pfyon
01-28-2010, 12:38 PM
If I write a plugin (like Trevius's in the custom quests subforum), does it have access to the same npc/client/etc objects that the original script has access to?
I have limited experience using perl. In the languages I know fairly well (C++, Java), you would either need the objects globally accessible within the class or would need to pass a reference to the objects to the function.
I have limited experience using perl. In the languages I know fairly well (C++, Java), you would either need the objects globally accessible within the class or would need to pass a reference to the objects to the function.