Log in

View Full Version : Server Differences?


nuceman
09-24-2002, 11:18 AM
Just wondering but whats the difference of the way EQEmu server hosting between most first person shooter hosting?
They seem mostly the same yet apparently since I can't log into my own server with EQEmu there must be some kind of big difference.

Since I don't know much about the networking thingies I'm
going to have to speculate a little, but the the point of this thread
is to find out the difference so hopefully someone with knowledge of both EQEmu and FPS servers replies. =)

EQEmu:
Main part of the server is the world server which connects to the login server ran by the guys at EQEmu... (at least that's what I heard) Which is where the server is now visible to the public.
Then you add-on the zone servers. Default working on ports 9000, 7995-8000, 5999. I can't connect to my own server, I'm using a router and have used all the advice given by lurker and shawn and they could not find anything wrong with all the files.
(INI's, zone.bat, hosts, router config)

When I tried to connect to my server from EQ, the world server wasn't even registering an attempt to connect and I got a 1017.

FPS:
Main server is the either the dedicated or listen server. Which is connects to the login server which is the WON server or the Gamespy servers which is where the server is visible to the public.
Ports depend on the game but usually require only 1 port to host.
All I need to do for get one of these servers to run is open up the port on my router. I can join my dedicated servers also, which is what EQEmu is similar to.

Can anyone explain the major difference?
Also, just wondering, if these 2 kinds of server systems are different, would you have to re-write the whole code for EQEmu
to make it more like a FPS server? Cause if EQEmu server system was more like FPS servers, I just feel it would be easier, or is the current system of EQEmu required to be the way it is to work?

Shawn319
09-24-2002, 05:32 PM
I'm using a router

EQEmu does not support routers :( it hates 192.* IP's and must be given REAL ip addresses (such as 65.12.34.456). Try disableing the router or using EQemu on a computer that doesnt use a router.

nuceman
09-24-2002, 07:17 PM
Shawn:

Given up on trying to fix it for now.
So I'm not looking for a solution to get it working.
I'm just looking for a technical explanation of the
difference between the 2 types or servers.
(How are they different and why?)

Shawn319
09-24-2002, 07:21 PM
I"m not too familure on how FPS servers run :(

nuceman
10-06-2002, 07:23 PM
I guess you could basically say that a FPS server is more like EQEmu's world/zone servers in 1 package running off only 1 port.

But I'm guessing that'd take a whole rewrite of code for EQEmu
to be like that. Unless it doesn't require that much work. In
which case I wish you could make it like a FPS server :)

Sweeper
10-06-2002, 09:39 PM
my sever is running great with a router...just need to use your external ip like mine is 217.215.26.143 in all *.ini's and configure your router to redirect everything on the 9000, 5999 and the zone servers ports to your internal ip like 192.168.0.xxx or something similar depending on router. Its called virtual server config on my router.

But of course that may not solve your problem as I tried to run a UO server emulator before and it wouldnt work with my router at all =(

nuceman
10-08-2002, 06:59 PM
Yea my routers kinda retarded, some idiot at netgear decided people didn't need IP forwarding, which is what I'm guessing is my big problem here, this is what's killing me trying to run DCC/Fserve servers with MIRC, no IP forwarding, which was the solution given to people with routers.

Sweeper
10-08-2002, 08:39 PM
you might wanna check mout www.netgear.com for an firmware update. Dunno if there is one though =)