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View Full Version : Will someone run a 'legit' server?


Vakir
09-19-2002, 02:21 PM
It would be really nice if someone could run a legit server kind of like the EverQuest.... I'm pretty sure you can run a server like that. I want to play a EverQuest server like that not just spawn items and crap.

Is it possible?

If it is will someone run it?

DeletedUser
09-19-2002, 02:40 PM
Were pretty close I believe all we need is...

Guildmasters (totally working)
Disciplines
Alt. Advancements
More Interactive NPCs (Basic pathing)

YummyMorsel
09-19-2002, 03:26 PM
You might check on winter's roar, once it is finished. Supposedly going to be new items, spells, quests, stuff like that. Still in heavy testing, though.

Regor Dragonfis
09-20-2002, 10:07 PM
This sounds exciting, I'd pay good money to have my own, fully functional, EQ server to invite my guildmembers to come play on.

No more fighting over content, it'd just be a matter of setting the day and time.

exdruid
09-21-2002, 07:26 PM
Were pretty close I believe all we need is...

Guildmasters (totally working)
Disciplines
Alt. Advancements
More Interactive NPCs (Basic pathing)

Once the pathing is in (and zoning is corrected) then you'd more or less have an incredibly functional server. It's surprising what an open source project can complete in a year.

Vakir
09-21-2002, 11:51 PM
Wow... I'm glad for this I haven't played EverQuest in about 2 years and It will be fun to have a simulation lol. You never know we can sell characters over ebay and stuff.. but I'm pretty sure the GMs would give thier selves items and sell them....


I pretty much doubt it

Thanks for the replys

Trumpcard
09-22-2002, 12:25 AM
flamebait? NAAAAAA

kozzmozmo
09-22-2002, 03:41 AM
A server where you don't go Link dead every 5 mins would be nice.

Eepster!
09-22-2002, 03:34 PM
This sounds exciting, I'd pay good money to have my own, fully functional, EQ server to invite my guildmembers to come play on.

I don't think Verant is too happy with this emulator as it is. I'm sure if someone were to try charging money they'd be visited by a team of lawyers in short time. Keep it free. Keep it fun!

AcydRx
09-23-2002, 01:31 AM
A server where you don't go Link dead every 5 mins would be nice.

Well, this is a known issue, but it has an easy fix. Change Datarate.txt (in your EQ directory) to 7.0 or 9.0 and first thing when you enter the world, type #datarate 7 or #datarate 9 (depending on what the number was you put in the DataRate.txt)

DarkRaven
09-25-2002, 08:53 PM
You might check on winter's roar, once it is finished. Supposedly going to be new items, spells, quests, stuff like that. Still in heavy testing, though.

Winters Roar? where can i find that?

Arcalyn
09-26-2002, 01:35 AM
Damn Image.....ya'll are that close?

I'm tryin to figure out a way to clean the database, getting sick of seeing 3 Guntriks! heehh

Anyones suggestions on a progy to use would be welcomed.

BUT.......I NEED......Clarification......PLEASE......

What is the order for the NPCs into the database.....what I mean is.............

first ya need an:
NPC (a_ugly_arcalyn, 42, 2334,12 3242 blah blah) <NPC>
then ya need: ?????
Spawngroup (2353,'fearplane') <WHICH ZONE>
then maybe: ?????? what does this do? other than %chance to spawn
Spawnentry (point-to-spawngroup, point-to-NPC_type, %) <????>
then: ????
Spawn2 (values) <SET WHO AND WHERE to spawn>

^ not worried about the loot part of this yet just the above ^

Basically I'm asking what are these for?
Obviously don't answer the ones I have figured out correctly =)

NPC_type - to define the npc and its traits/abilities/skills.

Spawngroup - selects the NPC_type and NOCLUE?

Spawnentry - Looks like it just combines but what?

Spawn2 - to specify the location of the NPC to spawn.

No guesses from the peanut gallery, please.....just info from a DEV when they get time.

I need to understand those in order to clean up the database;
I have got boat loads of time at work to organize the HQ_spawn.sql database.