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View Full Version : Packet Collector v0.3


DeletedUser
02-07-2002, 06:55 AM
<a href="http://sourceforge.net/project/showfiles.php?group_id=41381&release_id=74006">Download from SourceForge</a>.

Added opcode logging and Database uploading.
You can disable database uploading with "-nodb".
Defaults to uploading to gotfrags.com, run "PacketCollector -?" for more info
-s will no longer create the file if it doesnt exist
-f selects the file to save items to
-o triggers opcodes to be logged
-l sets a logfile for the opcodes (logged to screen if not present)

DeletedUser
02-07-2002, 07:30 AM
Oh, one added note. The PacketCollector isnt smart to packet resends yet, so packets may show up multiple times when they were only sent once.

I'll work on fixing this, it wasnt an issue when was only interested in item packets.

alkrun
02-07-2002, 08:05 AM
That's one heck of a release schedule you've got going with this thing.

Bob
02-07-2002, 09:19 AM
I know this is a stupid question, but how is it that you run this program? when i click on it, it closes out right away. Is there something special you have to do, or is that what its supposed to do?

DeletedUser
02-07-2002, 02:17 PM
Run it from a dos box, it's meant to be a command-line run program.

Another common error is you need winpcap installed: http://netgroup-serv.polito.it/winpcap/

Lurker_005
02-07-2002, 02:59 PM
Nice work, I have 1 question though. Why is there garbage text in each entry instead of nulls? I know it dosen't affect the emu or admin tool, but it is just something that annoys me :p Why not make the database clean with only the needed info, and nulls for the rest?

DeletedUser
02-08-2002, 09:08 PM
Because that's what the EQ Live servers send. =P

I dont want to null them because it's hard to know what's garbage and what's a possibly useful unknown. Sure it's obvious if you look at it, but a lil trickier to code.