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View Full Version : Making Static Objects Global


Bellos
08-15-2010, 11:54 PM
I finally found the EQModelViewer. I was wondering if anyone knows how to add those models to a zone file or make them global. Ive looked everywhere but cannot find anything related to doing this.

A link or some info would be much appreciated.



I figured out how to export the objects, i just dont know what file to add em to, or do i add em to the db?

OK i got as far as adding commons_obj.s3d to my zones assets file.

I tried adding the object in the database and in game.

In the database it wont let me add the full CAMPFIRE2_DMSPRITEDEF or CAMPFIRE2_SPRITEDEF

Bellos
08-16-2010, 01:30 AM
I finally found the EQModelViewer. I was wondering if anyone knows how to add those models to a zone file or make them global. Ive looked everywhere but cannot find anything related to doing this.

A link or some info would be much appreciated.



I figured out how to export the objects, i just dont know what file to add em to, or do i add em to the db?

OK i got as far as adding commons_obj.s3d to my zones assets file.

I tried adding the object in the database and in game.

In the database it wont let me add the full CAMPFIRE2_DMSPRITEDEF or CAMPFIRE2_SPRITEDEF



vergalid_assets.txt

dest_wallofdead.eqg
dest_sphere_shield.eqg
gus_anims.eqg
fgt_anims.eqg
commons_obj.s3d



object is

OBJ_GTENT2 in doors table in db.
tried adding as a door also from here

http://www.eqemulator.org/forums/showthread.php?t=28790&highlight=Objects


As an object it always shows up as a bag no matter what i do. So i dunno i got this far, now i need some help

Bellos
08-16-2010, 04:32 PM
Can you only use .eqgs and not s3ds?


if so which eqgs because on loaded the whole zone in my zone lol

Bellos
08-28-2010, 01:26 AM
For anyone else who needs help i figured this out so far.

I only know for a fact that you can use files that were originally in the zone.

They will only show up correct after you save the object.

Its also easier to use the database with navicat or whatever to add the object than the in game command. The command seems buggy at setting the height ect...

If the name is OBJ_ROCKS_D in s3dspy that is what you need to put it, you dont need to add _ACTORDEF or _SPRITEDEF after it unless its in the name.