thepoetwarrior
06-16-2010, 03:49 AM
Some how when I updated source code and database from May 25th to current June 15th, all the NPCs in all zones got affected to have 100% drop rate. Using Georges NPC LOOT EDITOR I verified the drop % are correct, but some how server is treating them all as if they were 100%.
For now, I used my backups, and restored the tables updated by the sqls and used a backup, and put in the old binaries again, opt codes, etc.
Here were the changes made, and I don't know where / why every mob became 100% drop rates.
USED THESE SQL UPDATES
----------------------
1510_global_instances.sql
1511_map_path_loading.sql
1513_zone_points.sql
1519_zone_primary_key_id.sql
1542_items_table_cleanup.sql
AFFECTED TABLES
---------------
items
zone
zone_points
doors
instance_lockout
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
==06/15/2010==
Secrets: Characters with HPs higher than 30k will no longer be set back to 30k current health when zoning.
gaeorn: fixed integer transformation for RNG as it previously would only return the high value of the low to high range if the RNG returned exactly 0xffffffff
Trevius: The following item fields now load from the database: EliteMaterial LDoNSellBackRate ScriptFileID ExpendableArrow QuestItemFlag.
Trevius: Identified some unknown fields in the database from 13th floor findings, and removed multiple unused fields.
Trevius: The summonedflag field is copied from UNK109 field.
REQUIRED SQL:
utils/sql/svn/1542_items_table_cleanup.sql
==06/10/2010==
gaeorn: modified method of transforming RNG output into a range of integers. this should improve the equalization of the distribution of the returned random numbers
==06/09/2010==
Trevius: Added new Perl Mob quest object SpellEffect(effect, [duration, finish_delay, zone_wide, unk20, unk26]) for sending a spell paticle effects without casting a spell.
gaeorn: replaced random number generator with the first one on this page: http://www3.ocn.ne.jp/~harase/megenerators.html
==06/08/2010==
Trevius: Added new quest::resettaskactivity(task, activity) command for resetting a task activity done count to 0.
==06/07/2010==
gaeorn: compile fixes for linux
KLS: Added EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, EVENT_SPELL_EFFECT_BUFF_TIC_NPC in the similar style of the other spell effect events.
==06/06/2010==
KLS: Added spell quests. Spell quests reside in {EQEMU_DIR}/quests/spells/ and are in the format of {spell_id}.pl. (ex: C:/eqemu/quests/spells/15.pl for greater heal)
KLS: Spell quests allow the overriding of specific spell effect. If a spell quest and sub exists then a spell's effect aside from buff duration and knockback is not used and instead the script is executed.
KLS: Two acceptable subs for spell quests: EVENT_SPELL_EFFECT_CLIENT and EVENT_SPELL_EFFECT_NPC and has a special export of $caster_id.
==06/04/2010=
Trevius: Fixed a potential crash with pick pocket.
==06/02/2010=
KLS: Revert titanium hp boost.
KLS: Random 10 grid type(1) will actually return the 10 closest in 3d space not the 10 closest on the grid list.
KLS: Added new grid type(5): Random 5 with LOS.
Trevius: Added new command #tempname <newname>, to allow temporarily renaming NPCs and Clients. Name resets on repop or zoning.
RECOMMENDED SQL:
utils/sql/svn/1519_zone_primary_key_id.sql
==06/01/2010=
Trevius: Added new Perl Mob quest object TempName(name) to allow changing a name temporarily. Setting no name will return the name to the original name.
==05/31/2010=
Derision: Increased the name field in the internal Ground_Spawn struct from 16 to 20 characters to cater for ground_spawns that are longer than 15 characters.
==05/27/2010==
Trevius: Unreverted the revert from R1502 and added a fix for the tradeskill container combine issue.
Trevius: Fixed a crash when using NukeItem on the Power Source slot for a Titanium client.
PLEASE HELP!
Thanks,
Hunter
EZ Server
For now, I used my backups, and restored the tables updated by the sqls and used a backup, and put in the old binaries again, opt codes, etc.
Here were the changes made, and I don't know where / why every mob became 100% drop rates.
USED THESE SQL UPDATES
----------------------
1510_global_instances.sql
1511_map_path_loading.sql
1513_zone_points.sql
1519_zone_primary_key_id.sql
1542_items_table_cleanup.sql
AFFECTED TABLES
---------------
items
zone
zone_points
doors
instance_lockout
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
==06/15/2010==
Secrets: Characters with HPs higher than 30k will no longer be set back to 30k current health when zoning.
gaeorn: fixed integer transformation for RNG as it previously would only return the high value of the low to high range if the RNG returned exactly 0xffffffff
Trevius: The following item fields now load from the database: EliteMaterial LDoNSellBackRate ScriptFileID ExpendableArrow QuestItemFlag.
Trevius: Identified some unknown fields in the database from 13th floor findings, and removed multiple unused fields.
Trevius: The summonedflag field is copied from UNK109 field.
REQUIRED SQL:
utils/sql/svn/1542_items_table_cleanup.sql
==06/10/2010==
gaeorn: modified method of transforming RNG output into a range of integers. this should improve the equalization of the distribution of the returned random numbers
==06/09/2010==
Trevius: Added new Perl Mob quest object SpellEffect(effect, [duration, finish_delay, zone_wide, unk20, unk26]) for sending a spell paticle effects without casting a spell.
gaeorn: replaced random number generator with the first one on this page: http://www3.ocn.ne.jp/~harase/megenerators.html
==06/08/2010==
Trevius: Added new quest::resettaskactivity(task, activity) command for resetting a task activity done count to 0.
==06/07/2010==
gaeorn: compile fixes for linux
KLS: Added EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, EVENT_SPELL_EFFECT_BUFF_TIC_NPC in the similar style of the other spell effect events.
==06/06/2010==
KLS: Added spell quests. Spell quests reside in {EQEMU_DIR}/quests/spells/ and are in the format of {spell_id}.pl. (ex: C:/eqemu/quests/spells/15.pl for greater heal)
KLS: Spell quests allow the overriding of specific spell effect. If a spell quest and sub exists then a spell's effect aside from buff duration and knockback is not used and instead the script is executed.
KLS: Two acceptable subs for spell quests: EVENT_SPELL_EFFECT_CLIENT and EVENT_SPELL_EFFECT_NPC and has a special export of $caster_id.
==06/04/2010=
Trevius: Fixed a potential crash with pick pocket.
==06/02/2010=
KLS: Revert titanium hp boost.
KLS: Random 10 grid type(1) will actually return the 10 closest in 3d space not the 10 closest on the grid list.
KLS: Added new grid type(5): Random 5 with LOS.
Trevius: Added new command #tempname <newname>, to allow temporarily renaming NPCs and Clients. Name resets on repop or zoning.
RECOMMENDED SQL:
utils/sql/svn/1519_zone_primary_key_id.sql
==06/01/2010=
Trevius: Added new Perl Mob quest object TempName(name) to allow changing a name temporarily. Setting no name will return the name to the original name.
==05/31/2010=
Derision: Increased the name field in the internal Ground_Spawn struct from 16 to 20 characters to cater for ground_spawns that are longer than 15 characters.
==05/27/2010==
Trevius: Unreverted the revert from R1502 and added a fix for the tradeskill container combine issue.
Trevius: Fixed a crash when using NukeItem on the Power Source slot for a Titanium client.
PLEASE HELP!
Thanks,
Hunter
EZ Server