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thepoetwarrior
04-09-2010, 09:43 AM
Whats the best way to record chat in ooc and other channels? Some players get out of hand and push the limits when I'm at work IRL. Would be AWSOME if all public chat could get recorded into a database table with date/time stamp, player name, and msg, etc. Otherwise, what options do we currently have?

Noport
04-09-2010, 01:24 PM
type /log on in chat window

steve
04-09-2010, 02:03 PM
I believe he means server-side, without having to be logged in.

thepoetwarrior
04-09-2010, 03:00 PM
Yes, server side, cause we have auto reboots and I want to be logged in 24/7 to record. I know /log works with client, but wanted to know if there is a way the source code can do it, either into a text file or into the database would be great.

Secrets
04-09-2010, 07:32 PM
Yes, server side, cause we have auto reboots and I want to be logged in 24/7 to record. I know /log works with client, but wanted to know if there is a way the source code can do it, either into a text file or into the database would be great.

I'll see if I can work something up for you.

It would be pretty easy to just dump all the chat to their own logfile with the way the logfile system is set up.

thepoetwarrior
04-09-2010, 09:35 PM
Awsome, can't wait.

Secrets
04-10-2010, 03:32 AM
I had finished this earlier, just forgot to post it.

It puts all chat into its own log file. If you need to disable it, you're gonna need to recompile and change the EQDEBUG flag for chat.

If that's just confusing for you, well, here's a diff that you can apply.

Keep in mind this doesn't guarantee the person on the other end has received the tell, this is just what gets sent to the server to be sent elsewhere (ie: to other clients.)

Index: common/debug.cpp
================================================== =================
--- common/debug.cpp (revision 1367)
+++ common/debug.cpp (working copy)
@@ -28,8 +28,8 @@
static EQEMuLog realLogFile;
EQEMuLog *LogFile = &realLogFile;

-static const char* FileNames[EQEMuLog::MaxLogID] = { "logs/eqemu", "logs/eqemu", "logs/eqemu_error", "logs/eqemu_debug", "logs/eqemu_quest", "logs/eqemu_commands" };
-static const char* LogNames[EQEMuLog::MaxLogID] = { "Status", "Normal", "Error", "Debug", "Quest", "Command" };
+static const char* FileNames[EQEMuLog::MaxLogID] = { "logs/eqemu", "logs/eqemu", "logs/eqemu_error", "logs/eqemu_debug", "logs/eqemu_quest", "logs/eqemu_commands", "logs/eqemu_chat" };
+static const char* LogNames[EQEMuLog::MaxLogID] = { "Status", "Normal", "Error", "Debug", "Quest", "Command", "Chat" };

EQEMuLog::EQEMuLog() {
// MOpen = new Mutex;
@@ -54,6 +54,7 @@
pLogStatus[Error] = 2;
pLogStatus[Quest] = 2;
pLogStatus[Commands] = 1;
+ pLogStatus[Chat] = 1;
#endif
logFileValid = true;
}
Index: common/debug.h
================================================== =================
--- common/debug.h (revision 1367)
+++ common/debug.h (working copy)
@@ -112,6 +112,7 @@
Debug,
Quest,
Commands,
+ Chat,
MaxLogID
};

Index: zone/client.cpp
================================================== =================
--- zone/client.cpp (revision 1367)
+++ zone/client.cpp (working copy)
@@ -788,6 +788,7 @@
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, GuildID(), language, message))
Message(0, "Error: World server disconnected");
break;
+ LogFile->write(EQEMuLog::Chat, "%s says to guild %i, %s", this->GetName(), GuildID(), message);
}
case 2: { // GroupChat
Raid* raid = entity_list.GetRaidByClient(this);
@@ -800,12 +801,14 @@
if(group != NULL) {
group->GroupMessage(this,language,lang_skill,(const char*) message);
}
+ LogFile->write(EQEMuLog::Chat, "%s says to group, %s", this->GetName(), message);
break;
}
case 15: { //raid say
Raid* raid = entity_list.GetRaidByClient(this);
if(raid){
raid->RaidSay((const char*) message, this);
+ LogFile->write(EQEMuLog::Chat, "%s says to raid, %s", this->GetName(), message);
}
break;
}
@@ -813,7 +816,7 @@
Mob *sender = this;
if (GetPet() && GetPet()->FindType(SE_VoiceGraft))
sender = GetPet();
-
+ LogFile->write(EQEMuLog::Chat, "%s shouts, %s", this->GetName(), message);
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
break;
}
@@ -842,7 +845,7 @@
return;
}
}
-
+ LogFile->write(EQEMuLog::Chat, "%s says to auction, %s", this->GetName(), message);
if (!worldserver.SendChannelMessage(this, 0, 4, 0, language, message))
Message(0, "Error: World server disconnected");
}
@@ -886,6 +889,8 @@
return;
}
}
+
+ LogFile->write(EQEMuLog::Chat, "%s says out of character, %s", this->GetName(), message);

if (!worldserver.SendChannelMessage(this, 0, 5, 0, language, message))
{
@@ -898,7 +903,7 @@

if (GetPet() && GetPet()->FindType(SE_VoiceGraft))
sender = GetPet();
-
+ LogFile->write(EQEMuLog::Chat, "%s says out of character, %s", this->GetName(), message);
entity_list.ChannelMessage(sender, chan_num, language, message);
}
break;
@@ -909,7 +914,9 @@
Message(0, "Error: Only GMs can use this channel");
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, message))
Message(0, "Error: World server disconnected");
+ LogFile->write(EQEMuLog::Chat, "%s BROADCASTS, %s", this->GetName(), message);
break;
+
}
case 7: { // Tell
if(!global_channel_timer.Check())
@@ -935,6 +942,8 @@
}
}

+ LogFile->write(EQEMuLog::Chat, "%s tells %s, %s", this->GetName(), targetname, message);
+
if(!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, message))
Message(0, "Error: World server disconnected");
break;
@@ -949,6 +958,7 @@
sender = GetPet();

printf("Message: %s\n",message);
+ LogFile->write(EQEMuLog::Chat, "%s says, %s", this->GetName(), message);
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);

if (sender != this)

thepoetwarrior
04-10-2010, 12:04 PM
Awsome! Your a life saver. I saved this to file already, and will try to use it on our new server hardware this weekend during the install / setup.

Thanks a ton!

Lillu
04-10-2010, 01:02 PM
Thank you Secrets, very handy.

bruise
10-24-2011, 06:32 PM
I apologize for resurrecting an old thread but i was wondering, how would I run this? Thanks!

trevius
10-25-2011, 03:45 AM
You have to manually edit the changes that Secrets posted into your source and compile it yourself. Keep in mind that this was posted a while back so the line numbers most likely don't match up exactly, but it isn't hard to figure out the correct places to make the changes with the current source.

bruise
10-25-2011, 11:42 AM
Thanks for the quick response! I manually added everything and have rebooted my server but still I'm not seeing anything logged for chat. I have double and triple checked that everything is in the right place and the only thing I found different was where above it says:
else if (!worldserver.SendChannelMessage(this, targetname, chan_num, 0, language, message))
Mine instead has target_name but i suspect that shouldn't make any difference for the logging. This may sound stupid but I'm not sure how to "compile" it after I editted the files. Thanks a bunch for your assistance!

Congdar
10-25-2011, 12:11 PM
wiki info on compiling: http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008

bruise
10-25-2011, 12:37 PM
Thanks, I found 'compile' by right clicking the 2 cpp files in VB Express and it said they compiled successfully but the logging still isn't showing at all. I tried rebooting the server pc as well. Should i compile everything over again like shown in the wiki link above? I have custom items/rules/etc on my server that i really can't lose so before I compile everything, will i lose anything in the process? I see a log type in c:\eqemu\logs called eqemu_chatchannels_***.log but there's nothing really in there except stating the log was started.

Thanks!

revloc02c
10-26-2011, 11:05 AM
I hope I am not belittling you by asking you about something you feel is obvious, but after you compiled did you copy the .exe files over to your server folder?

bruise
10-26-2011, 03:07 PM
I have world.exe, eqlaunch.exe and chatserver.exe running. Is there an additional one I am missing? And I don't take offense at all.. I welcome any/all assistance!

bruise
10-26-2011, 06:22 PM
I'm still having issues with getting any chat at all to log, including public chat. Any ideas? I can post the files with the edited content here if it'll help. Thanks!

trevius
10-27-2011, 03:15 AM
Since you are getting the chat log file created, it sounds like you are probably already using the newly altered/compiled source.

I am not sure if it is needed or not, but you may need to add a line in your log.ini file to enable the chat logging.

Maybe something like:
CHAT=on

thepoetwarrior
10-27-2011, 03:16 PM
I'd love to log *ALL* chat including private tells, to find people exploiting etc.

Akkadius
10-27-2011, 03:34 PM
I'd love to log *ALL* chat including private tells, to find people exploiting etc.

I could easily put something in for this. But I feel kind of eerie about anyone being able to just log chat. I guess I will bring a discussion up with coders and see what they think.

revloc02c
10-27-2011, 05:43 PM
Google logs "all chat" (figuratively speaking) why can't we ;)

bruise
10-27-2011, 07:35 PM
yea that's essentially what i was trying to get operational as well but moreso for issues or complaints with other players that may arise.