Taurinus
04-01-2010, 02:15 AM
This is something that has annoyed me with both the SoF and SoD clients:
Models not directly next to my character animate correctly and with fluidity. Models right next to me appear to be exhibiting behavior that would normally mean I am lagging (graphically). They appear to be moving through their animation frames in slow motion. This isn't lag, though. If I position them so that I can see a distant model behind them, the distant model is animating correctly. The effect can be seen at any/all resolution. Titanium does not behave this way at all.
What is this? Anyone else see this type of behavior? Did SOE somehow bork the interpolation? With my luck, this is probably an ATI issue with the model format.
Anyway, thanks for reading and I'm looking forward to any insight others might be able to provide.
Models not directly next to my character animate correctly and with fluidity. Models right next to me appear to be exhibiting behavior that would normally mean I am lagging (graphically). They appear to be moving through their animation frames in slow motion. This isn't lag, though. If I position them so that I can see a distant model behind them, the distant model is animating correctly. The effect can be seen at any/all resolution. Titanium does not behave this way at all.
What is this? Anyone else see this type of behavior? Did SOE somehow bork the interpolation? With my luck, this is probably an ATI issue with the model format.
Anyway, thanks for reading and I'm looking forward to any insight others might be able to provide.