JForrest
11-24-2010, 05:40 AM
I'm experiencing a common issue that, after searching through the forums and FAQs, I have been unable to find a solution for. I've tried everything suggested but cannot resolve the problem. Here's a summary:
Until recently, I've been using the EQEmulator with my copy of the Titanium client for months without a single problem. Two days ago, I reformatted and reinstalled Windows. The reformat went through without any irregularities.
After full reinstallation of EQ Titanium, I followed the EQEmu guide exactly as before. When playing EQ before the reformat, I grew accustomed to the "eqgame.exe has encountered an error and needs to close .... " issue. It came up anytime I accidently tried to load the game full screen and I always worked around by loading in windowed mode and switching to full in-game.
Before launching EQ for the first time after the format, I edited eqclient.ini to allow for windowed mode just like before. The new installation of the game launched like normal but I was encountered with an error I had never received previously. When clicking "PLAY EVERQUEST!" to connect to the server, I get the delayed black screen, crash to desktop.
Once or twice the loading screen has been displayed briefly in distorted resolution before crashing the same way.
Here's what my eqclient file looks like:
[Defaults]
UseLuclinHumanMale=FALSE
UseLuclinHumanFemale=FALSE
UseLuclinBarbarianMale=FALSE
UseLuclinBarbarianFemale=FALSE
UseLuclinEruditeMale=FALSE
UseLuclinEruditeFemale=FALSE
UseLuclinWoodElfMale=FALSE
UseLuclinWoodElfFemale=FALSE
UseLuclinHighElfMale=FALSE
UseLuclinHighElfFemale=FALSE
UseLuclinDarkElfMale=FALSE
UseLuclinDarkElfFemale=FALSE
UseLuclinHalfElfMale=FALSE
UseLuclinHalfElfFemale=FALSE
UseLuclinDwarfMale=FALSE
UseLuclinDwarfFemale=FALSE
UseLuclinTrollMale=FALSE
UseLuclinTrollFemale=FALSE
UseLuclinOgreMale=FALSE
UseLuclinOgreFemale=FALSE
UseLuclinHalflingMale=FALSE
UseLuclinHalflingFemale=FALSE
UseLuclinGnomeMale=FALSE
UseLuclinGnomeFemale=FALSE
UseLuclinIksarMale=FALSE
UseLuclinIksarFemale=FALSE
UseLuclinVahShirMale=FALSE
UseLuclinVahShirFemale=FALSE
UseLuclinElementals=FALSE
UseD3DTextureCompression=TRUE
Sound=TRUE
MipMapping=TRUE
ShowDynamicLights=TRUE
LoadSocialAnimations=TRUE
TextureCache=TRUE
TextureQuality=1
ShowForCard6.14.10.6561=0
VertexShaders=TRUE
20PixelShaders=TRUE
14PixelShaders=TRUE
1xPixelShaders=TRUE
MultiPassLighting=FALSE
UseLitBatches=TRUE
WindowedModeXOffset=0
WindowedModeYOffset=0
WindowedMode=TRUE
InspectOthers=TRUE
Log=FALSE
AttackOnAssist=TRUE
ShowInspectMessage=TRUE
LockWindows=FALSE
InvWinLabels=TRUE
HidePlayerWin=FALSE
HidePartyWin=FALSE
HideTargetWin=FALSE
HideSpellsWin=FALSE
HideBuffWin=FALSE
HideHotboxWin=FALSE
HideChatWin=FALSE
HideMainMenuWin=FALSE
ChatLineSpacing=0
ChatFontSize=3
ShowNamesLevel=4
VideoMode=0
MousePointerSpeedMod=0
ShowSpellEffects=1
CombatMusic=TRUE
MixAhead=8
ServerFilter=0
TrackPlayers=TRUE
TrackSortType=NORMAL
TrackFilterType=0
DefaultLanguage=0
ShowGrass=TRUE
UseArrowCamera=FALSE
NetStat=FALSE
DoProperTinting=FALSE
Sound44k=0
SpeakerType=0
UISkin=Default
AtlasSkin=Default
[VideoMode]
Width=1024
Height=768
WidthWindowed=1024
HeightWindowed=768
WindowedWidth=1024
WindowedHeight=768
Here's my dbg file:
2010-11-24 02:49:20 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-11-24 02:49:20 Timezone: UTC-6h00m
2010-11-24 02:49:20 Loading graphics DLL.
2010-11-24 02:49:20 Parsing INI file .\eqclient.ini
2010-11-24 02:49:20 INI file .\eqclient.ini loaded.
2010-11-24 02:49:22 Initializing timers.
2010-11-24 02:49:25 Checking critical files.
2010-11-24 02:49:25 Initializing WinSock.
2010-11-24 02:49:25 Enumerating 3D devices.
2010-11-24 02:49:25 Found adapter #0 - ATI MOBILITY RADEON 9700 (6.14.10.6561)
2010-11-24 02:49:25 Adapter #0 - ATI MOBILITY RADEON 9700 :
2010-11-24 02:49:25 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-11-24 02:49:25 Initializing keypress handler.
2010-11-24 02:49:25 Parsing INI file .\defaults.ini
2010-11-24 02:49:26 INI file .\defaults.ini loaded.
2010-11-24 02:49:26 Loading keyboard tables.
2010-11-24 02:49:26 Creating window.
2010-11-24 02:49:26 Checking display driver version.
2010-11-24 02:49:27 Activating window.
2010-11-24 02:49:28 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-11-24 02:49:29 Ratio is 1.60
2010-11-24 02:49:29 Resolution was capped at 1280 x 720
2010-11-24 02:49:29 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-11-24 02:49:29 Resolution selected 1280 x 720, 32 bits
2010-11-24 02:49:29 CRender::InitDevice: Using 32bit mode.
2010-11-24 02:49:29 CRender::InitDevice: Using vsync 0.
2010-11-24 02:49:29 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-11-24 02:49:30 CRender::InitDevice: HardwareTnL Enabled.
2010-11-24 02:49:30 Using hardware vertex shaders.
2010-11-24 02:49:30 Initializing render system.
2010-11-24 02:49:30 Trilinear Mipmapping available.
2010-11-24 02:49:30 Vertex Shader Version: 2.0
2010-11-24 02:49:30 Pixel Shader Version: 2.0
2010-11-24 02:49:30 Initializing engine internals.
2010-11-24 02:49:30 CRender::InitDevice completed successfully.
2010-11-24 02:49:32 Parsing INI file ./eqlsUIConfig.ini
2010-11-24 02:49:32 INI file ./eqlsUIConfig.ini loaded.
2010-11-24 02:49:47 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:49:48 CRender::ResetDevice: Reset failed.
2010-11-24 02:50:39 Trilinear Mipmapping available.
2010-11-24 02:50:39 Vertex Shader Version: 2.0
2010-11-24 02:50:39 Pixel Shader Version: 2.0
2010-11-24 02:51:20 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:51:21 CRender::ResetDevice: Reset failed.
2010-11-24 02:51:23 Trilinear Mipmapping available.
2010-11-24 02:51:23 Vertex Shader Version: 2.0
2010-11-24 02:51:23 Pixel Shader Version: 2.0
I've tried every suggested fix I've found so far including running in compatability, adjusting resolution, and reinstalling EverQuest.
I'm running on Windows XP, 1680x1050 desktop resolution.
Based on past experiences, I believe this is likely a resolution issue but I could be totally wrong. I did have to make some game display adjustments the first time I ran EQ before the reformat but I didn't run into the problem the same way I have now.
Any suggestions? Anything totally obvious that I'm forgetting? Please let me know if you need any more information. Thank you for any help you can provide.
Until recently, I've been using the EQEmulator with my copy of the Titanium client for months without a single problem. Two days ago, I reformatted and reinstalled Windows. The reformat went through without any irregularities.
After full reinstallation of EQ Titanium, I followed the EQEmu guide exactly as before. When playing EQ before the reformat, I grew accustomed to the "eqgame.exe has encountered an error and needs to close .... " issue. It came up anytime I accidently tried to load the game full screen and I always worked around by loading in windowed mode and switching to full in-game.
Before launching EQ for the first time after the format, I edited eqclient.ini to allow for windowed mode just like before. The new installation of the game launched like normal but I was encountered with an error I had never received previously. When clicking "PLAY EVERQUEST!" to connect to the server, I get the delayed black screen, crash to desktop.
Once or twice the loading screen has been displayed briefly in distorted resolution before crashing the same way.
Here's what my eqclient file looks like:
[Defaults]
UseLuclinHumanMale=FALSE
UseLuclinHumanFemale=FALSE
UseLuclinBarbarianMale=FALSE
UseLuclinBarbarianFemale=FALSE
UseLuclinEruditeMale=FALSE
UseLuclinEruditeFemale=FALSE
UseLuclinWoodElfMale=FALSE
UseLuclinWoodElfFemale=FALSE
UseLuclinHighElfMale=FALSE
UseLuclinHighElfFemale=FALSE
UseLuclinDarkElfMale=FALSE
UseLuclinDarkElfFemale=FALSE
UseLuclinHalfElfMale=FALSE
UseLuclinHalfElfFemale=FALSE
UseLuclinDwarfMale=FALSE
UseLuclinDwarfFemale=FALSE
UseLuclinTrollMale=FALSE
UseLuclinTrollFemale=FALSE
UseLuclinOgreMale=FALSE
UseLuclinOgreFemale=FALSE
UseLuclinHalflingMale=FALSE
UseLuclinHalflingFemale=FALSE
UseLuclinGnomeMale=FALSE
UseLuclinGnomeFemale=FALSE
UseLuclinIksarMale=FALSE
UseLuclinIksarFemale=FALSE
UseLuclinVahShirMale=FALSE
UseLuclinVahShirFemale=FALSE
UseLuclinElementals=FALSE
UseD3DTextureCompression=TRUE
Sound=TRUE
MipMapping=TRUE
ShowDynamicLights=TRUE
LoadSocialAnimations=TRUE
TextureCache=TRUE
TextureQuality=1
ShowForCard6.14.10.6561=0
VertexShaders=TRUE
20PixelShaders=TRUE
14PixelShaders=TRUE
1xPixelShaders=TRUE
MultiPassLighting=FALSE
UseLitBatches=TRUE
WindowedModeXOffset=0
WindowedModeYOffset=0
WindowedMode=TRUE
InspectOthers=TRUE
Log=FALSE
AttackOnAssist=TRUE
ShowInspectMessage=TRUE
LockWindows=FALSE
InvWinLabels=TRUE
HidePlayerWin=FALSE
HidePartyWin=FALSE
HideTargetWin=FALSE
HideSpellsWin=FALSE
HideBuffWin=FALSE
HideHotboxWin=FALSE
HideChatWin=FALSE
HideMainMenuWin=FALSE
ChatLineSpacing=0
ChatFontSize=3
ShowNamesLevel=4
VideoMode=0
MousePointerSpeedMod=0
ShowSpellEffects=1
CombatMusic=TRUE
MixAhead=8
ServerFilter=0
TrackPlayers=TRUE
TrackSortType=NORMAL
TrackFilterType=0
DefaultLanguage=0
ShowGrass=TRUE
UseArrowCamera=FALSE
NetStat=FALSE
DoProperTinting=FALSE
Sound44k=0
SpeakerType=0
UISkin=Default
AtlasSkin=Default
[VideoMode]
Width=1024
Height=768
WidthWindowed=1024
HeightWindowed=768
WindowedWidth=1024
WindowedHeight=768
Here's my dbg file:
2010-11-24 02:49:20 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-11-24 02:49:20 Timezone: UTC-6h00m
2010-11-24 02:49:20 Loading graphics DLL.
2010-11-24 02:49:20 Parsing INI file .\eqclient.ini
2010-11-24 02:49:20 INI file .\eqclient.ini loaded.
2010-11-24 02:49:22 Initializing timers.
2010-11-24 02:49:25 Checking critical files.
2010-11-24 02:49:25 Initializing WinSock.
2010-11-24 02:49:25 Enumerating 3D devices.
2010-11-24 02:49:25 Found adapter #0 - ATI MOBILITY RADEON 9700 (6.14.10.6561)
2010-11-24 02:49:25 Adapter #0 - ATI MOBILITY RADEON 9700 :
2010-11-24 02:49:25 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-11-24 02:49:25 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-11-24 02:49:25 Initializing keypress handler.
2010-11-24 02:49:25 Parsing INI file .\defaults.ini
2010-11-24 02:49:26 INI file .\defaults.ini loaded.
2010-11-24 02:49:26 Loading keyboard tables.
2010-11-24 02:49:26 Creating window.
2010-11-24 02:49:26 Checking display driver version.
2010-11-24 02:49:27 Activating window.
2010-11-24 02:49:28 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-11-24 02:49:29 Ratio is 1.60
2010-11-24 02:49:29 Resolution was capped at 1280 x 720
2010-11-24 02:49:29 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-11-24 02:49:29 Resolution selected 1280 x 720, 32 bits
2010-11-24 02:49:29 CRender::InitDevice: Using 32bit mode.
2010-11-24 02:49:29 CRender::InitDevice: Using vsync 0.
2010-11-24 02:49:29 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-11-24 02:49:30 CRender::InitDevice: HardwareTnL Enabled.
2010-11-24 02:49:30 Using hardware vertex shaders.
2010-11-24 02:49:30 Initializing render system.
2010-11-24 02:49:30 Trilinear Mipmapping available.
2010-11-24 02:49:30 Vertex Shader Version: 2.0
2010-11-24 02:49:30 Pixel Shader Version: 2.0
2010-11-24 02:49:30 Initializing engine internals.
2010-11-24 02:49:30 CRender::InitDevice completed successfully.
2010-11-24 02:49:32 Parsing INI file ./eqlsUIConfig.ini
2010-11-24 02:49:32 INI file ./eqlsUIConfig.ini loaded.
2010-11-24 02:49:47 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:49:48 CRender::ResetDevice: Reset failed.
2010-11-24 02:50:39 Trilinear Mipmapping available.
2010-11-24 02:50:39 Vertex Shader Version: 2.0
2010-11-24 02:50:39 Pixel Shader Version: 2.0
2010-11-24 02:51:20 CRender::ResetDevice: Retrying without lockable backbuffer.
2010-11-24 02:51:21 CRender::ResetDevice: Reset failed.
2010-11-24 02:51:23 Trilinear Mipmapping available.
2010-11-24 02:51:23 Vertex Shader Version: 2.0
2010-11-24 02:51:23 Pixel Shader Version: 2.0
I've tried every suggested fix I've found so far including running in compatability, adjusting resolution, and reinstalling EverQuest.
I'm running on Windows XP, 1680x1050 desktop resolution.
Based on past experiences, I believe this is likely a resolution issue but I could be totally wrong. I did have to make some game display adjustments the first time I ran EQ before the reformat but I didn't run into the problem the same way I have now.
Any suggestions? Anything totally obvious that I'm forgetting? Please let me know if you need any more information. Thank you for any help you can provide.