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cylynex2
09-23-2010, 11:13 PM
Having a problem with this script. It creates the instance and ports the player properly and all. The problem I'm having is it does not assign everyone in the group to the same instance ID. The 2nd player to hail will be assigned a different Instance ID, and it will try to zone them, but then they just end up back in PoK. I'm stumped. I don't know much about qglobals yet, am I missing something I need to do with them?


sub EVENT_SAY {

$inpoka = quest::GetInstanceID("akanon",0);
$group = $client->GetGroup();

if ($text =~/hail/i) {
#quest::say ("hi");

if($inpoka == 0) {
$Instance = quest::CreateInstance("akanon", 1, 64800);
quest::AssignGroupToInstance($Instance);
quest::say("Instance added.");
quest::say("Your instance is: $Instance");

#quest::setglobal($name."poknowledgea",$Instance,7,"H18");
#quest::setglobal($name."zone",$Instance,7,"H18");
quest::MovePCInstance(55, $Instance, 788.7,-496.3,-126.1);

} else {
$client->Message(13, "You are already in an instance, the ID which is $inpoka");
quest::say("If you wish to [return] to this instance, just say so!");
}

}

if ($text =~/return/i) {
quest::MovePCInstance(55, $inpoka, 788.7,-496.3,-126.1);
}

if ($text =~/46/i) {
quest::DestroyInstance(48);
}

}

joligario
09-23-2010, 11:27 PM
Either move the group instead of just the pc or you can cycle through the group members to move them individually.

cylynex2
09-23-2010, 11:30 PM
Made a small update to it, it works now. So do I not need to set qglobals for anything? I got the porting to work as well, I just have it commented out for now (was testing the return line).

Updated:

sub EVENT_SAY {

$inpoka = quest::GetInstanceID("akanon",0);

if ($text =~/hail/i) {
#quest::say ("hi");

if($inpoka == 0) {
$Instance = quest::CreateInstance("akanon", 0, 64800);
quest::AssignGroupToInstance($Instance);
quest::say("Instance added.");
quest::say("Your instance is: $Instance");

#quest::setglobal($name."akanon",$Instance,7,"H18");
#quest::setglobal($name."zone",$Instance,7,"H18");
#quest::MovePCInstance(55, $Instance, -77.2,50.7,1.9);
quest::say("I'd move you, but Cy has it commented out currently.");

} else {
$client->Message(13, "You are already in an instance, the ID which is $inpoka");
quest::say("If you wish to [return] to this instance, just say so!");
}

}
if ($text =~/return/i) {
quest::MovePCInstance(55, $inpoka, -77.2,50.7,1.9);
}
if ($text =~/clearme/i) {
quest::DestroyInstance(56);
quest::say("Clearing your instance stuff");
}
}