Psychobabble
09-26-2002, 07:16 AM
Greetings,
My real name is Joe and I am a 30 year old hacker and recently found the EQEmu project. I managed to snag the PoP pre-release files (yes, I am a very bad bad man - and No, I will not send you a copy - don't ask) and have set up a minilogin server and EQEmu server of my own inside my private network. It would be registered in the EQEmu Login project if I could get it to punch through my Linux Firewall OR get EQEmu to compile on said boxen (Mandrake 8.2 - christ) but that is for another post.
I used the /becomenpc command in all the zones to check the models for each and made a chart - see below. As is known, the #race and #spawn commands still won't accept larger than 255 for a race type integer (which I imagine would be an easy fix but perhaps the dev team is being discouraged from doing this since most of the PoP chars are above this, prohibiting us hackers from setting up a quasi PoP server. If thats NOT the case, a quick fix (is it perhaps a BYTE to WORD issue?) in the next release would be greatly appreciated.)
Anyhow, here is a list of the zones, some info on each and a chart of models I successfully loaded in each zone from the leaked distribution. Remember, several of the maps and objs were omitted from the 'release', thankfully - but only because I hate a complete spoiler! For most of the maps I started at 180 and worked up - so old world and other expansion models might be listed for some of these zones, but just to give you an idea what to expect when Verant releases the product.
Bastion of Thunder (bothunder)
This zone *seems* to have some problems with z locs. 0,0,0 is outside the bounding boxes for normal player space as far as i can tell, so you may start falling immediately before zoning in. The only remedy I found for this was to use #castspell and levitate immediately prior to zoning in. Usually this works. Sometimes a hotbutton with #goto 0 0 0 will teleport you to another safe spot but usually not if you've already started the falling animation - apparently the UI refuses to process ANY commands until the character is no longer falling. I have found that the z loc is a little bit whacked in this zone - sometimes the server or UI will translate the decimal one spot to the LEFT for the zloc, throwing me way off track - either falling or not at all where I expected. #goto in general doesnt work predictably in this zone. Still have yet to find the proper locs for all the islands floating above the starting zone. If someone has a solution or reason for this issue with #goto in this zone, I would love to hear it.
272 Stormrider (Watto!)
278 Karana
279 Blood Raven
280 Nightmare Gargoyle
306 Earth Protectorate (?)
307 Rain Protectorate (?)
308 Lightning Protectorate (?)
309 Wind Protectorate (?)
311 Fire Protectorate (?)
312 Water Protectorate (?)
329 Luclin Portal graphic
Solusek Ro Tower (solrotower)
This zone also puts 0 0 0 way up high - use the Levi trick mentioned above to get to the ground safely.
247 Solusek Ro
254 Solusek Ro Guard
280 Nightmare Gargoyle
287 Nightmare Steed
293 Fire Mephit
300 Balrog
303 Phoenix - this one is amazing!
311 Fire Warder (?)
316 Golden Tree Frog
320 Blue Djinni (?)
Plane of Justice (pojustice)
250 Spectral Banshee (female)
251 Guardian of Justice
256 Tribunal Lord
280 Nightmare Gargoyle
203 Vacuum Worm
214 Thought Horror
217 Shissar
218 Fungal Fiend
220 Stonegrabber
235 Mutant Humanoid
Plane of Nightmare (ponightmare)
this zone appears to be the entrance to the Lair of Terris Thule
258 Vegerog (similar to fungal fiends)
259 Horned Gator (nasty looking mofo!)
260 Were Bat
261 Fish Man
277 Nightmare Goblin
279 Blood Raven
286 Necromancer Priest
294 Nightmare Mephit
326 Nightmare Widow (spider)
+ all creatures from nightmareb - see next chart
Lair of Terris Thule (nightmareb)
257 Terris-Thule
264 Nightmare Wraith
280 Nightmare Gargoyle
287 Nightmare Steed
288 crashes EQ client in this zone only..
297 Skeletal Steed and Warrior
324 Skeletal Warrior
Plane of Knowledge (poknowledge)
230 Akheva
243 Nymph
272 Stormrider (Watto!)
181 Yakman
190 Otterman
Plane of War (powar)
189 Storm Giant
279 Blood Raven
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
313 Masked Homunculi (?)
319 Armored War Hog
321 War Hog
Plane of Torment (potorment)
This is the realm of Saryn, The Tormentor
247 Solusek Ro
254 Solusek Ro Guard
279 Blood Raven
281 Tentacled Horror
283 Saryn
285 Tormentor
326 Nightmare Widow
Plane of Tactics (potactics)
This appears to be a co-zone of the Plane of War, likely another entrance zone.
258 Vegerog
279 Blood Raven
280 Nightmare Gargoyle
285 Tormentor
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
300 Balrog
313 Masked Homunculi
318 Phantom Samurai
319 Armored Warhog
321 Warhog
325 Undead Battle Ogre
Plane of Water (powater)
This zone is curious as I saw no sign of Tarew Marr, Povar or Prexus - hopefully just unfinished models =)
194 Sea Turtle
246 Squid/Nautilus
261 Fish Man
271 Water Imp (?)
302 Chitin Phlarg Beast (?)
315 Squid
316 Golden Tree Frog
Plane of Disease (podisease)
201 Underbulk
203 Vacuum Worm
223 Lightcrawler
245 Wrinn Fly
253 Disease Boss
255 Bertoxxulous (nice model!)
261 Fish Man
265 Malarian (mosquito creature)
266 Knight of Pestilence
267 Lepertoloth
268 Bubonian Boss (Rat like Creature)
269 Bubonian Underling
270 Pusling
326 Nightmare Widow
327 Translucent Widow (spider)
Plane of Innovation (poinnovation)
192 Clockwork Dragon
248 Clockwork Golem
249 Clockwork Boss
263 Tin Soldier
273 Junk Beast
274 Broken Clockwork
275 Giant Clockwork
276 Clockwork Beetle
326 Nightmare Widow
Hall of Honor A (hohonora)
314 Feral Mynx
322 Honor Guard
323 Black Honor Guard
325 Undead Ogre Warrior
Hall of Honor B (hohonorb)
296 Mithaniel Marr
314 Feral Mynx
322 Honor Guard
323 Black Honor Guard
Ruins of Lxanvom (codecay)
this zone looks like it may be the Way In to Plane of Disease, as it uses most of the mobs from Plane of Disease
245 Wrinnfly
250 Spectral Banshee
253 Disease Boss
255 Bertoxxulous
265 Malarian
266 Knight of Decay
267 Lepertoloth
268 Bubonian Boss
269 Bubonian Underling
270 Pusling
277 Nightmare Goblin
286 Necromancer Priest
326 Nightmare Widow
Plane of Tranquility (potranquility)
this zone is curious as I was only able to load 3 post 240 numbered character models. No sign of Quellious or the 'Tranquilon' as listed in the EQEmu readme moblist. The only mobs I found were from the new Jaggedpine zone.
242 Nalad
243 Nymph
244 Ent
(cont.)
My real name is Joe and I am a 30 year old hacker and recently found the EQEmu project. I managed to snag the PoP pre-release files (yes, I am a very bad bad man - and No, I will not send you a copy - don't ask) and have set up a minilogin server and EQEmu server of my own inside my private network. It would be registered in the EQEmu Login project if I could get it to punch through my Linux Firewall OR get EQEmu to compile on said boxen (Mandrake 8.2 - christ) but that is for another post.
I used the /becomenpc command in all the zones to check the models for each and made a chart - see below. As is known, the #race and #spawn commands still won't accept larger than 255 for a race type integer (which I imagine would be an easy fix but perhaps the dev team is being discouraged from doing this since most of the PoP chars are above this, prohibiting us hackers from setting up a quasi PoP server. If thats NOT the case, a quick fix (is it perhaps a BYTE to WORD issue?) in the next release would be greatly appreciated.)
Anyhow, here is a list of the zones, some info on each and a chart of models I successfully loaded in each zone from the leaked distribution. Remember, several of the maps and objs were omitted from the 'release', thankfully - but only because I hate a complete spoiler! For most of the maps I started at 180 and worked up - so old world and other expansion models might be listed for some of these zones, but just to give you an idea what to expect when Verant releases the product.
Bastion of Thunder (bothunder)
This zone *seems* to have some problems with z locs. 0,0,0 is outside the bounding boxes for normal player space as far as i can tell, so you may start falling immediately before zoning in. The only remedy I found for this was to use #castspell and levitate immediately prior to zoning in. Usually this works. Sometimes a hotbutton with #goto 0 0 0 will teleport you to another safe spot but usually not if you've already started the falling animation - apparently the UI refuses to process ANY commands until the character is no longer falling. I have found that the z loc is a little bit whacked in this zone - sometimes the server or UI will translate the decimal one spot to the LEFT for the zloc, throwing me way off track - either falling or not at all where I expected. #goto in general doesnt work predictably in this zone. Still have yet to find the proper locs for all the islands floating above the starting zone. If someone has a solution or reason for this issue with #goto in this zone, I would love to hear it.
272 Stormrider (Watto!)
278 Karana
279 Blood Raven
280 Nightmare Gargoyle
306 Earth Protectorate (?)
307 Rain Protectorate (?)
308 Lightning Protectorate (?)
309 Wind Protectorate (?)
311 Fire Protectorate (?)
312 Water Protectorate (?)
329 Luclin Portal graphic
Solusek Ro Tower (solrotower)
This zone also puts 0 0 0 way up high - use the Levi trick mentioned above to get to the ground safely.
247 Solusek Ro
254 Solusek Ro Guard
280 Nightmare Gargoyle
287 Nightmare Steed
293 Fire Mephit
300 Balrog
303 Phoenix - this one is amazing!
311 Fire Warder (?)
316 Golden Tree Frog
320 Blue Djinni (?)
Plane of Justice (pojustice)
250 Spectral Banshee (female)
251 Guardian of Justice
256 Tribunal Lord
280 Nightmare Gargoyle
203 Vacuum Worm
214 Thought Horror
217 Shissar
218 Fungal Fiend
220 Stonegrabber
235 Mutant Humanoid
Plane of Nightmare (ponightmare)
this zone appears to be the entrance to the Lair of Terris Thule
258 Vegerog (similar to fungal fiends)
259 Horned Gator (nasty looking mofo!)
260 Were Bat
261 Fish Man
277 Nightmare Goblin
279 Blood Raven
286 Necromancer Priest
294 Nightmare Mephit
326 Nightmare Widow (spider)
+ all creatures from nightmareb - see next chart
Lair of Terris Thule (nightmareb)
257 Terris-Thule
264 Nightmare Wraith
280 Nightmare Gargoyle
287 Nightmare Steed
288 crashes EQ client in this zone only..
297 Skeletal Steed and Warrior
324 Skeletal Warrior
Plane of Knowledge (poknowledge)
230 Akheva
243 Nymph
272 Stormrider (Watto!)
181 Yakman
190 Otterman
Plane of War (powar)
189 Storm Giant
279 Blood Raven
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
313 Masked Homunculi (?)
319 Armored War Hog
321 War Hog
Plane of Torment (potorment)
This is the realm of Saryn, The Tormentor
247 Solusek Ro
254 Solusek Ro Guard
279 Blood Raven
281 Tentacled Horror
283 Saryn
285 Tormentor
326 Nightmare Widow
Plane of Tactics (potactics)
This appears to be a co-zone of the Plane of War, likely another entrance zone.
258 Vegerog
279 Blood Raven
280 Nightmare Gargoyle
285 Tormentor
288 Rallos Zek
289 Tallon Zek
290 Vallon Zek
300 Balrog
313 Masked Homunculi
318 Phantom Samurai
319 Armored Warhog
321 Warhog
325 Undead Battle Ogre
Plane of Water (powater)
This zone is curious as I saw no sign of Tarew Marr, Povar or Prexus - hopefully just unfinished models =)
194 Sea Turtle
246 Squid/Nautilus
261 Fish Man
271 Water Imp (?)
302 Chitin Phlarg Beast (?)
315 Squid
316 Golden Tree Frog
Plane of Disease (podisease)
201 Underbulk
203 Vacuum Worm
223 Lightcrawler
245 Wrinn Fly
253 Disease Boss
255 Bertoxxulous (nice model!)
261 Fish Man
265 Malarian (mosquito creature)
266 Knight of Pestilence
267 Lepertoloth
268 Bubonian Boss (Rat like Creature)
269 Bubonian Underling
270 Pusling
326 Nightmare Widow
327 Translucent Widow (spider)
Plane of Innovation (poinnovation)
192 Clockwork Dragon
248 Clockwork Golem
249 Clockwork Boss
263 Tin Soldier
273 Junk Beast
274 Broken Clockwork
275 Giant Clockwork
276 Clockwork Beetle
326 Nightmare Widow
Hall of Honor A (hohonora)
314 Feral Mynx
322 Honor Guard
323 Black Honor Guard
325 Undead Ogre Warrior
Hall of Honor B (hohonorb)
296 Mithaniel Marr
314 Feral Mynx
322 Honor Guard
323 Black Honor Guard
Ruins of Lxanvom (codecay)
this zone looks like it may be the Way In to Plane of Disease, as it uses most of the mobs from Plane of Disease
245 Wrinnfly
250 Spectral Banshee
253 Disease Boss
255 Bertoxxulous
265 Malarian
266 Knight of Decay
267 Lepertoloth
268 Bubonian Boss
269 Bubonian Underling
270 Pusling
277 Nightmare Goblin
286 Necromancer Priest
326 Nightmare Widow
Plane of Tranquility (potranquility)
this zone is curious as I was only able to load 3 post 240 numbered character models. No sign of Quellious or the 'Tranquilon' as listed in the EQEmu readme moblist. The only mobs I found were from the new Jaggedpine zone.
242 Nalad
243 Nymph
244 Ent
(cont.)