Forkedman
12-12-2010, 07:36 PM
I've read through the forums but can't seem to find a fix for the problem I'm having. I can connect to the login server without any issues, I can see the server list but when I select one and try and enter it, I get booted back to the login screen.
Below is the DBG produced when I try and login:
2010-12-13 10:34:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-13 10:34:06 Timezone: UTC+10h00m
2010-12-13 10:34:06 Loading graphics DLL.
2010-12-13 10:34:06 Parsing INI file .\eqclient.ini
2010-12-13 10:34:07 INI file .\eqclient.ini loaded.
2010-12-13 10:34:08 Initializing timers.
2010-12-13 10:34:11 Psh (4312).
2010-12-13 10:34:11
2010-12-13 10:34:11 Checking critical files.
2010-12-13 10:34:11 Initializing WinSock.
2010-12-13 10:34:11 Enumerating 3D devices.
2010-12-13 10:34:11 Found adapter #0 - NVIDIA GeForce GTX 285 (8.17.12.6099)
2010-12-13 10:34:11 Adapter #0 - NVIDIA GeForce GTX 285 :
2010-12-13 10:34:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-13 10:34:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-13 10:34:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-13 10:34:11 Initializing keypress handler.
2010-12-13 10:34:11 Parsing INI file .\defaults.ini
2010-12-13 10:34:11 INI file .\defaults.ini loaded.
2010-12-13 10:34:11 Loading keyboard tables.
2010-12-13 10:34:11 Creating window.
2010-12-13 10:34:11 Checking display driver version.
2010-12-13 10:34:12 Activating window.
2010-12-13 10:34:12 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:12 Ratio is 1.60
2010-12-13 10:34:12 Resolution was capped at 1280 x 720
2010-12-13 10:34:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:12 Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:13 CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:13 CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:13 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:13 CRender::InitDevice: HardwareTnL Enabled.
2010-12-13 10:34:13 Using hardware vertex shaders.
2010-12-13 10:34:13 Initializing render system.
2010-12-13 10:34:13 Trilinear Mipmapping available.
2010-12-13 10:34:13 Vertex Shader Version: 3.0
2010-12-13 10:34:14 Pixel Shader Version: 3.0
2010-12-13 10:34:14 Initializing engine internals.
2010-12-13 10:34:14 CRender::InitDevice completed successfully.
2010-12-13 10:34:14 Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:14 INI file ./eqlsUIConfig.ini loaded.
2010-12-13 10:34:19 Trilinear Mipmapping available.
2010-12-13 10:34:19 Vertex Shader Version: 3.0
2010-12-13 10:34:19 Pixel Shader Version: 3.0
2010-12-13 10:34:24 Trilinear Mipmapping available.
2010-12-13 10:34:24 Vertex Shader Version: 3.0
2010-12-13 10:34:24 Pixel Shader Version: 3.0
2010-12-13 10:34:36 Server selected 67.23.190.75 (6760785).
2010-12-13 10:34:36 Initializing DirectInput.
2010-12-13 10:34:36 Initializing Keyboard.
2010-12-13 10:34:36 Initializing Mouse.
2010-12-13 10:34:36 Creating font list.
2010-12-13 10:34:36 Creating game object.
2010-12-13 10:34:37 Deleting obsolete files.
2010-12-13 10:34:37 Loading string tables.
2010-12-13 10:34:37 Initializing client variables.
2010-12-13 10:34:37 Loading spell effects.
2010-12-13 10:34:37 Initializing display structures.
2010-12-13 10:34:37 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-12-13 10:34:37 Voice Manager loaded 12 macros from VoiceData.txt.
2010-12-13 10:34:37 Networking: using port [49382].
2010-12-13 10:34:37 Networking: Connection Established [1]
2010-12-13 10:34:37 WorldAuthenticate: Initiating Login.
2010-12-13 10:34:38 Networking: Connection Closed [0] with 0 pending bytes.
2010-12-13 10:34:38 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-12-13 10:34:38 *** WorldAuthenticate. Checkpoint 3.
2010-12-13 10:34:38 Cleanup 4
2010-12-13 10:34:38
2010-12-13 10:34:39 Cleanup 5
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 6
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 7
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 8
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 9
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 10
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 11
2010-12-13 10:34:39
2010-12-13 10:34:39 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:39 Ratio is 1.60
2010-12-13 10:34:39 Resolution was capped at 1280 x 720
2010-12-13 10:34:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:39 Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:39 CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:39 CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:39 CRender::InitDevice: HardwareTnL Enabled.
2010-12-13 10:34:39 Using hardware vertex shaders.
2010-12-13 10:34:40 Initializing render system.
2010-12-13 10:34:40 Trilinear Mipmapping available.
2010-12-13 10:34:40 Vertex Shader Version: 3.0
2010-12-13 10:34:40 Pixel Shader Version: 3.0
2010-12-13 10:34:40 Initializing engine internals.
2010-12-13 10:34:40 CRender::InitDevice completed successfully.
2010-12-13 10:34:40 Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:40 INI file ./eqlsUIConfig.ini loaded.
Duel core fix is applied, Ports are unblocked, it's a home network. I've tried DMZ, no firewalls, firewall exceptions, a pile of different servers. I'm probably missing something obvious so any help would be much appreciated.
Below is the DBG produced when I try and login:
2010-12-13 10:34:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-13 10:34:06 Timezone: UTC+10h00m
2010-12-13 10:34:06 Loading graphics DLL.
2010-12-13 10:34:06 Parsing INI file .\eqclient.ini
2010-12-13 10:34:07 INI file .\eqclient.ini loaded.
2010-12-13 10:34:08 Initializing timers.
2010-12-13 10:34:11 Psh (4312).
2010-12-13 10:34:11
2010-12-13 10:34:11 Checking critical files.
2010-12-13 10:34:11 Initializing WinSock.
2010-12-13 10:34:11 Enumerating 3D devices.
2010-12-13 10:34:11 Found adapter #0 - NVIDIA GeForce GTX 285 (8.17.12.6099)
2010-12-13 10:34:11 Adapter #0 - NVIDIA GeForce GTX 285 :
2010-12-13 10:34:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-13 10:34:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-13 10:34:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-13 10:34:11 Initializing keypress handler.
2010-12-13 10:34:11 Parsing INI file .\defaults.ini
2010-12-13 10:34:11 INI file .\defaults.ini loaded.
2010-12-13 10:34:11 Loading keyboard tables.
2010-12-13 10:34:11 Creating window.
2010-12-13 10:34:11 Checking display driver version.
2010-12-13 10:34:12 Activating window.
2010-12-13 10:34:12 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:12 Ratio is 1.60
2010-12-13 10:34:12 Resolution was capped at 1280 x 720
2010-12-13 10:34:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:12 Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:13 CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:13 CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:13 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:13 CRender::InitDevice: HardwareTnL Enabled.
2010-12-13 10:34:13 Using hardware vertex shaders.
2010-12-13 10:34:13 Initializing render system.
2010-12-13 10:34:13 Trilinear Mipmapping available.
2010-12-13 10:34:13 Vertex Shader Version: 3.0
2010-12-13 10:34:14 Pixel Shader Version: 3.0
2010-12-13 10:34:14 Initializing engine internals.
2010-12-13 10:34:14 CRender::InitDevice completed successfully.
2010-12-13 10:34:14 Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:14 INI file ./eqlsUIConfig.ini loaded.
2010-12-13 10:34:19 Trilinear Mipmapping available.
2010-12-13 10:34:19 Vertex Shader Version: 3.0
2010-12-13 10:34:19 Pixel Shader Version: 3.0
2010-12-13 10:34:24 Trilinear Mipmapping available.
2010-12-13 10:34:24 Vertex Shader Version: 3.0
2010-12-13 10:34:24 Pixel Shader Version: 3.0
2010-12-13 10:34:36 Server selected 67.23.190.75 (6760785).
2010-12-13 10:34:36 Initializing DirectInput.
2010-12-13 10:34:36 Initializing Keyboard.
2010-12-13 10:34:36 Initializing Mouse.
2010-12-13 10:34:36 Creating font list.
2010-12-13 10:34:36 Creating game object.
2010-12-13 10:34:37 Deleting obsolete files.
2010-12-13 10:34:37 Loading string tables.
2010-12-13 10:34:37 Initializing client variables.
2010-12-13 10:34:37 Loading spell effects.
2010-12-13 10:34:37 Initializing display structures.
2010-12-13 10:34:37 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-12-13 10:34:37 Voice Manager loaded 12 macros from VoiceData.txt.
2010-12-13 10:34:37 Networking: using port [49382].
2010-12-13 10:34:37 Networking: Connection Established [1]
2010-12-13 10:34:37 WorldAuthenticate: Initiating Login.
2010-12-13 10:34:38 Networking: Connection Closed [0] with 0 pending bytes.
2010-12-13 10:34:38 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-12-13 10:34:38 *** WorldAuthenticate. Checkpoint 3.
2010-12-13 10:34:38 Cleanup 4
2010-12-13 10:34:38
2010-12-13 10:34:39 Cleanup 5
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 6
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 7
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 8
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 9
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 10
2010-12-13 10:34:39
2010-12-13 10:34:39 Cleanup 11
2010-12-13 10:34:39
2010-12-13 10:34:39 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:39 Ratio is 1.60
2010-12-13 10:34:39 Resolution was capped at 1280 x 720
2010-12-13 10:34:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:39 Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:39 CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:39 CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:39 CRender::InitDevice: HardwareTnL Enabled.
2010-12-13 10:34:39 Using hardware vertex shaders.
2010-12-13 10:34:40 Initializing render system.
2010-12-13 10:34:40 Trilinear Mipmapping available.
2010-12-13 10:34:40 Vertex Shader Version: 3.0
2010-12-13 10:34:40 Pixel Shader Version: 3.0
2010-12-13 10:34:40 Initializing engine internals.
2010-12-13 10:34:40 CRender::InitDevice completed successfully.
2010-12-13 10:34:40 Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:40 INI file ./eqlsUIConfig.ini loaded.
Duel core fix is applied, Ports are unblocked, it's a home network. I've tried DMZ, no firewalls, firewall exceptions, a pile of different servers. I'm probably missing something obvious so any help would be much appreciated.