Akkadius
02-27-2010, 09:52 PM
Would it be possible to pass saylinks through player.pl to distinguish a menu-like system without targeting anything. This feature would add a lot to the possibilities.
For example :
$client->Message(15, "$npc_name whispers ' Which mission would you like to read about $name?");
$client->Message(15, "[$overthere]");
$client->Message(15, "[$kurn]");
$client->Message(15, "[$cityofmist]");
Could use this on object clicks, proximity walk ups etc.
For example I have a proximity portal that is merely one of the things that I would like one of the possibilities for this, and that shows here:
http://img.photobucket.com/albums/v450/Blade654/SavePoints.jpg
Or perhaps classify it something similar but different from the saylink object, call it floatlink etc. for instance.
Let me know thoughts... Thanks
For example :
$client->Message(15, "$npc_name whispers ' Which mission would you like to read about $name?");
$client->Message(15, "[$overthere]");
$client->Message(15, "[$kurn]");
$client->Message(15, "[$cityofmist]");
Could use this on object clicks, proximity walk ups etc.
For example I have a proximity portal that is merely one of the things that I would like one of the possibilities for this, and that shows here:
http://img.photobucket.com/albums/v450/Blade654/SavePoints.jpg
Or perhaps classify it something similar but different from the saylink object, call it floatlink etc. for instance.
Let me know thoughts... Thanks