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View Full Version : PoP Zone Info's ***SPOILER WARNING***


Psychobabble
09-26-2002, 07:16 AM
Greetings,

My real name is Joe and I am a 30 year old hacker and recently found the EQEmu project. I managed to snag the PoP pre-release files (yes, I am a very bad bad man - and No, I will not send you a copy - don't ask) and have set up a minilogin server and EQEmu server of my own inside my private network. It would be registered in the EQEmu Login project if I could get it to punch through my Linux Firewall OR get EQEmu to compile on said boxen (Mandrake 8.2 - christ) but that is for another post.

I used the /becomenpc command in all the zones to check the models for each and made a chart - see below. As is known, the #race and #spawn commands still won't accept larger than 255 for a race type integer (which I imagine would be an easy fix but perhaps the dev team is being discouraged from doing this since most of the PoP chars are above this, prohibiting us hackers from setting up a quasi PoP server. If thats NOT the case, a quick fix (is it perhaps a BYTE to WORD issue?) in the next release would be greatly appreciated.)

Anyhow, here is a list of the zones, some info on each and a chart of models I successfully loaded in each zone from the leaked distribution. Remember, several of the maps and objs were omitted from the 'release', thankfully - but only because I hate a complete spoiler! For most of the maps I started at 180 and worked up - so old world and other expansion models might be listed for some of these zones, but just to give you an idea what to expect when Verant releases the product.

Bastion of Thunder (bothunder)

This zone *seems* to have some problems with z locs. 0,0,0 is outside the bounding boxes for normal player space as far as i can tell, so you may start falling immediately before zoning in. The only remedy I found for this was to use #castspell and levitate immediately prior to zoning in. Usually this works. Sometimes a hotbutton with #goto 0 0 0 will teleport you to another safe spot but usually not if you've already started the falling animation - apparently the UI refuses to process ANY commands until the character is no longer falling. I have found that the z loc is a little bit whacked in this zone - sometimes the server or UI will translate the decimal one spot to the LEFT for the zloc, throwing me way off track - either falling or not at all where I expected. #goto in general doesnt work predictably in this zone. Still have yet to find the proper locs for all the islands floating above the starting zone. If someone has a solution or reason for this issue with #goto in this zone, I would love to hear it.


272 Stormrider (Watto!)
278 Karana
279 Blood Raven
280 Nightmare Gargoyle
306 Earth Protectorate (?)
307 Rain Protectorate (?)
308 Lightning Protectorate (?)
309 Wind Protectorate (?)
311 Fire Protectorate (?)
312 Water Protectorate (?)
329 Luclin Portal graphic


Solusek Ro Tower (solrotower)

This zone also puts 0 0 0 way up high - use the Levi trick mentioned above to get to the ground safely.


247 Solusek Ro
254 Solusek Ro Guard
280 Nightmare Gargoyle
287 Nightmare Steed
293 Fire Mephit
300 Balrog
303 Phoenix - this one is amazing!
311 Fire Warder (?)
316 Golden Tree Frog
320 Blue Djinni (?)


Plane of Justice (pojustice)


250 Spectral Banshee (female)
251 Guardian of Justice
256 Tribunal Lord
280 Nightmare Gargoyle
203 Vacuum Worm
214 Thought Horror
217 Shissar
218 Fungal Fiend
220 Stonegrabber
235 Mutant Humanoid


Plane of Nightmare (ponightmare)

this zone appears to be the entrance to the Lair of Terris Thule


258 Vegerog (similar to fungal fiends)
259 Horned Gator (nasty looking mofo!)
260 Were Bat
261 Fish Man
277 Nightmare Goblin
279 Blood Raven
286 Necromancer Priest
294 Nightmare Mephit
326 Nightmare Widow (spider)
+ all creatures from nightmareb - see next chart


Lair of Terris Thule (nightmareb)


257 Terris-Thule
264 Nightmare Wraith
280 Nightmare Gargoyle
287 Nightmare Steed
288 crashes EQ client in this zone only..
297 Skeletal Steed and Warrior
324 Skeletal Warrior


Plane of Knowledge (poknowledge)


230 Akheva
243 Nymph
272 Stormrider (Watto!)
181 Yakman
190 Otterman


Plane of War (powar)


189 Storm Giant
279 Blood Raven
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
313 Masked Homunculi (?)
319 Armored War Hog
321 War Hog


Plane of Torment (potorment)

This is the realm of Saryn, The Tormentor


247 Solusek Ro
254 Solusek Ro Guard
279 Blood Raven
281 Tentacled Horror
283 Saryn
285 Tormentor
326 Nightmare Widow


Plane of Tactics (potactics)

This appears to be a co-zone of the Plane of War, likely another entrance zone.


258 Vegerog
279 Blood Raven
280 Nightmare Gargoyle
285 Tormentor
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
300 Balrog
313 Masked Homunculi
318 Phantom Samurai
319 Armored Warhog
321 Warhog
325 Undead Battle Ogre


Plane of Water (powater)

This zone is curious as I saw no sign of Tarew Marr, Povar or Prexus - hopefully just unfinished models =)


194 Sea Turtle
246 Squid/Nautilus
261 Fish Man
271 Water Imp (?)
302 Chitin Phlarg Beast (?)
315 Squid
316 Golden Tree Frog


Plane of Disease (podisease)


201 Underbulk
203 Vacuum Worm
223 Lightcrawler
245 Wrinn Fly
253 Disease Boss
255 Bertoxxulous (nice model!)
261 Fish Man
265 Malarian (mosquito creature)
266 Knight of Pestilence
267 Lepertoloth
268 Bubonian Boss (Rat like Creature)
269 Bubonian Underling
270 Pusling
326 Nightmare Widow
327 Translucent Widow (spider)


Plane of Innovation (poinnovation)


192 Clockwork Dragon
248 Clockwork Golem
249 Clockwork Boss
263 Tin Soldier
273 Junk Beast
274 Broken Clockwork
275 Giant Clockwork
276 Clockwork Beetle
326 Nightmare Widow


Hall of Honor A (hohonora)


314 Feral Mynx
322 Honor Guard
323 Black Honor Guard
325 Undead Ogre Warrior


Hall of Honor B (hohonorb)


296 Mithaniel Marr
314 Feral Mynx
322 Honor Guard
323 Black Honor Guard


Ruins of Lxanvom (codecay)

this zone looks like it may be the Way In to Plane of Disease, as it uses most of the mobs from Plane of Disease


245 Wrinnfly
250 Spectral Banshee
253 Disease Boss
255 Bertoxxulous
265 Malarian
266 Knight of Decay
267 Lepertoloth
268 Bubonian Boss
269 Bubonian Underling
270 Pusling
277 Nightmare Goblin
286 Necromancer Priest
326 Nightmare Widow


Plane of Tranquility (potranquility)

this zone is curious as I was only able to load 3 post 240 numbered character models. No sign of Quellious or the 'Tranquilon' as listed in the EQEmu readme moblist. The only mobs I found were from the new Jaggedpine zone.


242 Nalad
243 Nymph
244 Ent


(cont.)

Psychobabble
09-26-2002, 07:17 AM
(cont from last post)

Closing remarks: the new moblist seems to stop at 329, as char changes past this yield a human doing the 'Blair Witch'. I see a few mobs borrowed from Luclin, but fittingly so. The creature/code list in the EQEmu list is one number off. Don't know why, other than the obvious reason, char types start at 0 within EQ and the readme in the list is starting with a 1 - it looks to be harvested by someone using someprogram from somedatafile distributed with PoP perhaps? Dunno. I have substituted a few of the names with my own only because the ones in this list didnt make a heck of a lot of sense, the rest I left intact.

The most commonly shared new mob is the Blood Raven, which puts Poe's raven to shame visually. I am greatly looking forward to playing these zones with the Real Content. *rubs hands together*

Good work on the EMU guys, but it has a long way to go, as you well know, but I want to give you mad props anyway for bucking the norm and breakin da law! Knowledge should be free. Woot!

Right now I am concentrating on getting a set of Safe and/or proper Entry Locs for each of these zones, as well as Locs for teleports for some of the trickier zones (like Bastion of Thunder, specifically)

Question: Is door and Teleport code functioning within EQEmu?Also, is there any kind of documentation project going on at all in concordance with the development on the server code? This could be a great project, but copious documentation is crucial for any kind of opensource development project success, as well as a PUBLIC CVS, which i havent found yet - the one on eqemu.sourceforge.net is the old code pulled from the EthernalQuest project dated December 2001!

Hope this info helps. Sorry about the crappy list formatting, but this forum won't accept any sort of HTML in the post, including my nice original table tags *sigh*.

Jt

Trumpcard
09-26-2002, 07:56 AM
Door code is in and works. Elevators and teleporters do not (to my knowledge).

There are some design docs, but not publicly available. Also, there is no public CVS, they use StarTeam for the code repository rather than CVS. I don't like it either, but what do ya do... Its not the best organized project from a Systems Engineering perspective. (I'm a Systems Engineer for a big company, so I probably shouldnt compare apples to oranges).

All in all though, a well rounded project, they make leaps and bounds with every release and it's a great bunch of people involved, I've had alot of fun working with it, though my assistance has been limited to stuff of the periphery. If you're interested in assisting/coding, you should hit irc.trifocus.net #eqemu, and chat with one of the ops. Image/Kathgar/Khoung(smuck :-))/Pyro about joining the development team.

Eepster!
09-27-2002, 01:22 AM
Nice listing, thanks. I hadn't even thought about using the /becomenpc command.

FeniinMantra
10-04-2002, 08:49 AM
You can be a froglok in Plane of Nightmare *Race 27* =)