View Full Version : Creating Custom Mobs
kameko
05-01-2010, 01:14 PM
hey,
I'm working on making some custom zones for my server and I ran
into a problem. I want to put some crabs down along a beach but just
found out the model for the crab is not included in the zone file, nor is it global.
Is there a way to extract a mob model from a zone and make it global, or am I
limited to only global / zone included npcs?
Thanks
Kameko
nilbog
05-01-2010, 02:33 PM
I'm not sure if this is the best way to do it, but you can force them to be available by adding a line to your globalload.txt file.
You can find this in everquestinstallfolder/resources/globalload.txt
If these are the first few lines of globalload.txt, you can add a line. Replace the zonename_chr with the zone which actually has the crab model. This will only work for whomever has this modification to their globalload.txt.
1,1,TFFF,zonename_chr,Loading Characters
1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
...
Hope that helps
kameko
05-01-2010, 02:56 PM
Hmm... well, I'm hoping to make a custom server that is completely different
from Live. I'd like it to be public and would rather not have to do any client changes. I looked at the client files for the zones I need and found where I'd have to make some edits.
now, if I was to make something and had to get people to make some client changes, would people be willing to do that ?
EqTitan
05-01-2010, 06:32 PM
Hmm... well, I'm hoping to make a custom server that is completely different
from Live. I'd like it to be public and would rather not have to do any client changes. I looked at the client files for the zones I need and found where I'd have to make some edits.
now, if I was to make something and had to get people to make some client changes, would people be willing to do that ?
I'm sure it would matter what kind of client changes you are talking
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