djeryv
02-02-2010, 11:27 AM
I have spent a couple years tweaking my server to play solo on. I see some posts about people wanting to run one as well so I thought I would at least share my work in case it meets your needs...
Download Here (http://www.djeryv.com/_downloads/eq_solo_server.zip)
...simply put the perl scripts in the quests/templates folder and source the included SQL file. I will not be adding or changing anything as this is merely a solution (or starting framework) to those wanting to run a solo server. Also note that I do not run BOTS on my server. I tried them for awhile, but I found myself playing EQ the same no matter the class/race I picked to play. What I mean is...if I made a cleric, then I would make a fighter and wizard bot. If I then later made a wizard, I would then make a fighter and cleric bot. I just kept playing the game the same over and over. Here is a list of what my settings change...
1. Witch NPCs outside almost all starting cities with 400+ tasks total.
2. A NPC in the Bazaar that will trade crafting items for Witch Task items.
3. A Shaman in the Plane of Knowledge that will cast Spirit of Bih'Li.
4. Stores in the Bazaar selling goodies.
5. Stores in the Bazaar selling rare spells.
6. Aggro radius decreased.
7. NPCs don't usually help their comrades.
8. Mounts are cheaper.
9. Recover Mana/Health quickly when resting.
10. Respawn times for NPCs increased.
11. No Drop/No Transfer disabled.
12. NPCs have their stats appropriate for their level (meaning you do not have a level 50 monster hitting you like they are level 70).
13. You do not lose XP or gear when you die.
These settings are meant for a very low population server without BOTS. Because of the low population, you lack certain things like cool Bazaar items for sale and help from other classes/races for grouping and doing trade skills (like getting imbued metals and such). You also cannot call the help of a Shaman to cast SOW on you when you are about to travel with a low population server. Areas are easier to fight in alone as you can fight things one at a time (usually) and respawn times are increased for you to have time to thin the area out (especially because you are on a low population server and you usually always have an area/dungeon all to yourself). Faster Mana/Health recovery helps you keep pressing on, eliminating down time. When monsters con blue (for example) you know you really could win (and not "you could win if you have 5 friends with you because they punch super hard for a blue con"). The items you get from Tasks, or the Bazaar, are very good...but that is because you are playing alone (usually).
I have the no XP/Gear loss only because my wife and I like to play, but nothing is more frustrating when you have to make dinner and you just died..."man...I have to go all the way there and get my body back"...or..."the kids just left me alone for an hour and I got a bubble of XP...only to lose it in a single death".
Hope this makes your low population server as fun as mine is.
-Djeryv
Download Here (http://www.djeryv.com/_downloads/eq_solo_server.zip)
...simply put the perl scripts in the quests/templates folder and source the included SQL file. I will not be adding or changing anything as this is merely a solution (or starting framework) to those wanting to run a solo server. Also note that I do not run BOTS on my server. I tried them for awhile, but I found myself playing EQ the same no matter the class/race I picked to play. What I mean is...if I made a cleric, then I would make a fighter and wizard bot. If I then later made a wizard, I would then make a fighter and cleric bot. I just kept playing the game the same over and over. Here is a list of what my settings change...
1. Witch NPCs outside almost all starting cities with 400+ tasks total.
2. A NPC in the Bazaar that will trade crafting items for Witch Task items.
3. A Shaman in the Plane of Knowledge that will cast Spirit of Bih'Li.
4. Stores in the Bazaar selling goodies.
5. Stores in the Bazaar selling rare spells.
6. Aggro radius decreased.
7. NPCs don't usually help their comrades.
8. Mounts are cheaper.
9. Recover Mana/Health quickly when resting.
10. Respawn times for NPCs increased.
11. No Drop/No Transfer disabled.
12. NPCs have their stats appropriate for their level (meaning you do not have a level 50 monster hitting you like they are level 70).
13. You do not lose XP or gear when you die.
These settings are meant for a very low population server without BOTS. Because of the low population, you lack certain things like cool Bazaar items for sale and help from other classes/races for grouping and doing trade skills (like getting imbued metals and such). You also cannot call the help of a Shaman to cast SOW on you when you are about to travel with a low population server. Areas are easier to fight in alone as you can fight things one at a time (usually) and respawn times are increased for you to have time to thin the area out (especially because you are on a low population server and you usually always have an area/dungeon all to yourself). Faster Mana/Health recovery helps you keep pressing on, eliminating down time. When monsters con blue (for example) you know you really could win (and not "you could win if you have 5 friends with you because they punch super hard for a blue con"). The items you get from Tasks, or the Bazaar, are very good...but that is because you are playing alone (usually).
I have the no XP/Gear loss only because my wife and I like to play, but nothing is more frustrating when you have to make dinner and you just died..."man...I have to go all the way there and get my body back"...or..."the kids just left me alone for an hour and I got a bubble of XP...only to lose it in a single death".
Hope this makes your low population server as fun as mine is.
-Djeryv