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View Full Version : I Run A Solo Server...


djeryv
02-02-2010, 11:27 AM
I have spent a couple years tweaking my server to play solo on. I see some posts about people wanting to run one as well so I thought I would at least share my work in case it meets your needs...

Download Here (http://www.djeryv.com/_downloads/eq_solo_server.zip)

...simply put the perl scripts in the quests/templates folder and source the included SQL file. I will not be adding or changing anything as this is merely a solution (or starting framework) to those wanting to run a solo server. Also note that I do not run BOTS on my server. I tried them for awhile, but I found myself playing EQ the same no matter the class/race I picked to play. What I mean is...if I made a cleric, then I would make a fighter and wizard bot. If I then later made a wizard, I would then make a fighter and cleric bot. I just kept playing the game the same over and over. Here is a list of what my settings change...

1. Witch NPCs outside almost all starting cities with 400+ tasks total.
2. A NPC in the Bazaar that will trade crafting items for Witch Task items.
3. A Shaman in the Plane of Knowledge that will cast Spirit of Bih'Li.
4. Stores in the Bazaar selling goodies.
5. Stores in the Bazaar selling rare spells.
6. Aggro radius decreased.
7. NPCs don't usually help their comrades.
8. Mounts are cheaper.
9. Recover Mana/Health quickly when resting.
10. Respawn times for NPCs increased.
11. No Drop/No Transfer disabled.
12. NPCs have their stats appropriate for their level (meaning you do not have a level 50 monster hitting you like they are level 70).
13. You do not lose XP or gear when you die.

These settings are meant for a very low population server without BOTS. Because of the low population, you lack certain things like cool Bazaar items for sale and help from other classes/races for grouping and doing trade skills (like getting imbued metals and such). You also cannot call the help of a Shaman to cast SOW on you when you are about to travel with a low population server. Areas are easier to fight in alone as you can fight things one at a time (usually) and respawn times are increased for you to have time to thin the area out (especially because you are on a low population server and you usually always have an area/dungeon all to yourself). Faster Mana/Health recovery helps you keep pressing on, eliminating down time. When monsters con blue (for example) you know you really could win (and not "you could win if you have 5 friends with you because they punch super hard for a blue con"). The items you get from Tasks, or the Bazaar, are very good...but that is because you are playing alone (usually).

I have the no XP/Gear loss only because my wife and I like to play, but nothing is more frustrating when you have to make dinner and you just died..."man...I have to go all the way there and get my body back"...or..."the kids just left me alone for an hour and I got a bubble of XP...only to lose it in a single death".

Hope this makes your low population server as fun as mine is.

-Djeryv

samandhi
02-16-2010, 07:25 PM
Very useful. Thanks for taking the time for this... I love to play solo, and have always set up a solo server (though I DO play on some of the servers here too). I will download it and play around with it tonight...

reddogut
02-20-2010, 07:38 PM
This is good stuff. Would anyone else who runs their own solo server be willing to share the stratagies and processes that make their servers soloable?

-Mike

aronnov
02-26-2010, 11:59 AM
This is very nice. giving alot of these changes a try. definitly going to add the merchants.

Irreverent
03-22-2010, 05:38 PM
Also, come check out The Irreverent server that has been running for a long time and has a large player base.

Feel free to pop in and we can tell you what does/doesn't work in regards to running a solo server.

loglos
03-29-2010, 06:40 PM
This is great. Just came back from a vacation where I knew I would have no internet at all. Brought this with me and played it. very nice, lots of fun.

I think if I ran a public solo server, I would change a few things but over all very nice. This is obviously a lot of hard work. Thanks for sharing it.

Ailesia
03-07-2011, 03:05 AM
I realize that this is an old thread, but I was very interested in the work you had done on a solo server and was wondering if there was a way I could get the download for it. The link for the download above is broken, and after searching through your page for about an hour, I couldn't find anything in reference to it at all.

djeryv
03-10-2011, 08:55 AM
I rearranged my web server awhile ago so here is the new link...

HERE (http://www.djeryv.com/misc/eq_solo_server.zip)


- Djeryv

Vilkata
03-23-2011, 01:11 PM
Sorry to sound like a total noob, but i am. In the top post you said to source the SQL file? Was wondering what that meant. And is it true you can play this offline?

revloc02c
03-23-2011, 01:39 PM
Sorry to sound like a total noob, but i am. In the top post you said to source the SQL file? Was wondering what that meant.
I had this question once and asked it here: http://www.eqemulator.org/forums/showthread.php?t=32377

I am not a SQL expert but in my own words to source a file means that you go to the directory of your database, and then type in the command (for me this is usually in a command prompt window) "source theFileToSource.sql" Then the computer runs the SQL script on the database and makes changes and cool stuff (whatever theFileToSource.sql file does).

And is it true you can play this offline?
Yes. You have to set up your server to do it tough. Basically you would set up the EQEmu Server on the same computer that you play on. I've never set up an offline server though, but there are guides in the forums that tell how to do it.

Vilkata
03-23-2011, 02:05 PM
Thx for the info, ill play mess around with it a bit and see if i can get it running. If not, ill prolly try the project 1999 ive been reading about. Really loved the old EQ.

bowmaster
03-23-2011, 03:09 PM
can anybody install this , and get it running as a Server.. , With a few changes to make new stuff for highend , could become a very powerful server ;)

liquest
03-24-2011, 09:27 AM
ill try setting up a server with this see where it goes. and see what happens and Bowmaster you know they drill hit me up when the server is up

bowmaster
03-25-2011, 08:31 AM
Aye u Know i will :-)
If u hit it up before i notice
PM on the boards , Facebook Or Msn man :)

Emmeric
08-25-2011, 10:45 AM
Thank you Djeryv for the solo server package. ;)

On an initial test, I noted that two of the three sellers in the Diamond Bazaar hall had no inventory.

Rakonainen Antalen and Ikagonji Uranen both are empty. The other vendor there has two crafting items, Pondweed and Swampvine.

Are these intentional? I was attempting to locate the rare-spell vendor you mentioned you inserted.

Also, because I haven't gotten there yet, are your LDoNs duo-able, soloable?

Emmeric
08-25-2011, 01:41 PM
Never mind - found the problem and it was my own error. ;)

bowmaster
08-26-2011, 10:07 AM
anyone fancie hosting this databse?

BrandeX
08-26-2011, 10:23 AM
just stick it up on a free host, like google code

bowmaster
08-26-2011, 08:35 PM
i mean like , Run a server fopr peop;e 2 log on with etc

Emmeric
08-31-2011, 08:13 PM
anyone fancie hosting this databse?

I am running this currently with few errors on The Iron Knights server. I tweaked a few things on my own, and with the exception of his gate potions not reflecting proper dosages, his work is impeccable.

The server is up a few hours each day until I finish my tweaking.

On my own:


LDoN point awards were reduced dramatically (ex 40 down to 3 at level 15) while adv reward costs were divided by 10 and rounded down. The 1492-point gear is now 149 adv points.

LDoN gear received a substantial revamp.

Certain cleric spells and miscellany were added to Jollum in the Bazaar.

All 1.0 epics were added to the North Ro LDoN adventure merchant for 300 adv points each.

Crits were enabled and procs toned down slightly.

Named mobs in LDoNs received updates to their loot drops to make them worthwhile.

Named mobs in Unrest, Mistmoore and the Hole are recieving loot upgrades.

Still trying to decide what to do with DoNs.


Working well so far. There are a few apparent bugs - the butcherblock magus teleports you into a null area when porting to Commonlands. Haven't figured out where the loc coordinates are stored for those yet. Many defiant drops show necklace icons and I am in the process of converting them to the older icons as I find them.

The Iron Knights is a solo/duo husband/wife server. Groups will find the playstyle boring. There is no support/service.

blackdragonsdg
08-31-2011, 10:53 PM
Working well so far. There are a few apparent bugs - the butcherblock magus teleports you into a null area when porting to Commonlands. Haven't figured out where the loc coordinates are stored for those yet.

If you read the magus quest script it casts spell id 4176. The coordinates you need to change are in spells_us.txt.

Emmeric
09-01-2011, 03:58 PM
If you read the magus quest script it casts spell id 4176. The coordinates you need to change are in spells_us.txt.

Excellent. Which tool did you use to read his quest script? :)

lerxst2112
09-01-2011, 04:13 PM
Excellent. Which tool did you use to read his quest script? :)

Notepad...

Emmeric
09-01-2011, 04:35 PM
Notepad...

Ah, you should know me by now lerxst, I usually need a little more direction. But, figuring by your response that the targets should be easy to find, I rummaged through folders until I found where to apply Notepad++.

:wink:

I'm learning all this since just a week ago. Now... for my other issues... time to jump to the eqtools thread. :roll:

djeryv
12-23-2012, 06:14 PM
http://www.eqemulator.org/forums/showthread.php?t=36112

godlovesninjas
01-05-2013, 09:05 PM
Not sure if this is the place for this, but I don't really understand how this server works. I started there tonight in an empty version of Gloomingdeep with no NPCs and all dead ends. What am I doing wrong?

djeryv
01-11-2013, 08:29 AM
This is not a server "population" package. You need to have the PEQ Database installed (I think that is the only DB available other than that classic DB) and this stuff makes changes to "that" database that makes this work.