RichardoX
03-02-2010, 01:07 AM
Is it just me or does #object add not work with most models that are viewable in the object viewer for specific zones?
For example, I went into chambersf and looked at the models in that zone. I found a model file called obj_mmlatm.mod (which was viewable in the EQ Model Viewer) and I used the following command:
#object add 100015 0 obj_mmlatm 100 0 0
All that spawned was the default bag on the ground. I even tried the following:
#object add 100015 0 100 0 0
#object add 100015 0 obj_mmlatm.mod 100 0 0
#object add 100015 0 mmlatm 100 0 0
I have this problem with about 80% of the models I come in contact with. Is it just me? I saw no errors in the zone or anything.
For example, I went into chambersf and looked at the models in that zone. I found a model file called obj_mmlatm.mod (which was viewable in the EQ Model Viewer) and I used the following command:
#object add 100015 0 obj_mmlatm 100 0 0
All that spawned was the default bag on the ground. I even tried the following:
#object add 100015 0 100 0 0
#object add 100015 0 obj_mmlatm.mod 100 0 0
#object add 100015 0 mmlatm 100 0 0
I have this problem with about 80% of the models I come in contact with. Is it just me? I saw no errors in the zone or anything.