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JForrest
11-24-2010, 05:40 AM
I'm experiencing a common issue that, after searching through the forums and FAQs, I have been unable to find a solution for. I've tried everything suggested but cannot resolve the problem. Here's a summary:

Until recently, I've been using the EQEmulator with my copy of the Titanium client for months without a single problem. Two days ago, I reformatted and reinstalled Windows. The reformat went through without any irregularities.

After full reinstallation of EQ Titanium, I followed the EQEmu guide exactly as before. When playing EQ before the reformat, I grew accustomed to the "eqgame.exe has encountered an error and needs to close .... " issue. It came up anytime I accidently tried to load the game full screen and I always worked around by loading in windowed mode and switching to full in-game.

Before launching EQ for the first time after the format, I edited eqclient.ini to allow for windowed mode just like before. The new installation of the game launched like normal but I was encountered with an error I had never received previously. When clicking "PLAY EVERQUEST!" to connect to the server, I get the delayed black screen, crash to desktop.

Once or twice the loading screen has been displayed briefly in distorted resolution before crashing the same way.

Here's what my eqclient file looks like:

[Defaults]
UseLuclinHumanMale=FALSE
UseLuclinHumanFemale=FALSE
UseLuclinBarbarianMale=FALSE
UseLuclinBarbarianFemale=FALSE
UseLuclinEruditeMale=FALSE
UseLuclinEruditeFemale=FALSE
UseLuclinWoodElfMale=FALSE
UseLuclinWoodElfFemale=FALSE
UseLuclinHighElfMale=FALSE
UseLuclinHighElfFemale=FALSE
UseLuclinDarkElfMale=FALSE
UseLuclinDarkElfFemale=FALSE
UseLuclinHalfElfMale=FALSE
UseLuclinHalfElfFemale=FALSE
UseLuclinDwarfMale=FALSE
UseLuclinDwarfFemale=FALSE
UseLuclinTrollMale=FALSE
UseLuclinTrollFemale=FALSE
UseLuclinOgreMale=FALSE
UseLuclinOgreFemale=FALSE
UseLuclinHalflingMale=FALSE
UseLuclinHalflingFemale=FALSE
UseLuclinGnomeMale=FALSE
UseLuclinGnomeFemale=FALSE
UseLuclinIksarMale=FALSE
UseLuclinIksarFemale=FALSE
UseLuclinVahShirMale=FALSE
UseLuclinVahShirFemale=FALSE
UseLuclinElementals=FALSE
UseD3DTextureCompression=TRUE
Sound=TRUE
MipMapping=TRUE
ShowDynamicLights=TRUE
LoadSocialAnimations=TRUE
TextureCache=TRUE
TextureQuality=1
ShowForCard6.14.10.6561=0
VertexShaders=TRUE
20PixelShaders=TRUE
14PixelShaders=TRUE
1xPixelShaders=TRUE
MultiPassLighting=FALSE
UseLitBatches=TRUE
WindowedModeXOffset=0
WindowedModeYOffset=0
WindowedMode=TRUE
InspectOthers=TRUE
Log=FALSE
AttackOnAssist=TRUE
ShowInspectMessage=TRUE
LockWindows=FALSE
InvWinLabels=TRUE
HidePlayerWin=FALSE
HidePartyWin=FALSE
HideTargetWin=FALSE
HideSpellsWin=FALSE
HideBuffWin=FALSE
HideHotboxWin=FALSE
HideChatWin=FALSE
HideMainMenuWin=FALSE
ChatLineSpacing=0
ChatFontSize=3
ShowNamesLevel=4
VideoMode=0
MousePointerSpeedMod=0
ShowSpellEffects=1
CombatMusic=TRUE
MixAhead=8
ServerFilter=0
TrackPlayers=TRUE
TrackSortType=NORMAL
TrackFilterType=0
DefaultLanguage=0
ShowGrass=TRUE
UseArrowCamera=FALSE
NetStat=FALSE
DoProperTinting=FALSE
Sound44k=0
SpeakerType=0
UISkin=Default
AtlasSkin=Default
[VideoMode]
Width=1024
Height=768
WidthWindowed=1024
HeightWindowed=768
WindowedWidth=1024
WindowedHeight=768

Here's my dbg file:


2010-11-24 02:49:20 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-11-24 02:49:20 Timezone: UTC-6h00m
2010-11-24 02:49:20 Loading graphics DLL.
2010-11-24 02:49:20 Parsing INI file .\eqclient.ini
2010-11-24 02:49:20 INI file .\eqclient.ini loaded.
2010-11-24 02:49:22 Initializing timers.
2010-11-24 02:49:25 Checking critical files.
2010-11-24 02:49:25 Initializing WinSock.
2010-11-24 02:49:25 Enumerating 3D devices.
2010-11-24 02:49:25 Found adapter #0 - ATI MOBILITY RADEON 9700 (6.14.10.6561)
2010-11-24 02:49:25 Adapter #0 - ATI MOBILITY RADEON 9700 :
2010-11-24 02:49:25 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-11-24 02:49:25 Initializing keypress handler.
2010-11-24 02:49:25 Parsing INI file .\defaults.ini
2010-11-24 02:49:26 INI file .\defaults.ini loaded.
2010-11-24 02:49:26 Loading keyboard tables.
2010-11-24 02:49:26 Creating window.
2010-11-24 02:49:26 Checking display driver version.
2010-11-24 02:49:27 Activating window.
2010-11-24 02:49:28 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-11-24 02:49:29 Ratio is 1.60
2010-11-24 02:49:29 Resolution was capped at 1280 x 720
2010-11-24 02:49:29 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-11-24 02:49:29 Resolution selected 1280 x 720, 32 bits
2010-11-24 02:49:29 CRender::InitDevice: Using 32bit mode.
2010-11-24 02:49:29 CRender::InitDevice: Using vsync 0.
2010-11-24 02:49:29 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-11-24 02:49:30 CRender::InitDevice: HardwareTnL Enabled.
2010-11-24 02:49:30 Using hardware vertex shaders.
2010-11-24 02:49:30 Initializing render system.
2010-11-24 02:49:30 Trilinear Mipmapping available.
2010-11-24 02:49:30 Vertex Shader Version: 2.0
2010-11-24 02:49:30 Pixel Shader Version: 2.0
2010-11-24 02:49:30 Initializing engine internals.
2010-11-24 02:49:30 CRender::InitDevice completed successfully.
2010-11-24 02:49:32 Parsing INI file ./eqlsUIConfig.ini
2010-11-24 02:49:32 INI file ./eqlsUIConfig.ini loaded.
2010-11-24 02:49:47 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:49:48 CRender::ResetDevice: Reset failed.
2010-11-24 02:50:39 Trilinear Mipmapping available.
2010-11-24 02:50:39 Vertex Shader Version: 2.0
2010-11-24 02:50:39 Pixel Shader Version: 2.0
2010-11-24 02:51:20 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:51:21 CRender::ResetDevice: Reset failed.
2010-11-24 02:51:23 Trilinear Mipmapping available.
2010-11-24 02:51:23 Vertex Shader Version: 2.0
2010-11-24 02:51:23 Pixel Shader Version: 2.0

I've tried every suggested fix I've found so far including running in compatability, adjusting resolution, and reinstalling EverQuest.

I'm running on Windows XP, 1680x1050 desktop resolution.

Based on past experiences, I believe this is likely a resolution issue but I could be totally wrong. I did have to make some game display adjustments the first time I ran EQ before the reformat but I didn't run into the problem the same way I have now.

Any suggestions? Anything totally obvious that I'm forgetting? Please let me know if you need any more information. Thank you for any help you can provide.

lerxst2112
11-24-2010, 07:02 AM
Make sure you've installed DirectX 9.0c, and change your desktop resolution to 1024x768 before you run it the first time. The config program has a problem with widescreen resolutions. After you run it the first time you can tweak the ini with no problems to use a different resolution.

JForrest
12-01-2010, 09:47 PM
I have DirectX 9.0c and have attempted to run the game in all supported resolutions, windowed and non windowed modes. I have changed my desktop resolution to all settings, widescreen and standard, including 1024 768. I've reinstalled the client three times. I'm playing on a single core. My drivers are up to date and I've attempted using older video drivers.

Still having the same issue. Game menu loads up just fine, logs in, and lists all the EQ emu servers. After clicking to connect to a server, the game loads for about ten seconds, turns to black screen, adjusts gamma back and forth, and sometimes even shows the beginnings of the loading splash screen. Then it kicks me to the desktop, very occasionally showing a 0x0000142 error message but usually nothing.

Any suggestions? Thanks in advance, guys

blackdragonsdg
12-02-2010, 02:42 AM
Are you able to use other games or heavy graphics programs? Are the discs you installed Everquest from damaged? I ask that because sometimes drives will read through scratches & errors but the information that is copied to the drive can be corrupt. Are you using any software now that you didn't use prior to reloading your computer that might be interfering with Everquest? Software with program launch control such as firewalls are really bad about causing problems with other programs.

You said you installed directx9c but how did you install it? From the Everquest disc or did you download dxwebsetup.exe or dx9c redistrubutable from Microsoft?

trevius
12-02-2010, 05:56 AM
Have you tried disabling sound by using the Options button before logging in and then exiting EQ and restarting it with sound disabled? I have seen issues with sound drivers in the past that caused similar crashes.

Here is a post that I briefly skimmed that seems like it may be sound related too (found from google search of the error in our debug file output):

http://forums.station.sony.com/eq/posts/list.m?start=&topic_id=125071

JForrest
12-11-2010, 01:00 PM
Thanks for the feedback. I've had a little more time now to look at the issue.

- Other games and heavy graphics programs are working fine.
- At a glance, the discs appear to be in great shape.
- I've gone through about everything I can think of in terms of programs that weren't present during my previous instance of windows. I've attempted to launch after disabling the firewall, antivirus software, security programs, etc.
- DirectX 9.0c was installed via the MS redistributable. I didn't receive any kind of prompt to install/update DirectX during EQ install.
- Also tried disabling sound.

With the same crash still occuring I ran five attempted launches of EQ and copied the varying DBG reports. Each time, the game crashed at the same point. Everything loading up to server select seemed fine. However, here are the last lines of the five DBG reports leading up to crash:



(1.)
..........
2010-12-04 16:19:13 Initializing engine internals.
2010-12-04 16:19:13 CRender::InitDevice completed successfully.
2010-12-04 16:19:13 Display options set, return code 1.
2010-12-04 16:19:13 AutoMipMapping set to 1.
2010-12-04 16:19:13 Camera created.
2010-12-04 16:19:13 Storing display options.
2010-12-04 16:19:13 Initializing fonts.
2010-12-04 16:19:13 Loading string tables.
2010-12-04 16:19:14 Initializing UI.
2010-12-04 16:19:14 Initializing UI manager.
2010-12-04 16:19:14 Initializing fonts.
2010-12-04 16:19:14 Parsing UI XML.
2010-12-04 16:19:19 Loading default UI resources.
2010-12-04 16:19:19 Initializing Music.
2010-12-04 16:19:19 Activating Load Screen.
2010-12-04 16:19:23 Display initialized.
2010-12-04 16:19:23 Initializing global data.
2010-12-04 16:19:23 Loading GlobalFroglok_chr
2010-12-04 16:19:28 Loading GlobalPCFroglok_chr
2010-12-04 16:19:34 Loading frogequip
2010-12-04 16:19:36 Loading GlobalSKE_chr2
2010-12-04 16:19:36 Loading GlobalDRK_chr
2010-12-04 16:19:36 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2010-12-04 16:19:36
2010-12-04 16:19:37 Loading Global_obj
2010-12-04 16:19:37 Loading GEquip
2010-12-04 16:19:41 Failed to init HMD from WLD data: IT4_HS_DEF
2010-12-04 16:19:41 Failed to init HMD from WLD data: IT61_HS_DEF
2010-12-04 16:19:41 Failed to init HMD from WLD data: IT157_HS_DEF
2010-12-04 16:19:41 Failed to init HMD from WLD data: CUBE_HS_DEF

(2.)
..........
2010-12-04 18:11:23 Initializing engine internals.
2010-12-04 18:11:23 CRender::InitDevice completed successfully.
2010-12-04 18:11:23 Display options set, return code 1.
2010-12-04 18:11:23 AutoMipMapping set to 1.
2010-12-04 18:11:23 Camera created.
2010-12-04 18:11:23 Storing display options.
2010-12-04 18:11:23 Initializing fonts.
2010-12-04 18:11:23 Loading string tables.
2010-12-04 18:11:24 Initializing UI.
2010-12-04 18:11:24 Initializing UI manager.
2010-12-04 18:11:24 Initializing fonts.
2010-12-04 18:11:24 Parsing UI XML.
2010-12-04 18:11:28 Loading default UI resources.
2010-12-04 18:11:28 Initializing Music.
2010-12-04 18:11:28 Activating Load Screen.
2010-12-04 18:11:30 Display initialized.
2010-12-04 18:11:30 Initializing global data.
2010-12-04 18:11:30 Loading GlobalFroglok_chr
2010-12-04 18:11:30 Loading GlobalPCFroglok_chr
2010-12-04 18:11:31 Loading frogequip
2010-12-04 18:11:31 Loading GlobalSKE_chr2
2010-12-04 18:11:31 Loading GlobalDRK_chr
2010-12-04 18:11:31 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2010-12-04 18:11:31
2010-12-04 18:11:31 Loading Global_obj
2010-12-04 18:11:32 Loading GEquip
2010-12-04 18:11:32 Loading GEquip8
2010-12-04 18:11:33 Loading GEquip2
2010-12-04 18:11:33 Loading grass
2010-12-04 18:11:34 Loading GEquip4
2010-12-04 18:11:34 Loading GEquip3
2010-12-04 18:11:34 Loading loyequip
2010-12-04 18:11:34 Loading ldonequip
2010-12-04 18:11:35 Loading gatesequip
2010-12-04 18:11:36 Check 1sa. 0xe5f9922b
2010-12-04 18:11:37
2010-12-04 18:11:37 Check 1x. 0x9e15bc94
2010-12-04 18:11:37
2010-12-04 18:11:37 Loading GEquip6
2010-12-04 18:11:37 Loading Global7_chr
2010-12-04 18:11:49 Loading rap_chr
2010-12-04 18:11:49 Loading skt_chr
2010-12-04 18:11:50 Loading Global4_chr
2010-12-04 18:11:51 Failed to init HMD from WLD data: BAF_HS_DEF
2010-12-04 18:11:51 Failed to init HMD from WLD data: BAM_HS_DEF
2010-12-04 18:11:51 Failed to init HMD from WLD data: IKF_HS_DEF
2010-12-04 18:11:51 Failed to init HMD from WLD data: IKM_HS_DEF
2010-12-04 18:11:52 Loading Global_chr
2010-12-04 18:11:52 <verify> Line 258, c:\eq\eqpfs\share.h:
2010-12-04 18:11:52
2010-12-04 18:11:52 Error - c:/program files/sony/everquest/global_chr.s3d is not a PFS file

(3.)
..........
2010-12-04 18:18:20 Initializing engine internals.
2010-12-04 18:18:20 CRender::InitDevice completed successfully.
2010-12-04 18:18:20 Display options set, return code 1.
2010-12-04 18:18:20 AutoMipMapping set to 1.
2010-12-04 18:18:20 Camera created.
2010-12-04 18:18:20 Storing display options.
2010-12-04 18:18:21 Initializing fonts.
2010-12-04 18:18:21 Loading string tables.
2010-12-04 18:18:21 Initializing UI.
2010-12-04 18:18:21 Initializing UI manager.
2010-12-04 18:18:21 Initializing fonts.
2010-12-04 18:18:21 Parsing UI XML.
2010-12-04 18:18:25 Loading default UI resources.
2010-12-04 18:18:25 Initializing Music.
2010-12-04 18:18:25 Activating Load Screen.
2010-12-04 18:18:26 Display initialized.
2010-12-04 18:18:27 Initializing global data.
2010-12-04 18:18:27 Loading GlobalFroglok_chr
2010-12-04 18:18:27 Loading GlobalPCFroglok_chr
2010-12-04 18:18:28 Loading frogequip
2010-12-04 18:18:28 Loading GlobalSKE_chr2
2010-12-04 18:18:28 Loading GlobalDRK_chr
2010-12-04 18:18:28 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2010-12-04 18:18:28
2010-12-04 18:18:29 Loading Global_obj
2010-12-04 18:18:29 Loading GEquip
2010-12-04 18:18:30 Loading GEquip8
2010-12-04 18:18:30 Loading GEquip2
2010-12-04 18:18:31 Loading grass
2010-12-04 18:18:31 Loading GEquip4
2010-12-04 18:18:31 Loading GEquip3
2010-12-04 18:18:31 Loading loyequip
2010-12-04 18:18:32 Loading ldonequip
2010-12-04 18:18:32 Loading gatesequip
2010-12-04 18:18:33 Loading GEquip6
2010-12-04 18:18:33 Loading Global7_chr

(4.)
..........
2010-12-04 18:22:13 Initializing engine internals.
2010-12-04 18:22:13 CRender::InitDevice completed successfully.
2010-12-04 18:22:13 Display options set, return code 1.
2010-12-04 18:22:13 AutoMipMapping set to 1.
2010-12-04 18:22:14 Camera created.
2010-12-04 18:22:14 Storing display options.
2010-12-04 18:22:14 Initializing fonts.
2010-12-04 18:22:14 Loading string tables.
2010-12-04 18:22:14 Initializing UI.
2010-12-04 18:22:14 Initializing UI manager.
2010-12-04 18:22:14 Initializing fonts.
2010-12-04 18:22:14 Parsing UI XML.
2010-12-04 18:22:18 Loading default UI resources.
2010-12-04 18:22:18 Initializing Music.
2010-12-04 18:22:18 Activating Load Screen.
2010-12-04 18:22:19 Display initialized.
2010-12-04 18:22:19 Initializing global data.
2010-12-04 18:22:19 Loading GlobalFroglok_chr
2010-12-04 18:22:20 Loading GlobalPCFroglok_chr
2010-12-04 18:22:20 Loading frogequip
2010-12-04 18:22:21 Loading GlobalSKE_chr2
2010-12-04 18:22:21 Loading GlobalDRK_chr
2010-12-04 18:22:21 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2010-12-04 18:22:21
2010-12-04 18:22:21 Loading Global_obj
2010-12-04 18:22:21 Loading GEquip
2010-12-04 18:22:22 Loading GEquip8
2010-12-04 18:22:22 Loading GEquip2
2010-12-04 18:22:23 Loading grass
2010-12-04 18:22:23 Loading GEquip4
2010-12-04 18:22:23 Loading GEquip3
2010-12-04 18:22:23 Loading loyequip
2010-12-04 18:22:23 Loading ldonequip
2010-12-04 18:22:24 Loading gatesequip
2010-12-04 18:22:25 Loading GEquip6
2010-12-04 18:22:25 Loading Global7_chr
2010-12-04 18:22:25 Failed to init HMD from WLD data: KEF_HS_DEF

5.)
..........
2010-12-04 18:24:20 Initializing engine internals.
2010-12-04 18:24:20 CRender::InitDevice completed successfully.
2010-12-04 18:24:20 Display options set, return code 1.
2010-12-04 18:24:20 AutoMipMapping set to 1.
2010-12-04 18:24:20 Camera created.
2010-12-04 18:24:20 Storing display options.
2010-12-04 18:24:20 Initializing fonts.
2010-12-04 18:24:21 Loading string tables.
2010-12-04 18:24:21 Initializing UI.
2010-12-04 18:24:21 Initializing UI manager.
2010-12-04 18:24:21 Initializing fonts.
2010-12-04 18:24:21 Parsing UI XML.
2010-12-04 18:24:25 Loading default UI resources.
2010-12-04 18:24:25 Initializing Music.
2010-12-04 18:24:25 Activating Load Screen.
2010-12-04 18:24:26 Display initialized.
2010-12-04 18:24:26 Initializing global data.
2010-12-04 18:24:26 Loading GlobalFroglok_chr
2010-12-04 18:24:27 Loading GlobalPCFroglok_chr
2010-12-04 18:24:28 Loading frogequip
2010-12-04 18:24:28 Loading GlobalSKE_chr2
2010-12-04 18:24:28 Loading GlobalDRK_chr
2010-12-04 18:24:28 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2010-12-04 18:24:28
2010-12-04 18:24:28 Loading Global_obj
2010-12-04 18:24:28 Loading GEquip
2010-12-04 18:24:29 Loading GEquip8
2010-12-04 18:24:29 Loading GEquip2
2010-12-04 18:24:30 Loading grass
2010-12-04 18:24:30 Loading GEquip4
2010-12-04 18:24:30 Loading GEquip3
2010-12-04 18:24:31 Loading loyequip
2010-12-04 18:24:31 Loading ldonequip
2010-12-04 18:24:31 Loading gatesequip
2010-12-04 18:24:33 Loading GEquip6
2010-12-04 18:24:33 Loading Global7_chr

Looks like I may have some corrupt or missing file(s), of note the file 'GlobalDRK_chr.s3d'. Any information on this file? Based on the readout, would you suspect the failed load of the file indicates that it is corrupt?

Could be that I just had a dirty install somehow. I'm going to attempt to reinstall and see if I can get a fix.

trevius
12-12-2010, 04:47 AM
Looks like a bad install as far as I can tell. Though, the GlobalDRK_chr.s3d you mentioned is no real issue. That file has always spit out a debug IIRC, and it doesn't cause any problems.

I haven't seen those "Failed to init HMD from WLD data: " errors before, so those don't look good heh. Are you sure you didn't do a custom file patch from an EQEmu server or Shards of Dalaya?

Here is a snippet of my own debug:
[Sat Dec 11 03:32:59 2010]00061:Display options set, return code 1.
[Sat Dec 11 03:32:59 2010]00062:AutoMipMapping set to 1.
[Sat Dec 11 03:32:59 2010]00063:Storing display options.
[Sat Dec 11 03:32:59 2010]00064:Initializing fonts.
[Sat Dec 11 03:32:59 2010]00065:Loading string tables.
[Sat Dec 11 03:33:00 2010]00066:Initializing UI.
[Sat Dec 11 03:33:00 2010]00067:Initializing UI manager.
[Sat Dec 11 03:33:00 2010]00068:Initializing fonts.
[Sat Dec 11 03:33:00 2010]00069:Parsing UI XML.
[Sat Dec 11 03:33:01 2010]00070:Loading default UI resources.
[Sat Dec 11 03:33:01 2010]00071:Initializing Music.
[Sat Dec 11 03:33:01 2010]00072:Activating Load Screen.
[Sat Dec 11 03:33:02 2010]00073:Display initialized.
[Sat Dec 11 03:33:02 2010]00074:Initializing global data.
[Sat Dec 11 03:33:02 2010]00075:Loading GlobalFroglok_chr
[Sat Dec 11 03:33:02 2010]00076:Loading GlobalPCFroglok_chr
[Sat Dec 11 03:33:03 2010]00077:Loading frogequip
[Sat Dec 11 03:33:03 2010]00078:Loading GlobalSKE_chr2
[Sat Dec 11 03:33:03 2010]00079:Loading GlobalDRK_chr
[Sat Dec 11 03:33:03 2010]00080:Failed to open G:\EverQuest_SoD\GlobalDRK_chr.s3d.

[Sat Dec 11 03:33:03 2010]00081:Loading Global_obj
[Sat Dec 11 03:33:03 2010]00082:Loading GEquip
[Sat Dec 11 03:33:03 2010]00083:Loading GEquip8
[Sat Dec 11 03:33:03 2010]00084:Loading GEquip2
[Sat Dec 11 03:33:04 2010]00085:Loading grass
[Sat Dec 11 03:33:04 2010]00086:Loading GEquip5
[Sat Dec 11 03:33:04 2010]00087:Loading GEquip4
[Sat Dec 11 03:33:04 2010]00088:Loading GEquip3
[Sat Dec 11 03:33:04 2010]00089:Loading loyequip
[Sat Dec 11 03:33:04 2010]00090:Loading ldonequip
[Sat Dec 11 03:33:04 2010]00091:Loading gatesequip
[Sat Dec 11 03:33:06 2010]00092:Loading globalHUM_chr2
[Sat Dec 11 03:33:06 2010]00093:Loading globalHUM_chr
[Sat Dec 11 03:33:06 2010]00094:Loading globalHUF_chr2
[Sat Dec 11 03:33:06 2010]00095:Loading globalHUF_chr
[Sat Dec 11 03:33:06 2010]00096:Loading globalBAM_chr2
[Sat Dec 11 03:33:06 2010]00097:Loading globalBAM_chr
[Sat Dec 11 03:33:07 2010]00098:Loading globalBAF_chr2
[Sat Dec 11 03:33:07 2010]00099:Loading globalBAF_chr