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View Full Version : Rested Regen & Debuffs


Frosef
04-29-2010, 05:40 PM
This may belong in "Feature Requests," I'm not sure if it's a bug or simply not implemented yet, so my apologies if this is the wrong place.

From the Alla guide to Serpent's Spine (http://everquest.allakhazam.com/db/guides.html?guide=810):
Poison Drop - You are no longer in combat, but cannot rest because of a debuff that is affecting you. You must get rid of the debuff before you can rest. Certain debuffs now have a yellow border instead of a red one. These debuffs do not affect your ability to rest.

I can at least confirm that Tashania doesn't adhere to this rule. The UI indicated I could rest (I had the swirling "you are resting" icon) but the server didn't allow my health regen to amp up (my server is set to 25% OOC regen) until the debuff had faded.

Derision
05-01-2010, 08:46 AM
This is implemented in Rev1447, however you should read the comments in the SQL that accompanies it, as whether certain spells allow rest has changed over time.

E.g. if you generate a spells_new table from the SoD spells_us.txt, everthing will work fine for people using SoD clients, however for people using the default SoF spells_us.txt, the UI may show some spells as not allowing you to rest, even through the server knows different.

Although it is only a display issue, there is no easy fix, other than exporting your spells_new table into a spells_us.txt file and distributing it to your players.

I also didn't make it clear in the changelog, but the optional SQL isn't required if you generated your own server side spells_new table from a SoD spells_us.txt file using import_spells.pl. It is only required if you are using a spells_new table from PEQ or some other source, as the column specifying if the player can rest or not does not match up with the SoD spells_us.txt file.

Frosef
05-01-2010, 12:09 PM
Awesome! That was quick, thanks!