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Caryatis
06-03-2010, 08:25 PM
New server up and looking for some beta testers.

Server Overview:

You start in the Precipice of War and follow a progression path that roughly follows live. Thanks to good work by Derision for the packet collector and Akkadius for gathering the packets, we are able to offer an experience that is very close to live in terms of mobs. We have also moved over the live loot table so that the same named drop the same items on our server as on live.

The server departs from live in that the content is tuned for more solo - duo/trio. The progression is strictly enforced and you need to work your way through one zone before gaining access to the next(as well as your rewards for completing said zone). We also depart from live with a whole slew of custom augs and buffs that increase player power/stats and supplement the SoD gear that drops.

Most boss fights are heavily scripted, with inspiration drawn from the fights on live(our version of the Queen Malarian fight is a few elements of the real fight, the buff check/AE/Add Spawn if not cured/etc so people feel like maybe they actually did just kill the real thing). This is not your tank and spank server.

We are splitting SoD into 6 themes(even though we know that is not the same as live)...

Oceangreen Theme - Oceangreen Village, Temple of Bertox, Ocreangreen Hills, Old Blackburrow
Bloody Kithicor Theme - Old Commonlands, Old Kithicor, Old Highpass(not a live zone)
Field of Bone Theme - Field of Scale, Kaesora Hatchery, Kaesora Library, Kurns Tower
Rathe Theme - Toskirakk, Korascian Warrens, Rathe Chambers
Kuua Theme - Old Bloodfields, City of Dranik
Discord Theme - Korafax, Citadel of the Worldslayer

Each theme has its own unique rewards.

Server Info:

- Players start at level 80
- Increased AA exp
- All classes have access to any AA that would be of use to them(ie everybody with mana gets Gather Mana).
- Veteran AA available for free
- 1 bot available
- Heroic stats affect things like melee/spell crit mod, heal crit, etc.

Currently there are no zones outside of SoD that are accessible however we have plans to add them in the future. We have added a feature to help our playerbase not only relive the past but also experience it in a way I'm not sure has existed yet.

Introducing...

Bum Fights... for mobs!

The premise being that you purchase tokens from raid mobs that are available(currrently there are 112 mobs available(up to GoD expansion) in token format):

http://i46.tinypic.com/2n6t55c.jpg

Then you head to the arena for the battle. There are 4 teams in the arena, each with 4 spots on their team(16 total mobs). You hand your tokens to the team leaders:

http://i46.tinypic.com/21dg95f.jpg

Once your teams are spawned(they are invul while the teams are forming):

http://i46.tinypic.com/25h061g.jpg

Then you start the fight and enjoy the action:

http://i46.tinypic.com/30jij6d.jpg


Three things about the event...

1.) The mobs are not kos to players so you can watch the fights as long as you can live through the AEs. Once agro has been established you can also DPS mobs as the agro for just being in range is set low(which also allows bots to tank for groups).

2.) The mobs also drop their full loot tables from live, so also allows our players to get useful clickies/items from the past.

3.) We are going to expand it to include a group only and solo only instance version where you can spawn any single mob at a time and you will recieve a reward that scales with how many mobs you defeat(similiar to the Dragons, Dragons, Dragons event from live). Currently player power is not sufficient to be able to solo or group many of the mobs on the list so once we achieve the player power for it, they will be implemented(prob around Theme 3 or 4).

Leetsauce
06-04-2010, 01:33 AM
how do i connect?

the projecteq login doesn't show your server.

Caryatis
06-04-2010, 02:00 AM
Since its a SoD only server, need to use tsahosting in your eqhost file.

Leetsauce
06-04-2010, 07:31 PM
whoops sorry i'm a newb =p

was trying to use vdubs by mistake.

Xupiter
06-08-2010, 11:47 PM
yah im having issues using tsahosting in the host file...can you copy paste how it should be so i can give it a go?

Caryatis
06-09-2010, 01:20 AM
Sure...

Host=www.tsahosting.net:5999

jabedoben
06-09-2010, 10:03 PM
This is a great server so far and it has a TON of potential. The first couple of zones (OG Village and Temple of Bertox) are built for soloing, but after that the difficulty severely ramps up the point of needing to multibox or group. Soloing with one bot is not an option after OG Village. Hopefully balance towards solo content will be implemented in the future.

If you have the ability to multibox or have some friends to play with, give this server a try!

Caryatis
06-09-2010, 10:57 PM
Thanks Fam, although slightly misleading. Certainly the content gets more difficult as you progress but given the number of AAs available to every class its not out of line. As a developer I prefer harder content, so yes you are correct in that some encounters require more than 1 character however it is entirely possible to progress beyond where you are soloing.

Yes as you progress you are expected to use more and more of the abilities available to you, in an open zone it should be no issue getting singles when you can snare, stun and fade plus a host of other things. There is no point in providing access to all the AAs if people never have to use them.

If you are looking for a super easy solo server then certainly this isn't your pick but if you like rewarding encounters that challenge you as a player then you might enjoy it here.

Caryatis
06-11-2010, 11:11 PM
Log in firenz, if you see this.

jabedoben
06-15-2010, 07:20 PM
Been down for a few days. Give up on it?

Caryatis
06-21-2010, 09:03 PM
I was out of the country and had no way to reboot server once it crashed. I havent put this much work into server to let it die but least of my worries when I'm on vacation was the server lol. Will be back up shortly with new code.

thepoetwarrior
06-23-2010, 03:43 AM
Seems like players are start on your server just about where they left off on other servers. New ideas are always good, especially for players burning out on same content. Seeing a lot of good ideas/servers getting ready lately to go live on eqemu. =)

Caryatis
06-23-2010, 03:45 PM
Server is back up after the recent downtime.

Spells have been revamped quite a bit, got all spells from live up to 85 in DB now and they are cleaned up and ready to go. Had to tweak alot of stun, mes, charm type spells as characters only start with access up to level 65 spells. Now your level 65 stuns, mes, etc will work on the content that they are meant to. Focus effects also got revamped so a) they actually have values and b) so they have better sounding names(detrimental mana pres 30 L85 doesnt have a good ring to it).

Bots got their spell sets revamped as well, they should be more powerful than before.

Pets are next on the tuning block.

Since the first post alot has been added, 3 new trials(2 MPG, 1 PoJ) have been added. The MPG trials are for the custom epics and the PoJ trial is for a class specific item.

jabedoben
06-23-2010, 04:49 PM
The new PoJ trial is a lot of fun. I just gotta finger out how to beat it lol. You know me, I'm slow.

Did you tweak Oceangreen Hills? It seems like I'm getting a lot less adds. And Wandering Guard didn't wipe the floor with me, I actually was able to kill him.

Anyway, still a very unique and fun server. I recommend everyone try it.

Caryatis
06-24-2010, 04:30 PM
Some pretty hefty updates just went in...

1.) Pets of all classes and types(swarm, temp, reg) have been upgraded so they will be useful from the beginning.

2.) AA System got a major overhaul.

- Many AA have been modernized, in that they now have vastly improved effects. Any AA that was rendered useless by old world level caps(fear, charm, stun AA, etc) have been boosted as well as AA that only granted marginal benefits such as Mental Clarity, Innate Regen, etc. Un-upgraded AA remain at a cost of 1 while upgraded AA have increased cost to reflect their increased power.

- AA Window Cleanup. With so many AAs, it is quite daunting to keep track of all your abilities and pre-reqs, so I simplified the sorting of AAs as follows...

General Tab - holds the traditional misc AA(tradeskill, mitigation, etc.)

http://i47.tinypic.com/20tmckp.jpg

Archetype Tab - holds all the passive abilites

http://i45.tinypic.com/106hj0y.jpg

Class Tab - holds all the activatable abilites

http://i45.tinypic.com/eamann.jpg

Special Tab - pretty much the same except it has been pimped out with new abilities.

http://i46.tinypic.com/s6uiy1.jpg

Caryatis
06-25-2010, 06:14 PM
Please note the server now named: Trials of Destruction.

The previous name was too generic.

bowmaster
06-25-2010, 06:20 PM
I so want to play this server


Where can i get SoD from?

ChaosSlayerZ
06-25-2010, 07:16 PM
buy at Steam.com

Phantons
06-26-2010, 12:03 AM
Please note the server now named: Trials of Destruction.

The previous name was too generic.

Haha, I have been sitting here for about an hour waiting for the last one to come back up..

Caryatis
07-02-2010, 08:04 PM
Quite a few changes have gone in recently. Most notably all the level 55 auras and traps are now functional(they dont use the aura window but close enough). Bots have been disabled however there is a new mercenary system in testing phase.

Server development will be on hold for a bit as I spend time fleshing out interesting spell effects. My ultimate goal would be getting the server to the stage where most AA and spell effects up to SoD are working, so it doesnt feel like you are a kunark player in new lands :) First on the table will be things like Twincast/proc, improved spell effects(like being Dt'd when buff fades, which I have roughly coded with perl for some spells but rather it be sourced) and such as.

bowmaster
07-04-2010, 11:31 AM
iove just ordered SoD , so i beg this server dosnt die , and im guessing you been around on the SoD days , ive still got a EQLIVE sub running , so i can help u with info , you do not know :-)

bowmaster
07-06-2010, 10:15 AM
ayup been playimg , got to level 72/73 , and well to do a quest for OGV , u need kill the 3 nameds
ive killed the cryptlord and rock 1 , but the other 1 , the big shadow , hes un soloable ,m you need change himjk
he does a Nasty 12k Proc/harmtouch or w.e , so any chance of changing that?

Caryatis
07-06-2010, 11:10 AM
Nope. As has been stated, this server isnt your easy tank and spank. You need to cure AEs, think about what you are doing, etc. You said you have played SoD but you don't know to cure AEs or they might DT you when they fade? You have access to like 8 different ways of curing yourself, try one.

Also, since you are already asking me to change content to make it soloable, realize that will never happen. OGVillage is pretty easy and so is Temple of Bertox, you can probably solo OGHills but by the time you get to Blackburrow soloing is going to be quite inefficent. Most people don't understand the word progression I think, the server progressively gets harder as you progress through content.

bowmaster
07-06-2010, 11:45 AM
yeahh ive tryied going to him different ways

he is oceangrill vilage
im not askin you to make the server , tank and spank , but i just think 12k is Harsh ,
Ive tryied the basic tank and spank

and ive tryied FDing ,
It isnt even a Dot or anything a dont think
it just bam hits you , and u go to spawn point

bowmaster
07-06-2010, 03:43 PM
heyy ive got a problem , ive done te token quyest , and the 3 nameds , and i got thwe scafrice to altar thing , but ive given it in to some1 i thought , it would go to ( gatekeeper) and hes ate it , any cahnce you could refund it me please , or flag it for me please thanks

Caryatis
07-06-2010, 04:40 PM
lol Ive refunded your item. The item is called "sacrifice for the altar" , it is given to you when you approach the Altar of Bertoxxulous. Connect the dots.

A tip that will serve you well on this server, pay attention to your buff slots during a fight.

RStefan01
07-06-2010, 06:01 PM
Is it intended that so many AA's share recast timers with each other? There are so many AA's available, but not many of them see any real use since you'll usually pick the "better" one. Some of the short duration recast AA's like Innate Camo (normally like 5 sec recast) get locked out for an hour if you use an ability like Destructive Force.

Over the course of a normal boss fight, I'll pop Spirit Frenzy, Intensity of the Resolute, Desperation, and Divine Avatar. That usually leaves me locked out of pretty much every other AA like heals or pets, etc.

Many of the melee oriented offensive AA's also don't stack with the power source clicky that increases damage done. I believe Divine Avatar, Intensity of the Resolute, and possibly some others don't get any benefit from the damage increase effects. You do however still get the benefits of the other effects on the AA's.

Many of the AA's also turn you into some sort of illusion, which prevents them from stacking with each other, and also from stacking with the elemental form AA's. That part I suppose could be helped by not using the elemental form until after using the others, but the timer for the elemental form also won't be available after using other AA's. I usually have to prebuff it and then wait the 15 minutes or so for other AA's to be available again.

A couple other things I was curious about:

Will we see mercenaries in zones other than OG Village now that bots are gone?

Are Luclin+ npc's available for the arena event? I see them in your screenshots here, but I couldn't seem to find the vendor that sells their tokens.

Overall I'll say I've had a pretty positive experience on the server. I've just gained access to Blackburrow, so I'll be messing around in there when I have more time.

Caryatis
07-06-2010, 07:37 PM
The spell stacking is a complex issue. Once I get a website up and running, I will have a section for people to report stacking conflicts. It will be a large job to get everything working together seamlessly. That said, illusion AAs will not stack ever. Its a tradeoff you have to pay.

Mercs will spread throughout zones when I am happy with their balance in OGVillage. Currently the healer mercs I think are getting close to ideal balance but I am not happy with the tank mercs yet, so until I get them both working well, I don't want to have them in all zones.

For whatever reason the merchants that sold the arena essences were gone from cshome(except the kunark and antonica ones), so I just added them back.

Caryatis
07-10-2010, 05:50 PM
Small update...

Mercenaries have been expanded to all major theme 1 zones, the Village mercenaries have started working for a wage while the rest will be happy to lend their services for testing purposes still.

Also since everybody playing already requires SoD and can update their copy to Underfoot once the development on that client is complete, the progression will continue passed SoD and into Underfoot. There is still alot of content to develop between now and then though so no doubt out our crack team of devs will have Underfoot client solid way before I am ready to release any Underfoot zones.

bowmaster
07-10-2010, 07:34 PM
Crickey , ive only just got SoD , for this server :)

Now you thinking of moving to UF , when the clients solid lol :)

Secrets
07-14-2010, 05:27 PM
Crickey , ive only just got SoD , for this server :)

Now you thinking of moving to UF , when the clients solid lol :)

If you didn't read the announcement, the SoD client got updated to underfoot on steam.

Caryatis
07-31-2010, 11:46 PM
Lots of updates recently... most notably we got a hack website up now with forums and some wiki: Trials of Destruction (http://www.trials.99k.org/)

Besides that, the merc system was scrapped. Bots have made a return, although with some limitations. There will be tasks to increase the number of spawnable bots, up to a max of 5(although they will be locked behind progression). Bots are also only spawnable in the hub zones, so no spam summoning bots in the field.

Experience was also reworked. Previously the level cap was 80 for all theme 1 zones, it then increased to 81 for theme 2 zones, however spells were not congruent with that, they started at 65 and you gained access to an additional level of spells with each zone conquered. So now the level cap varies with each zone of theme, for example:

Oceangreen Village - exp cap 66
Temple of Bertox - exp cap 67
Oceangreen Hills - exp cap 68
Blackburrow - exp cap 69

These levels match the spells you will have at these levels.

Theme 2 is also close to being released. It is heavily customized, as theme 2 on live only contained 2 zones, so in effort to keep the themes balanced, I added 2 zones to the mix. The progression for theme 2 goes like this:

Old Commonlands --> Old Kithicor --> Highpass Hold(PoR version) --> Old Highpass(SoD version)

Old highpass(which is actually the keep zone) was never released on live so the zone is fully custom. Ive also mapped the zone(client side) so that players do not have to run around blind(there are no maps available on mapfiend for it).

Caryatis
08-09-2010, 05:38 PM
AA Revamp 3.0 is underway, 260+ new AAs have been added to bring us up to Underfoot(not every one, just the cool ones). In order to get some solid testing of them, 2 new NPCs have been added to the starting zone, one to refund your AA and another who will grant 500 AA for testing(chars that use this will be deleted at the end of testing). Also for testing, the new AAs have their reuse set at 7 seconds so that you arent locked out for a long time, reuse timers will be added as AA get balanced(This also solves another problem that plagued the server before with some AA locking out others, this issue has been resolved and during this revamp, all AA will be given their own timers, or set to share appropriate ones of equal length).

90%+ of the new activated AA work atm, however the more eyes on the problem the better. Tuning and balancing are also still in the works.

Here is a sample of what the new Class AA Tab Looks like(class AA houses all the activated AA):
http://i37.tinypic.com/wisppi.jpg

bowmaster
08-09-2010, 10:30 PM
is the AA thing ,on now?

GurkhaPanzers
08-30-2010, 11:36 PM
I just set up a LAN server for my family off PEQ is it feasible to set one up using your code. I would love to set up this content for my family. I know you spent alot of time on the code so a no response is not rude at all. Thank you for your time.

Caryatis
08-31-2010, 12:17 PM
yea I have no problem with that since I am finished with the project, I will have the source and everything up somewhere by this week's end, will post a link here in case any wants to do similar or take over server.

bowmaster
08-31-2010, 04:04 PM
Wy gve up on the Project man?
And Did u finish Theme 2 off?

Caryatis
08-31-2010, 04:31 PM
Read the server forums if you are interested. Theme 2 was not finished.

trevius
09-01-2010, 07:57 AM
Read the server forums if you are interested. Theme 2 was not finished.

Where are the server forums?

Caryatis
09-01-2010, 11:10 AM
http://trials.ezboard.ca/

GurkhaPanzers
09-02-2010, 12:01 AM
Thank you Caryatis.

bowmaster
09-02-2010, 07:17 AM
looked on te forum and coudnt fid the source or anything

trevius
09-02-2010, 08:40 AM
Caryatis,

That is too bad you are leaving so soon, but congrats on the new business :)

I was trying to push for you to get SVN access due to the large number of updates you were working on and submitting (mostly to just save me the work of submitting them : P) , but I guess you won't need that anymore. I was excited to see someone finally working on spell effects again and the AA work you mention is something I am sure everyone will love. I think new AAs will help push people toward the newer clients even more, which is a great thing. I am not really looking forward to doing the diffs and reading through all of the changes you made, but I am excited for them to go on the SVN if they are ready for it.

Either way, thanks for what you have done for the time you were working on your server, and thanks for sharing with the community. So many servers make great changes and never bother to share them, so it is refreshing to see another dev/admin giving back to the community that made their server possible :) Some servers may think that by keeping their good changes and fixes secret, they are making their server more popular. I don't think they realize that by doing that, they are weakening the community, which is ultimately worse for their server in the end. Not to mention that it makes staying current with the SVN that much more work to add custom code back in manually each time and properly test.

Oh, one question; On your site, you mention "customized AAs" in your AA list, and I was wondering if that means customized as in not EQLive-like or customized as in not on the SVN? We can only put EQLive-like AAs on the SVN, which is why I ask.

Caryatis
09-02-2010, 12:51 PM
Havent posted source yet, going to clean it up so its easier for people to implement. Will post the diff of all the changes I made(along with full zone source and binaries), the full DB so will have the AA connections as well as spells, etc and also all the scripts I used on the server, either tonight or tomo when I get some time.

Thanks for the kind words Trevius, I'm just glad something will live on from my server even if the server itself is gone. In regards to the AAs, they are all live AAs however since I wanted people to be able to upgrade every theme, I split alot of the cool ones(like Twincast, twinproc, healing light(casts a small group heal when you cast a stun), etc) into 5 seperate AAs(eg Twincast I, Twincast II, etc). Usually the first level is close to live and then they get more customized as you get further along. Probably the biggest headache would be making them class/archetype specific based on live as obviously on my server most classes have access to more AA than they do on Live(which is the main reason I didnt bother trying to add any to the SVN).

On the plus side though, there is the framework set up for 250+ individual AAs up to and including Underfoot, 95% of which work fine(only a few recently added ones have no support).

One thing that did bother me was when AandMetal mentioned to use the bonuses system for some AA that I posted(MaxHpChange, endpool, etc) so I did go and update those so that they were like that unfortunately I can't remember if that is included in the main diff or if I did it in a branch that I deleted already.

Here is the full list of AAs I added(I changed some of the names so it could be hard to find the live AA I was referencing, I will spend some time to weed out the 100% custom ones and find the proper names of the live ones....best listing of AAs I think is here (http://eve.allakhazam.com/wiki/eq:AA))

+ aaGlyphofDragonScales = 4702,
+ aaGlyphofArcaneSecrets = 4704,
+ aaGlyphofDraconicPotential = 4705,
+ aaGlyphofDestruction = 4706,
+ //Vet
+ aaArmorofExperience = 1037,
+ aaThroneofHeroes = 4665,
+ // progression
+ aaHarmonicDissonance = 1647,
+ // misc
+ aaHolyWarhorse = 1643,
+ aaUnholyWarhorse = 1644,
+ aaValiantSteed = 1645,
+ aaAbyssalSteed = 1646,
+ aaTinkeringMastery = 4672,
+ aaQuickdraw = 4698,
+ aaBattleReady = 4699,
+ aaKillingSpree = 4739,
+ aaHoldtheLine = 4742,
+ aaGiftofRadiantMana = 4773,
+ aaGrapplingStrike = 4836,
+ aaMarkoftheMageHunter = 4849,
+ aaUncannyResilience = 4854,
+ aaBlindingFury = 4857,
+ aaBattleLeapI = 4860,
+ aaGatherManaIII = 4890,
+ aaStasisIII = 4894,
+ aaElementalFormIIIFire = 4903,
+ aaElementalFormIIIAir = 4906,
+ aaElementalFormIIIWater = 4909,
+ aaElementalFormIIIEarth = 4912,
+ aaGatheringDusk = 4927,
+ aaVeilofMindshadow = 4931,
+ aaSanguineMindCrystal = 4934,
+ aaAzureMindCrystal = 4935,
+ aaArcaneWhisper = 4938,
+ aaDimensionalInstability = 4943,
+ aaCryomancy = 4944,
+ aaProtectionoftheSpiritWolf = 5007,
+ aaTasteofBlood = 5015,
+ aaHymnoftheLastStand = 5017,
+ aaBladedSong = 5020,
+ aaTwistedShank = 5021,
+ aaDirtyFighting = 5022,
+ aaTumble = 5028,
+ aaTheftofLifeIV = 5032,
+ aaInnateStunResistanceIII = 5035,
+ aaMortalCoil = 5085,
+ aaArmoroftheInquisitor = 5095,
+ aaHandofDisruption = 5098,
+ aaSpiritoftheWhiteWolfI = 5105,
+ aaSpiritoftheBlackWolfI = 5109,
+ aaHastenedDoppleganger = 5127,
+ aaBreathofAtathus = 5150,
+ aaBreathofDratonra = 5165,
+ aaBreathofOshvir = 5180,
+ aaBreathofVenesh = 5195,
+ aaBreathofMysaphar = 5210,
+ aaBreathofKeikolin = 5225,
+ aaHuntersFury = 5248,
+ aaSpiritoftheWoodIIFocused = 5251,
+ aaArcaneOverkill = 5295,
+ aaFuneralDirge = 5298,
+ aaFierceEye = 5717,
+ aaForceofDisruption = 5984,
+ aaHastenedDestructiveForce = 6023,
+ aaCompanionsDurabilityII = 6051,
+ aaSpiritoftheWhiteWolfII = 6218,
+ aaProtectionofDirewood = 6232,
+ aaArcomancy = 6290,
+ aaResurrectionBasic = 6299,
+ aaRoguesFury = 6325,
+ aaEnvenomedBlades = 6328,
+ aaCompanionofNecessity = 6333,
+ aaHastenedCacophony = 6337,
+ aaHastenedFuneralDirge = 6340,
+ aaHastenedCombination = 6343,
+ aaHastenedSilentCasting = 6346,
+ aaOutridersAccuracy = 6370,
+ aaCriticalAfflictionIII = 6375,
+ aaCompanionsRelocation = 6379,
+ aaAdvancedParagonofSpirit = 6380,
+ aaCompanionsAgilityII = 6383,
+ aaBlessingofLife = 6395,
+ aaCallHither = 6455,
+ aaBattleLeapII = 6499,
+ aaHastenedHarvest = 6503,
+ aaChatteringBones = 6508,
+ aaWarlordsDeadlyAim = 6511,
+ aaGiftofManaIII = 6517,
+ aaStasisIV = 6533,
+ aaQuickTime = 6534,
+ aaMendCompanionIII = 6537,
+ aaHastenedBestialAlignment = 6538,
+ aaBurstofPower = 6540,
+ aaRecklessAbandon = 6542,
+ aaHuntersAttackPower = 6546,
+ aaHastenedPurifyBody = 6555,
+ aaWrathofLife = 6556,
+ aaFeralSwipeII = 6561,
+ aaTurgursInsects = 6563,
+ aaInfusedbyRage = 6564,
+ aaGutPunch = 6565,
+ aaHealingLightII = 6601,
+ aaVehementRage = 6607,
+ aaWarlordsBravery = 6617,
+ aaHarmshield = 6635,
+ aaVoiceofThule = 6639,
+ aaExplosionofHatred = 6640,
+ aaCascadingTheftofLife = 6641,
+ aaHateStep = 6644,
+ aaViciousBiteofChaos = 6645,
+ aaEncroachingDarkness = 6646,
+ aaCannibalizationII = 6690,
+ aaTurgursInsectSwarm = 6691,
+ aaDampenResistance = 6692,
+ aaHastenedDampenResistance = 6698,
+ aaHastenedVirulentParalysis = 6703,
+ aaLanguidBite = 6706,
+ aaHastenedSpiritCall = 6712,
+ aaHarmoniusArrow = 6750,
+ aaOutridersAttack = 6754,
+ aaGuardianoftheForestAdv = 6755,
+ aaPackHunt = 6758,
+ aaOutridersEvasion = 6764,
+ aaRangedFinesse = 6765,
+ aaInvistoUndeadGroup = 6790,
+ aaHealingLightI = 6791,
+ aaForceofDisruptionDirected = 6795,
+ aaSwarmofDecayII = 6815,
+ aaHastenedBloodMagic = 6819,
+ aaDeadMesmerizationII = 6822,
+ aaHastenedSwarmofDecay = 6823,
+ aaGiftoftheGrave = 6828,
+ aaHastenedSongofStone = 6870,
+ aaBattleLeapIII = 6930,
+ aaJuggernautSurge = 6931,
+ aaDistractionAttack = 6932,
+ aaHastenedSavageSpirit = 6935,
+ aaDyingBlow = 6938,
+ aaHastenedDistractionAttack = 6941,
+ aaAttackoftheWarders = 6971,
+ aaHastenedFeralAttacks = 6974,
+ aaHastenedFocusedParagon = 6977,
+ aaHastenedParagon = 6980,
+ aaBestialAlignmentGroup = 6983,
+ aaBiteoftheAsp = 6984,
+ aaRavensClaw = 6985,
+ aaGorillaSmash = 6986,
+ aaInvisibilitySelfPerfected = 7069,
+ aaGiftofManaIV = 7621,
+ aaHastenedWrathoftheWild = 7664,
+ aaGroupShrink = 7669,
+ aaElementalSwarmIII = 7700,
+ aaElementalSwarmIV = 7701,
+ aaElementalSwarmV = 7702,
+ aaGlyphofCourage = 7801,
+ aaGlyphofRecovery = 7802,
+ aaGlyphofStoredLife = 7803,
+ aaGlyphofFranticInfusion = 7804,
+ aaGlyphofAngryThoughts = 7805,
+ aaTwincastI = 7825,
+ aaTwincastII = 7826,
+ aaTwincastIII = 7827,
+ aaTwincastIV = 7828,
+ aaTwincastV = 7829,
+ aaHealingTwincastI = 7830,
+ aaHealingTwincastII = 7831,
+ aaHealingTwincastIII = 7832,
+ aaHealingTwincastIV = 7833,
+ aaHealingTwincastV = 7834,
+ aaTwinprocI = 7835,
+ aaTwinprocII = 7836,
+ aaTwinprocIII = 7837,
+ aaTwinprocIV = 7838,
+ aaTwinprocV = 7839,
+ aaGlyphofGenariMight = 7840,
+ aaGlyphofLostSecrets = 7841,
+ aaGlyphoftheCataclysm = 7842,
+ aaGlyphoftheMaster = 7843,
+ aaBlastofAnger = 7851,
+ aaBeguilersBanishment = 7852,
+ aaBeguilersDirectedBanishment = 7853,
+ aaFivePointPalm = 7875,
+ aaMalosinete = 7903,
+ aaHastenedTurnUndead = 7940,
+ aaCascadingDivineAura = 7943,
+ aaPurifySoulGroup = 7944,
+ aaSanctifiedBlessing = 7948,
+ aaCelestialRegenerationFocused = 7951,
+ aaSpiritoftheBlackWolfII = 7986,
+ aaHastenedLycanSoul = 7989,
+ aaHastenedVeilofMindshadow = 8031,
+ aaPhantasmalOpponent = 8034,
+ aaHastenedEdictofCommand = 8035,
+ aaFogofMemories = 8038,
+ aaBiteofTashani = 8039,
+ aaExtendedIngenuity = 8040,
+ aaFuryofDruzzil = 8060,
+ aaFuryofEci = 8063,
+ aaFuryofRo = 8066,
+ aaForceofWill = 8072,
+ aaAtolsShackles = 8075,
+ aaHastenedManaBurn = 8076,
+ aaHastenedCallofXuzl = 8082,
+ aaPerfectedLevitation = 8194,
+ aaCombatFuryMastery = 8198,
+ aaMentalStamina = 8210,
+ aaHardyEndurance = 8215,
+ aaInvisibilityGroupPerfected = 8220,
+ aaInvistoUndeadGroupPerfected = 8222,
+ aaSummonCompanion = 8227,
+ aaGate = 8231,
+ aaInnateRunSpeedV = 8997,
+ aaInnateRunSpeedIV = 8998,
+ aaVeteranSummonBanker = 8999,
+ aaVeteranSummonResupplyAgent = 9000,
+ aaCombatAgilityV = 9025,
+ aaCombatStabilityV = 9030,
+ aaSturdyEnduranceII = 9035,
+ aaSturdyEnduranceIII = 9040,
+ aaSturdyEnduranceIV = 9045,
+ aaSturdyEnduranceV = 9050,
+ aaPlanarPowerIII = 9055,
+ aaPlanarPowerIV = 9060,
+ aaPlanarPowerV = 9065,
+ aaSturdyManaII = 9070,
+ aaSturdyManaIII = 9075,
+ aaSturdyManaIV = 9080,
+ aaSturdyManaV = 9085,
+ aaCombatFuryIV = 9090,
+ aaCombatFuryV = 9093,
+ aaFinishingBlowIV = 9096,
+ aaFinishingBlowV = 9099,
+ aaFundamentofIntellect = 9100,
+ aaFundamentofWisdom = 9136,
+ aaFundamentofPower = 9163,
+ aaFundamentofCombat = 9208,
+ aaFirstSpireofArcanum = 9300,
+ aaSecondSpireofArcanum = 9303,
+ aaThirdSpireofArcanum = 9306,
+ aaFirstSpireoftheSensei = 9309,
+ aaSecondSpireoftheSensei = 9312,
+ aaThirdSpireoftheSensei = 9315,
+ aaFirstSpireofElements = 9318,
+ aaSecondSpireofElements = 9321,
+ aaThirdSpireofElements = 9324,
+ aaFirstSpireofEnchantment = 9327,
+ aaSecondSpireofEnchantment = 9330,
+ aaThirdSpireofEnchantment = 9333,
+ aaFirstSpireofNecromancy = 9336,
+ aaSecondSpireofNecromancy = 9339,
+ aaThirdSpireofNecromancy = 9342,
+ aaFirstSpireoftheWarlord = 9345,
+ aaSecondSpireoftheWarlord = 9348,
+ aaThirdSpireoftheWarlord = 9351,
+ aaFirstSpireoftheRake = 9354,
+ aaSecondSpireoftheRake = 9357,
+ aaThirdSpireoftheRake = 9360,
+ aaFirstSpireoftheMinstrels = 9363,
+ aaSecondSpireoftheMinstrels = 9366,
+ aaThirdSpireoftheMinstrels = 9369,
+ aaFirstSpireoftheSavageLord = 9372,
+ aaSecondSpireoftheSavageLord = 9375,
+ aaThirdSpireoftheSavageLord = 9378,
+ aaFirstSpireofHoliness = 9381,
+ aaSecondSpireofHoliness = 9384,
+ aaThirdSpireofHoliness = 9387,
+ aaFirstSpireoftheReavers = 9390,
+ aaSecondSpireoftheReavers = 9393,
+ aaThirdSpireoftheReavers = 9396,
+ aaFirstSpireofthePathfinders = 9399,
+ aaSecondSpireofthePathfinders = 9402,
+ aaThirdSpireofthePathfinders = 9405,
+ aaFirstSpireofDivinity = 9408,
+ aaSecondSpireofDivinity = 9411,
+ aaThirdSpireofDivinity = 9414,
+ aaFirstSpireofNature = 9417,
+ aaSecondSpireofNature = 9420,
+ aaThirdSpireofNature = 9423,
+ aaFirstSpireofAncestors = 9426,
+ aaSecondSpireofAncestors = 9429,
+ aaThirdSpireofAncestors = 9432,
+ aaFirstSpireofSavagery = 9435,
+ aaSecondSpireofSavagery = 9438,
+ aaThirdSpireofSavagery = 9441,
+ aaForcefulRejuvenation = 9502,
+ aaHatesAttraction = 9503,
+ aaExtendedSwarm = 9506,
+ aaStaffBlock = 9512,
+ aaFlurryV = 9515,
+ aaHeadshotII = 9520,
+ aaHeadshotIII= 9523,
+ aaHeadshotIV = 9526,
+ aaHeadshotV = 9529,
+ aaTheftofLifeV = 9532,
+ aaDivineStunIII = 9535,
+ aaDivineStunIV = 9536,
+ aaDivineStunV = 9537,
+ aaEldritchRuneIII = 9538,
+ aaEldritchRuneIV = 9541,
+ aaEldritchRuneV = 9544,
+ aaFeralSwipeIII = 9547,
+ aaFeralSwipeIV = 9550,
+ aaFeralSwipeV = 9553,
+ aaHandofPietyIII = 9556,
+ aaHarmTouchIII = 9559,
+ aaHarmTouchIV = 9560,
+ aaHarmTouchV = 9561,
+ aaLayonHandsII = 9562,
+ aaLayonHandsIII = 9563,
+ aaLayonHandsIV = 9564,
+ aaLayonHandsV = 9565,
+ aaLeechTouchIII = 9566,
+ aaLeechTouchIV = 9567,
+ aaLeechTouchV = 9568,
+ aaMendCompanionIV = 9569,
+ aaMendCompanionV = 9572,
+ aaRadiantCureIII = 9575,
+ aaRadiantCureIV = 9578,
+ aaRadiantCureV = 9581,
+ aaSpiritCallIII = 9584,
+ aaStasisV = 9587,
+ aaSturdinessX = 9600,
+ aaSturdinessXX = 9615,
+ aaSturdinessXXX = 9630,
+ aaSturdinessXXXX = 9645,
+ aaSturdinessXXXXX = 9660,
+ aaSturdyManaX = 9700,
+ aaSturdyManaXX = 9715,
+ aaSturdyManaXXX = 9730,
+ aaSturdyManaXXXX = 9745,
+ aaSturdyManaXXXXX = 9760,
+ aaSturdyEndX = 9800,
+ aaSturdyEndXX = 9815,
+ aaSturdyEndXXX = 9830,
+ aaSturdyEndXXXX = 9845,
+ aaSturdyEndXXXXX = 9860,
+ aaExpansiveMindII = 9875,
+ aaExpansiveMindIII = 9880,
+ aaExpansiveMindIV = 9885,
+ aaExpansiveMindV = 9890,
+ aaExpansiveRegen = 9895,
+ aaNaturalAggressionII = 9900,
+ aaNaturalAggressionIII = 9905,
+ aaNaturalAggressionIV = 9910,
+ aaNaturalAggressionV = 9915,
+ aaTripleAttackI = 9920,
+ aaTripleAttackII = 9925,
+ aaTripleAttackIII = 9930,
+ aaTripleAttackIV = 9935,
+ aaTripleAttackV = 9940,
+ aaArcheryMasteryII = 9945,
+ aaSpellCastingExpIV = 9950,
+ aaSpellCastingExpV = 9953,
+ aaCriticalAfflictionIV = 9956,
+ aaCriticalAfflictionV = 9959,
+ aaCriticalAfflictionMas = 9962,
+ aaHealingAdeptIV = 9965,
+ aaHealingAdeptV = 9968,
+ aaHealingGiftIV = 9971,
+ aaHealingGiftV = 9974,
+ aaSecondaryForteII = 9975,
+ aaSecondaryForteIII = 9976,
+ aaSecondaryForteIV = 9977,
+ aaSecondaryForteV = 9978,
+ aaSCRIII = 9979,
+ aaSCRIV = 9979,
+ aaSCRV = 9979,
+ aaSpellCastingSubtleIII = 9988,
+ aaFlusterbold = 9994,
+ aaAreaTauntII = 9995,
+ aaInquisitorsJudgement = 8455,
+ aaSturdyResolveI = 8460,
+ aaSturdyResolveII = 8465,
+ aaSturdyResolveIII = 8470,
+ aaSturdyResolveIV = 8475,
+ aaSturdyResolveV = 8480,
+ aaSturdyResolveX = 8485,
+ aaSturdyResolveXX = 8495,
+ aaSturdyResolveXXX = 8505,
+ aaSturdyResolveXXXX = 8515,
+ aaSturdyResolveXXXXX = 8525,
+ aaHealingLightIII = 8535,
+ aaHealingFrenzy = 8540,
+ aaWardofMana = 8545,
+ aaShieldSpecialist = 8550,
+ aaEmpoweredIngenuity = 8555,
+ aaHandofRo = 8558,
+ aaWallofWind = 8559,
+ aaStasisFriendly = 8562,
+ aaPhantasmicReflex = 8563,
+ aaHostintheShell = 8566,
+ aaDeathBloom = 8567,
+ aaReluctantBene = 8568,
+ aaBeaconofRight = 8573,
+ aaGiftofLife = 8574,
+ aaProjectionDoom = 8575,
+ aaImbuedFerocity = 8576,
+ aaNaturesReprieve = 8577,
+ aaMasteryBlunt = 8578,
+ aaMasterySlash = 8583,
+ aaMasteryPierce = 8588,
+ aaMasteryHands = 8593,
+ aaArrowVolatile = 8599,
+ aaSubtleBlows = 8599,
+ aaScourageSkin = 8604,
+ aaVisageofDeath = 8605,
+ aaExtPestilience = 8608,

Caryatis
09-02-2010, 06:47 PM
Alright, everything is up on the home page (http://www.trials.99k.org/)(not the most beautiful thing I have ever done...)

Also those AA I listed above were only ones that didn't exist already in the AA.h file, many of the AA between 1200-1600(I think) are already in source but without support, I didn't add support for all of them but for alot of the cooler ones(like abundant healing... chance to proc a HoT when landing a heal) I did, so the list is actually quite a bit bigger than what I posted above.

Keep in mind, I didnt document anything as I never expected anybody else to see it(especially the scripts lol have fun decoding some of those).

Also the DB includes all the players who played on the server as well, I'm not sure if this is the safest thing to do however due to the fact that it would take more effort to re-setup up the DB and then drop the player tables, etc I left it as is. This means if you played on the server and wish to set it up, you can continue where you left off, if you wish to start fresh use the drop/load player sqls as usual. Obviously there is some info about each players account in there as well which I wasn't too sure about, however considering every server op has access to that anyway and people join random servers just for fun, that info is out there in a lot of hands already so shouldn't be a big deal.

Tabasco
09-04-2010, 02:42 PM
It's really cool of you to post all of this, thanks!

bowmaster
09-08-2010, 02:39 PM
any cahnce oif a small guide how to set it up?

Burningsoul
09-08-2010, 10:23 PM
I've seen so many servers go dark never to be heard from again, thank for you allowing us to archive yours Caryatis!

Caryatis
09-09-2010, 05:48 PM
Don't get me wrong, I've helped a few people who sent me PMs and wanted help with specific questions. If it surprises you that I react aggressively to laziness then obviously you don't read enough here.

Caryatis
09-09-2010, 09:13 PM
People have long memories, especially for hackers.

BTW, burningsoul PM'd me about a DB error when trying to set up a server. We are working through it to see where the problem is however I forgot I did something that may be screwing people up.

One of the things I really wanted to get working was viral spells(like the mes that spreads, or various boss effects that spread), I did some searching and found the DB fields related to this function however in emu they are generically named(field192 and field193). However if you look on an advanced spell parser like this (http://endingtheme.com/spells/raw.php?id=8031) you will notice those fields are named "Viral Targets" and "Viral Timer". I ended up renaming field192 to viral_targets in my spell DB(before getting distracted and working on something else), which may or may not be screwing people up.

Also wanted to get directional AEs working(like rikkukins cones) and those DB fields are named on the advanced parsers as well(cone_arc_left and right) however never got around to it. Supposedly there is a field for reflectable spells as well, although in many hours of comparing reflectable and non reflectable spells I couldn't narrow it down. Maybe somebody will tackle those someday...

Secrets
09-09-2010, 10:57 PM
Keep it civil, especially you bowmaster, you are on thin ice. Your kind of attitude is what drives developers away from this community. If you can't see the kind of selfless gift that Cayartis is giving us by doing this, then maybe this isn't the place for you.

Akkadius
09-09-2010, 11:03 PM
If you pizza when you are supposed to french-fry, you are going to have a bad time.

http://profile.ak.fbcdn.net/profile-ak-snc1/object2/1446/113/n352027322603_2628.jpg

Caryatis
09-10-2010, 12:26 AM
The issue with the DB is that it was a backup made with MySQL administrator. Apparently this isnt compatible with a HeidiSQL import, so if you want the DB download MySQL GUI Tools (http://dev.mysql.com/downloads/gui-tools/5.0.html) and then restore it with the admin tool.

Either way the tools are pretty useful.

Akkadius
09-10-2010, 12:42 AM
The issue with the DB is that it was a backup made with MySQL administrator. Apparently this isnt compatible with a HeidiSQL import, so if you want the DB download MySQL GUI Tools (http://dev.mysql.com/downloads/gui-tools/5.0.html) and then restore it with the admin tool.

Either way the tools are pretty useful.

If you still have it, run a mysqldump from cmd and it will source like a beauty.

mysqldump -u(user) p(pass) database > "C:\filetreehere.sql"

Caryatis
09-10-2010, 01:10 AM
Its gone completely, I only have the backups now. My server machine's HD is quite gimp so no room for extra stuff.

trevius
09-10-2010, 08:37 AM
Secrets already warned once to stop the flame wars here. I realize that you may not have started it, bowmaster, but you are keeping it going after being asked to stop by the team here at EQEmu. If you continue with the replies here, a temp ban will be given out.

kalo661
09-11-2010, 11:00 AM
A real challenge was Rottrued in BB :P

bowmaster
09-11-2010, 01:30 PM
i didnt get that far , was stuck on Mal Mothe for AGES lol

kalo661
09-12-2010, 11:07 AM
Yea me and my friend got her the first try surprisingly to us, took forever to kill heh

bowmaster
09-12-2010, 11:15 AM
yeahh , i gotall 3 down like 20% so many timess

Funkey Monkey
09-12-2010, 11:33 AM
I beat everything cause im Uba!

ps num pm me

Caryatis
04-06-2011, 03:29 PM
its coming back... soon. New post when its ready as this is totally not accurate(title and content of thread).

website: www.trials.99k.org

darkstallion69
04-06-2011, 05:44 PM
This server seems like it will be EXTREMELY fun. I have high hopes.

any word on when it will be back up?

Funkey Monkey
04-06-2011, 08:40 PM
Theres alot of high quality content and scripted raids on the server. Youll have a blast once its live!

Caryatis
04-06-2011, 10:58 PM
Possibly by the weekend, if not shortly after. Just updating all the code(as most of it is now apart of the eqemu source, this was the ghetto version) and making sure everything is still balanced and working. The AA update was pretty drastic too and would like to get them mostly working before unleashing the masses.

Aonelyn
04-06-2011, 11:23 PM
It's on like donkey kong.

Funkey Monkey
04-07-2011, 08:18 PM
Haha long time aone glad to see your still around

darkstallion69
04-08-2011, 08:43 AM
I assume there will be a post here once this server goes live?

Caryatis
04-08-2011, 11:12 AM
yea, will make a new thread as well(with a proper title and accurate info, since this thread is pretty outdated).

darkstallion69
04-08-2011, 12:32 PM
Alright, thanks.

wtbmacestun
04-09-2011, 12:03 AM
to connect to your server can i use the UF client or do i need to use the SoD client?

Caryatis
04-09-2011, 12:28 AM
We are developing it with the Underfoot client from steam(we will eventually be expanding into Underfoot once SoD progression is completed).

bowmaster
04-09-2011, 08:10 AM
Cary , ETA untill server comes up?
And Are the orginall toons being wiped?

Btw Guys , when this server was up before , it litearlly kicked ass :)

Caryatis
04-09-2011, 12:36 PM
A few more days most likely until server is ready. Mainly I want to get the AA system locked down before letting people on since I dont want to have to reset AAs(if we run into problems).

Chars were wiped, so everybody starts equal.

wolfwalkereci
04-09-2011, 04:39 PM
Looking forward to this. I remember when you released your source after you shut down last time.
For the life of me I couldnt remember where I got it because I saved it and never looked at it until I started tinkering with my test server.
Let us know when its open.

Caryatis
04-11-2011, 08:44 PM
We've pushed the release date to April 18th(next monday) so that we can get proper server hosting(dont have my inhome synchronous 10MB/s connection anymore) and get the website, forums and wiki updated properly(as that stuff always gets last priority once players are playing).

Based on feedback the last time this server was live, myself and Funkey will be updating the theme 1 wiki almost completely. This should get players used to the way things work on the server as well as provide a template for the players to continue on with.

kalo661
04-12-2011, 05:04 PM
I cannot wait!

Caryatis
04-14-2011, 01:55 PM
Good news is that Akka is hooking us up with some os his sick hosting, so will have a solid server for everybody.

The new website & wiki are also nearing completion: http://trials.99k.org/

darkstallion69
04-14-2011, 05:25 PM
So the date is still the 18th i guess?

Caryatis
04-14-2011, 05:29 PM
Yea that date won't be changed.

bowmaster
04-15-2011, 10:31 AM
3days to go :)
is all the sod spells going to be working?
like lethargy etc?

Caryatis
04-15-2011, 01:11 PM
This server initially was my test bed for all the new effects that I ended up adding the source over the last few months, so it is uniquely placed to take advantage of all that is now available(almost every spell up to 85 is working, new AAs, live-like boss events, etc).

Things like viral spells, target of target's target spells(cast on mob, affect mob's target, or cast on player affect player's target), quested breath weapons, sympathetic procs, etc are all going to be featured on the server. Going to be alot of never before seen things going on.

bowmaster
04-15-2011, 04:49 PM
how are spells going to be? cause alot of the cool spells are in the level 80-90 period ,
will it be the same aka , u get 1level of spells after per zone done
soo after u done theme 1 - u got access to 69/70?

Caryatis
04-15-2011, 07:20 PM
Progression is the same as it was before.

bowmaster
04-15-2011, 08:05 PM
ahh alright , so you wont actually start getting SoD spells till Theme 3 hehe :)
trying deceide what combo to go for
Sk/Shammy i think :)
shammy just for the Puma Spells :)

Caryatis
04-18-2011, 01:55 AM
So server is opening tomorrow, late afternoon ish(mst).

A little teaser on the eve of opening... I added a whole set of new augs for each zone, they add procs to your melee attacks, range attacks or spell casting. Here is a little taste of whats to come(yes you can equip them in any slot and still gain the proc):

http://i54.tinypic.com/1zq93xd.jpg

LordRahl13
04-18-2011, 04:06 AM
Can't wait for it to open. Was an awesome server before, and I'm sure it's even better now. :)

bowmaster
04-18-2011, 05:19 AM
Abousltely Amazing ( sorry about spelling)

Are they Zone Wide?
Cant wait till it comes up tonight for me ( GMT) :)

Funkey Monkey
04-18-2011, 11:25 AM
Are they Zone Wide?


Are you asking about where they drop? Random drop from trash in each of the theme 1 zones. Check out the website and the wiki. TONS of info listed on just about everything on the server and more added every day.

bowmaster
04-18-2011, 12:12 PM
funkey , i do check the wiki every day more or less :-)

Caryatis
04-18-2011, 04:47 PM
The server is open!

bowmaster
04-18-2011, 05:21 PM
wow , ive been checking for the last 4-5 hours :) , and i was just about to post any ETA :-)
doing any Open offers? like Double AA xp or anything?

Burningsoul
04-18-2011, 05:30 PM
Just be happy the server is up, good lord bowmaster given your past track record you'd think you should be happy to be allowed on a server, let alone asking for handouts.

bowmaster
04-18-2011, 05:57 PM
lol burngingsoul , do you even know me? or just heard about me , anyone who actually knows me , or have checked their logs when ive been on in the last erm 2years , will know ive not used anything , no mq2 or anything , ive grown up now , im 18 now , i play games for fun , not to cheat now x

Burningsoul
04-18-2011, 08:42 PM
I never accused you of anything. All I said was based on your past posts here, and the "interactions" you've had with a Moderator, that you have quite the record. Being that you jump straight to the cheater accusations is shady, but that's not my place. All I was saying that asking for handouts RIGHT AFTER a server is launched is a pretty n00b/rude move. Give it some time and enjoy the grind!

bowmaster
04-19-2011, 03:50 AM
right , your the first one to mention my past , anyways im gone to go eq

Caryatis
04-21-2011, 12:45 AM
Seems the host has lost connection or something, sent in a ticket. Hopefully will be up soon.

Nightmarex
04-23-2011, 11:19 AM
The server is switching hosts. It's going to be down for the weekend because the Admin is out of town.

Akkadius
04-23-2011, 01:21 PM
Lol, I still can put up a machine for you. Just let me know.

Caryatis
04-24-2011, 09:50 PM
Thanks Akka, its back up now though.

Some major updates as well: Updates (http://trials.99k.org/viewtopic.php?f=2&t=43)