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View Full Version : SoD, current SVN PEQ and Nektulos


provocating
06-30-2010, 11:46 PM
Just curious, i know between Titanium, SoF and SoD there were zone changes. Using the current SVN and SoD I notice some strangeness. The first time I ported into NeK from the starting area (Arias) I fell through the zone, nothing new for me. I log out, log back in and see a message (large warp detected) and I was standing on firm ground. I notice mobs falling from the sky from a distance and when i got up to Neriak and tried to port in the zone line was gone because my train on mobs caught up to me and whack .... dead.

So my question is should SoD and the new PEQ database be working together or did I miss something. I have read plenty of threads throughout today and from what I read I thought that were working on Nek version 3.

provocating
07-01-2010, 08:08 AM
I renamed my Nek zone files and it is fine. I am guessing that answers my own question.

Now just to find the post that showed me how to do the emitters. One other strange thing I just noticed, the mobs are falling from the sky what causes this ?

I mean they look like they are raining cats, bears and snakes in Nektulos !!

Tharkun
07-01-2010, 09:15 AM
Its some sort of Z-Axis issue... I have no idea how to fix it but have noticed it in many zones.

provocating
07-01-2010, 09:57 AM
When the mobs travel and bounce like that is it on the server or client end ? I am guessing I could have something wrong.