DonnyIrish
07-18-2010, 12:18 PM
I have gone through Cub's thread (http://www.eqemulator.org/forums/showthread.php?t=29992) and started the game through the Terminal (assigning it "taskset -c 0 wine eqgame.exe patchme") and now I'm seeing, or not seeing, invisible models. My avatars have armor, weps and such, but the toon body is gone. I haven't played this week due to traveling, and I saw there was an issue with patch 6.0 and a following reverse, but from the notes this didn't apear to be one of the problems. And since this is the first iteration of me trying to use the wine/Ubuntu combo, I think it's definitely usr error!
This is the text until login screen:
don@don-desktop:~/.wine/drive_c/Program Files/Sony/EverQuest$ taskset -c 1 wine eqgame.exe patchme
err:winedevice:ServiceMain driver L"d347prt" failed to load
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed10,0x00000000), stub!
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[DEBUG] - LoginViewManager::HandleAction() - the client is exiting for some reason...
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
I just can't figure it out.
Any help would be great.
Thanks.
This is the text until login screen:
don@don-desktop:~/.wine/drive_c/Program Files/Sony/EverQuest$ taskset -c 1 wine eqgame.exe patchme
err:winedevice:ServiceMain driver L"d347prt" failed to load
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed10,0x00000000), stub!
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[ERROR] - Mouse Wheel supported = TRUE
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
[DEBUG] - LoginViewManager::HandleAction() - the client is exiting for some reason...
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
I just can't figure it out.
Any help would be great.
Thanks.