ihearteq
07-01-2010, 10:04 PM
Hey guys. Just like the title says... I want to know exactly how to get luclin models working on a server that doesn't have luclin enabled (using the Titanium client). It seems like there might be a couple of ways to accomplish this.
I've read a couple of threads about this topic and it sounds like there is an "expansion variable" that you can change on the server side to enable luclin. Would it still be possible to keep the wizard spires, items from luclin, skills, spells, etc. out of the game with that enabled?
Second... How does the SoF client accomplish this? What is the difference between the way SoF and Titanium do it? I'd use SoF, but it's very buggy.
Third... when does the server tell the client which expansions it has? Any code reference here? Any sort of direction?
Thanks in advance!
I've read a couple of threads about this topic and it sounds like there is an "expansion variable" that you can change on the server side to enable luclin. Would it still be possible to keep the wizard spires, items from luclin, skills, spells, etc. out of the game with that enabled?
Second... How does the SoF client accomplish this? What is the difference between the way SoF and Titanium do it? I'd use SoF, but it's very buggy.
Third... when does the server tell the client which expansions it has? Any code reference here? Any sort of direction?
Thanks in advance!