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Diikiey
01-21-2011, 02:45 PM
Ok, trying to set up a local server, I source the latest files and compiled this morning, edited all my ip addresses, etc

the issue is the client disconnect not active in process, I can get to the server, log in, create characters, but when I attempt to enter a zone, I get kicked to login and get that error

I did notcie when I log in to the eqemulator.net my EQ says 25 of 25 expansions, but my local server says 29 of 29 expansions, could this be an issue with version comapitibilty? If so how do I remedy the server to be the same version as the eqemulation servers?

is there such a monster as the eqvercheck around still?

restless anticipation.....

lerxst2112
01-21-2011, 03:01 PM
I'm going to guess if you look in your server logs it will tell you what the problem is. Perhaps you missed some SQL updates to your database?

Diikiey
01-21-2011, 03:10 PM
I originally had DB1751 and have added all the required and option SQL updates through 1823 (as of this morning), I will double check

But my database should be up to date

I get no errors in my logs except for the client disconnected (not active in process) and:

[01.21. - 11:36:19] Client 'Creeper' was destroyed before reaching the connected state:
[01.21. - 11:36:19] Client sent initial zone packet, but we never got their player info from the database.

lerxst2112
01-21-2011, 03:23 PM
This is from 1711, which you may not think you need if you started with a database newer than that, but it's been a very common problem for people.

I don't remember which actual log would show the error, but it's best to delete them all, try and log in, and then examine all the files generated to be sure.

ALTER TABLE `account` ADD `time_creation` INT UNSIGNED DEFAULT '0' NOT NULL AFTER `suspendeduntil`;
UPDATE `account` SET `time_creation` = UNIX_TIMESTAMP() WHERE `time_creation` = 0;

Diikiey
01-21-2011, 03:49 PM
That got it working! Who'd have thought! thanks again!