Baruuk
09-09-2010, 01:27 PM
Good afternoon folks. I'm relatively new to server creation - have gotten my server up and running locally and am very excited about trying out some concepts that I have. I've been playing with George's tools, etc and have learned quite a bit from the forums here - thanks to all of those who have helped.
I do have one question that I haven't had much luck in searching for yet: Is there a way to modify the starting items a player has? I'd like to start every player with a set of their home city "newbie" armor (the low end stat stuff) without the trouble of doing the collection quests for it. It's a low end way of twinking folks out without overdoing it imho. I suppose I could simply create a merchant in each person's home city with their race's armor at low cost (or no cost) and call it a day - I just wasn't sure if there was a way to have each character appear initially with a bag of items to start them out.
I guess my thoughts on how I'd like my server to eventually turn out is something in between PEQ and EZServer. Both have advantages/disadvantages - but I'd like folks to solo or duo all the way to 65/70 and later need 1 group for raid content (or use bots). Thus, I'd planned on introducing defiant gear at various tiers or introducing custom quests to upgrade armors by trading in old pieces (with a component, etc) for an upgraded version. These are just ideas of course. It's tough it seems to find a way to appeal to the casual crowd (something Hunter has done a great job at with EZServer) while making it challenging and not overly easy.
Thanks in advance on my question above - I'm very excited to be able to work behind the scenes on a game I've loved for 10 years.
Baruuk
I do have one question that I haven't had much luck in searching for yet: Is there a way to modify the starting items a player has? I'd like to start every player with a set of their home city "newbie" armor (the low end stat stuff) without the trouble of doing the collection quests for it. It's a low end way of twinking folks out without overdoing it imho. I suppose I could simply create a merchant in each person's home city with their race's armor at low cost (or no cost) and call it a day - I just wasn't sure if there was a way to have each character appear initially with a bag of items to start them out.
I guess my thoughts on how I'd like my server to eventually turn out is something in between PEQ and EZServer. Both have advantages/disadvantages - but I'd like folks to solo or duo all the way to 65/70 and later need 1 group for raid content (or use bots). Thus, I'd planned on introducing defiant gear at various tiers or introducing custom quests to upgrade armors by trading in old pieces (with a component, etc) for an upgraded version. These are just ideas of course. It's tough it seems to find a way to appeal to the casual crowd (something Hunter has done a great job at with EZServer) while making it challenging and not overly easy.
Thanks in advance on my question above - I'm very excited to be able to work behind the scenes on a game I've loved for 10 years.
Baruuk