
quest::summonitem(29615);
}
if ($ulevel == 25 && $class eq "Necromancer"){
quest::summonitem(24039);
}
if ($ulevel == 26 && $class eq "Necromancer"){
quest::summonitem(20548);
}
if ($ulevel == 27 && $class eq "Necromancer"){
quest::summonitem(24001);
}
if ($ulevel == 28 && $class eq "Necromancer"){
quest::summonitem(86904);
}
if ($ulevel == 29 && $class eq "Necromancer"){
quest::summonitem(90036);
}
if ($ulevel == 30 && $class eq "Necromancer"){
quest::summonitem(63053);
}
if ($ulevel == 31 && $class eq "Necromancer"){
quest::summonitem(9946);
}
if ($ulevel == 32 && $class eq "Necromancer"){
quest::summonitem(11305);
}
if ($ulevel == 33 && $class eq "Necromancer"){
quest::summonitem(11305);
}
if ($ulevel == 34 && $class eq "Necromancer"){
quest::summonitem(13622);
}
if ($ulevel == 35 && $class eq "Necromancer"){
quest::summonitem(15785);
}
if ($ulevel == 36 && $class eq "Necromancer"){
quest::summonitem(19023);
}
if ($ulevel == 37 && $class eq "Necromancer"){
quest::summonitem(20430);
}
if ($ulevel == 38 && $class eq "Necromancer"){
quest::summonitem(28947);
}
if ($ulevel == 39 && $class eq "Necromancer"){
quest::summonitem(43397);
}
if ($ulevel == 40 && $class eq "Necromancer"){
quest::summonitem(7771);
}
if ($ulevel == 41 && $class eq "Necromancer"){
quest::summonitem(24782);
}
if ($ulevel == 42 && $class eq "Necromancer"){
quest::summonitem(62206);
}
if ($ulevel == 43 && $class eq "Necromancer"){
quest::summonitem(9960);
}
if ($ulevel == 44 && $class eq "Necromancer"){
quest::summonitem(43434);
}
if ($ulevel == 45 && $class eq "Necromancer"){
quest::summonitem(40293);
}
if ($ulevel == 46 && $class eq "Necromancer"){
quest::summonitem(65524);
}
if ($ulevel == 47 && $class eq "Necromancer"){
quest::summonitem(55221);
}
if ($ulevel == 48 && $class eq "Necromancer"){
quest::summonitem(62197);
}
if ($ulevel == 49 && $class eq "Necromancer"){
quest::summonitem(70227);
}
if ($ulevel == 50 && $class eq "Necromancer"){
quest::summonitem(69203);
}
if ($ulevel == 51 && $class eq "Necromancer"){
quest::summonitem(69864);
}
if ($ulevel == 52 && $class eq "Necromancer"){
quest::summonitem(26009);
}
if ($ulevel == 53 && $class eq "Necromancer"){
quest::summonitem(7363);
}
if ($ulevel == 54 && $class eq "Necromancer"){
quest::summonitem(10875);
}
if ($ulevel == 55 && $class eq "Necromancer"){
quest::summonitem(43437);
}
if ($ulevel == 56 && $class eq "Necromancer"){
quest::summonitem(71429);
}
if ($ulevel == 57 && $class eq "Necromancer"){
quest::summonitem(71558);
}
if ($ulevel == 58 && $class eq "Necromancer"){
quest::summonitem(71341);
}
if ($ulevel == 59 && $class eq "Necromancer"){
quest::summonitem(87075);
}
if ($ulevel == 60 && $class eq "Necromancer"){
quest::summonitem(20544);
}
if ($ulevel == 61 && $class eq "Necromancer"){
quest::summonitem(86694);
}
if ($ulevel == 62 && $class eq "Necromancer"){
quest::summonitem(86794);
}
if ($ulevel == 63 && $class eq "Necromancer"){
quest::summonitem(86714);
}
if ($ulevel == 64 && $class eq "Necromancer"){
quest::summonitem(86734);
}
if ($ulevel == 65 && $class eq "Necromancer"){
quest::summonitem(62581);
}
my $maxlvl = 5;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 10;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 15;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 20;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 25;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 30;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 35;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 40;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 45;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 50;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 55;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 60;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
my $maxlvl = 65;
my @classlist = ("Warrior", "Cleric", "Paladin", "Ranger", "ShadowKnight", "Druid", "Monk", "Bard", "Rogue", "Shaman", "Necromancer", "Wizard", "Magician", "Enchanter", "Beastlord", "Berserker");
foreach my $curclass (@classlist) {
if(!defined($qglobals{$curclass."maxlvl"}) && $ulevel == $maxlvl && $curclass eq $class) {
quest::setglobal($curclass."maxlvl",$name,2,"F");
quest::shout2("I have obtained the servers first level $ulevel $class!");
return;
}
}
}
sub EVENT_ENTERZONE {
if(!defined($qglobals{Wayfarer}) && $ulevel >= 15) {
$client->Message(15,"A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this -- something is changing in the world and I reckon you should be a part of it. I do not know much, but I do know that in every home city and the wilds there are agents of an organization called the Wayfarers Brotherhood. They are looking for recruits . . . If you can hear this message, you are one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'");
}
}

pfyon
01-02-2010, 04:47 PM
Any time you only want one statement to be executed, you should use elsifs. In this case, you can be sure that only one statement will ever be executed (you can't be both a warrior and necro for example, and you won't be more than one lvl at the same time), so you should use elsifs there.

Using elsifs can reduce server load since once one if is found true, it won't check any of the other elsifs.

trevius
01-03-2010, 03:01 AM
I haven't tested this script yet, so there may be some issues with it, but it should be pretty close to being functional for what you are wanting. This should clean up your script considerably and make it easier to read and edit as needed. It should also make it considerably easier for you to add more classes to it. If this works correctly, it should mean you can adjust it with less chance of breaking something in the script and then having a hard time figuring out which of the hundreds of lines is the problem :)

sub EVENT_LEVEL_UP {

# Scribe spells up to their current level.
quest::scribespells($ulevel);

# Set all skills to 400. Should only need to do this 1 time, so do it when they reach level 2.
if ($ulevel == 2) {
quest::setallskill(400);
}

# Create an Array of Item Rewards for each possible level.
%Warrior = (
2 => 5157, # Item Name Note
3 => 32150, # Item Name Note
4 => 31084, # Item Name Note
5 => 31085, # Item Name Note
6 => 31086, # Item Name Note
7 => 31087, # Item Name Note
8 => 31087, # Item Name Note
9 => 31088, # Item Name Note
10 => 31089, # Item Name Note
11 => 31090, # Item Name Note
12 => 17403, # Item Name Note
13 => 17403, # Item Name Note
14 => 17403, # Item Name Note
15 => 17403, # Item Name Note
16 => 1727, # Item Name Note
17 => 27200, # Item Name Note
18 => 28284, # Item Name Note
19 => 32334, # Item Name Note
20 => 68239, # Item Name Note
21 => 51268, # Item Name Note
22 => 7398, # Item Name Note
23 => 7945, # Item Name Note
24 => 1620, # Item Name Note
25 => 25077, # Item Name Note
26 => 6415, # Item Name Note
27 => 4318, # Item Name Note
28 => 24736, # Item Name Note
29 => 6417, # Item Name Note
30 => 25294, # Item Name Note
31 => 6428, # Item Name Note
32 => 31759, # Item Name Note
33 => 9205, # Item Name Note
34 => 2747, # Item Name Note
35 => 30377, # Item Name Note
36 => 8210, # Item Name Note
37 => 1745, # Item Name Note
38 => 51261, # Item Name Note
39 => 31307, # Item Name Note
40 => 27126, # Item Name Note
41 => 27258, # Item Name Note
42 => 7524, # Item Name Note
43 => 7850, # Item Name Note
44 => 25561, # Item Name Note
45 => 89255, # Item Name Note
46 => 87070, # Item Name Note
47 => 87071, # Item Name Note
48 => 87072, # Item Name Note
49 => 87072, # Item Name Note
50 => 87073, # Item Name Note
51 => 87074, # Item Name Note
52 => 87075, # Item Name Note
53 => 87076, # Item Name Note
54 => 25022, # Item Name Note
55 => 14679, # Item Name Note
56 => 14679, # Item Name Note
57 => 14703, # Item Name Note
58 => 25210, # Item Name Note
59 => 17869, # Item Name Note
60 => 109210, # Item Name Note
61 => 10909, # Item Name Note
62 => 86705, # Item Name Note
63 => 86671, # Item Name Note
64 => 86685, # Item Name Note
65 => 60321, # Item Name Note
);

# Create the Necromancer Level Rewards Array.
%Necromancer = (
2 => 31069, # Item Name Note
3 => 31068, # Item Name Note
4 => 31067, # Item Name Note
5 => 31066, # Item Name Note
6 => 31066, # Item Name Note
7 => 31065, # Item Name Note
8 => 31064, # Item Name Note
9 => 31063, # Item Name Note
10 => 5316, # Item Name Note
11 => 13401, # Item Name Note
12 => 29115, # Item Name Note
13 => 17403, # Item Name Note
14 => 55299, # Item Name Note
15 => 55298, # Item Name Note
16 => 14742, # Item Name Note
17 => 25294, # Item Name Note
18 => 31759, # Item Name Note
19 => 1742, # Item Name Note
20 => 25555, # Item Name Note
21 => 68239, # Item Name Note
22 => 31355, # Item Name Note
23 => 68282, # Item Name Note
24 => 29615, # Item Name Note
25 => 24039, # Item Name Note
26 => 20548, # Item Name Note
27 => 24001, # Item Name Note
28 => 86904, # Item Name Note
29 => 90036, # Item Name Note
30 => 63053, # Item Name Note
31 => 9946, # Item Name Note
32 => 11305, # Item Name Note
33 => 11305, # Item Name Note
34 => 13622, # Item Name Note
35 => 15785, # Item Name Note
36 => 19023, # Item Name Note
37 => 20430, # Item Name Note
38 => 28947, # Item Name Note
39 => 43397, # Item Name Note
40 => 7771, # Item Name Note
41 => 24782, # Item Name Note
42 => 62206, # Item Name Note
43 => 9960, # Item Name Note
44 => 43434, # Item Name Note
45 => 40293, # Item Name Note
46 => 65524, # Item Name Note
47 => 55221, # Item Name Note
48 => 62197, # Item Name Note
49 => 70227, # Item Name Note
50 => 69203, # Item Name Note
51 => 69864, # Item Name Note
52 => 26009, # Item Name Note
53 => 7363, # Item Name Note
54 => 10875, # Item Name Note
55 => 43437, # Item Name Note
56 => 71429, # Item Name Note
57 => 71558, # Item Name Note
58 => 71341, # Item Name Note
59 => 87075, # Item Name Note
60 => 20544, # Item Name Note
61 => 86694, # Item Name Note
62 => 86794, # Item Name Note
63 => 86714, # Item Name Note
64 => 86734, # Item Name Note
65 => 62581, # Item Name Note
);

# If they are over level 2 and match one of the classes that has reward arrays created for them, summon their reward.
if ($ulevel >= 2 && ($class eq "Warrior" || $class eq "Necromancer")){

my $rewarditemid = 0;

# Generate the Item ID from the Class Arrays above
if ($class eq "Warrior") {
$rewarditemid = $Warrior{$ulevel};
}
elsif ($class eq "Necromancer") {
$rewarditemid = $Necromancer{$ulevel};
}
else {
# Do Nothing
}

# Summon the appropriate Item ID
quest::summonitem($rewarditemid);

# Note, the following client message line is for testing purposes only, so you can see if the correct Item ID is being generated from the Arrays.
# You can comment this line out or delete itonce you have verified that the script is functioning properly.
$client->Message(15,"You should have been rewarded with the $class level $ulevel item with ID $rewarditemid.");
}

# Divide the character level by 5
my $LevelDivided = $ulevel / 5;
# Convert that output to an integer without decimals
my $LevelDividedInt = int($LevelDivided);

# If the divided level equals the integer version, then we know their current level is a multiple of 5
if ($LevelDivided == $LevelDividedInt) {
if(!defined($qglobals{$class.$ulevel})) {
quest::setglobal($class.$ulevel,$name,1,"F");
quest::shout2("$name has obtained the servers first level $ulevel $class!");
}
}

}

sub EVENT_ENTERZONE {

if(!defined($qglobals{Wayfarer}) && $ulevel >= 15) {
$client->Message(15,"A mysterious voice whispers to you, 'If you can feel me in your thoughts, know this --
something is changing in the world and I reckon you should be a part of it. I do not know much,
but I do know that in every home city and the wilds there are agents of an organization called the
Wayfarers Brotherhood. They are looking for recruits . . . If you can hear this message, you are
one of the chosen. Rush to your home city, or search the West Karanas and Rathe Mountains for
a contact if you have been exiled from your home for your deeds, and find out more. Adventure awaits you, my friend.'");
}

}

Let me know if that doesn't work for ya.