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View Full Version : New repack for those new to eqemu


Abraham
02-27-2011, 05:03 AM
Didnt see this posted anywhere else around here, thought it might be useful for those new to eqemu


The creator of the axclassic repack, leslamarch, has recently made a new PEQ repack, working the same way as the axclassic repack

it can be located here: http://hotfile.com/list/1479528/bcdf630

(PEQ_Repack_1871.exe)



With that you should be able to get a fully functional peq server up and running easily. No need to download mysql, perl, etc.. everything is included in a single install with an easy to use GUI that you use to launch the server


You still will have to download the quests and maps yourself and make sure you move all the plugins from the quest folder into the server plugins folder and you MIGHT also have to download and run all the normal required SQL updates, im not sure about this as I havent had time to run this new repack myself yet

To do the above, follow the normal stickied server setup guide in the forums

If anyone needs help doing any of the above let me know

Secrets
02-27-2011, 01:06 PM
Didnt see this posted anywhere else around here, thought it might be useful for those new to eqemu


The creator of the axclassic repack, leslamarch, has recently made a new PEQ repack, working the same way as the axclassic repack

it can be located here: *snip*

With that you should be able to get a fully functional peq server up and running easily. No need to download mysql, perl, etc.. everything is included in a single install with an easy to use GUI that you use to launch the server


You still will have to download the quests and maps yourself and make sure you move all the plugins from the quest folder into the server plugins folder and you MIGHT also have to download and run all the normal required SQL updates, im not sure about this as I havent had time to run this new repack myself yet

To do the above, follow the normal stickied server setup guide in the forums

If anyone needs help doing any of the above let me know

If this is the same repack that has the playercount hack in it, I advise not using it unless you want to be banned from the eqemu loginserver.

Use it at your own risk, you know the consequences. If you want to use this repack still I advise you use your own loginserver for it. Leaving link here this time, if it still has the playercount hack in it i'm removing it. I don't run random .exe's, and neither should you frankly, so i'll test it in a VM when I have time.

Huppy
02-27-2011, 01:20 PM
Welcome to the forums Abraham :) I see you just joined today and already
you seem like such a knowledgeable and helpful person.

pfyon
02-27-2011, 01:22 PM
Well, since EQEmu is licensed under the GNU GPL v2, as per


3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:

a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)


you could always request the source code for the repack.

Caryatis
02-27-2011, 01:52 PM
You can do whatever you want with the source however that doesnt mean you are entitled to use the public login server(which is what secrets was referring to).

Fulcrum
02-27-2011, 03:05 PM
Welcome to the Boards, Abe. Glad to have ya along.

If this is the same repack that has the playercount hack in it, I advise not using it unless you want to be banned from the eqemu loginserver.


Now, I haven't used a repack lately so I have no evidence pointing in either direction...
perhaps I'm just a little dense, but is there proof positive that there's a hack involved
in these latest Leslamarchs repacks?

I mean, has there been any verification as to this... like finding the pre-packaged
hack in the program?

Using the data allowed me as well as a hefty helping of 'Occam's Razor', I've boiled
the problem down to the two most rational solutions, and one seems more rational than
the other.

1) A well-known person in the Emu community places a hack in program he/she
knows will go out to many people who will use the public servers, knowing it's got a
hack installed in it (And likely be traced back to his repack, 'tarnishing' his/her name?)

Or

2) A faceless somebody got caught using a hack and, to save their own bacon,
claimed it came from a publicly available, (and verifiable), repack.


This post isn't meant to start an argument or point fingers... I'm just voicing some
concern over what observations I've made and what little common sense I have
left to me in my old age. -and I've never been keen on 'Guilty until proven innocent'
sorta scenarios. ;)

pfyon
02-27-2011, 03:54 PM
You can do whatever you want with the source however that doesnt mean you are entitled to use the public login server(which is what secrets was referring to).

What I meant is, anyone is free to request the source of the repack and see if there exists a 'mod' to the login server code.

Dragonlord3344
02-27-2011, 06:14 PM
Awesome, i've been lookin for this exact thing for offline and lan play, but i was wondering if you would beable to play it outside of lan without gettin banned..... but i prolly wont do it anyway thanks!

trevius
02-28-2011, 12:50 AM
2) A faceless somebody got caught using a hack and, to save their own bacon, claimed it came from a publicly available, (and verifiable), repack.

I agree with this statement, Fulcrum. AX and/or Leslamarch should never have been accused of something without the reported hack being 100% confirmed first instead of taking it from hearsay. Even if one or more people reported it, I still wouldn't believe it until someone I trust had actually verified it. There is just absolutely no reason for them to add such a hack into a repack. The only reason to add a hack like that would be for an admin to false advertise their own server as having more players than it actually does.

Both of AX and Leslamarch deserve to be shown at least that much respect. They have both been around a long time and have each contributed back to the community for years. I surely don't agree with AX's childish response to the accusation, but the accusation shouldn't have been made in the first place without hard evidence, IMO.

Huppy
02-28-2011, 01:25 AM
My previous post was more sarcasm than anything. Just a coincidence a
brand new member, with his first post, (an ad), but I personally think its too
much of a disadvantage using precompiles anyways, since you don't get the
updates as much.

Abraham
02-28-2011, 01:49 AM
The only reason I posted this is to help people like myself who only recently began running a private eqemulator server. Ive been using eqemulator for a few months now and when I first tried to find what I needed to get started, every guide in these forums were extremely out of date and incompatible. Its much better now, but I wish I had something like this at the time, which is why I decided to post it here as a courtesy.

seratt
02-28-2011, 03:54 PM
If anyone uses this repack, please reply with any results/observations.

I'm trying to get my first eqemu server running, for private uses, and am having some mysql problems. I feel something like this would help me get my foot in the door.

edit: wow. been here 3 years and this is my first post. lol

trevius
03-01-2011, 03:26 AM
Join Date: Jan 2007

It is 2011, so you've been here for 4 years :P

seratt
03-01-2011, 10:12 AM
Join Date: Jan 2007

It is 2011, so you've been here for 4 years :P

You know, I do believe you may be right. :)

Fulcrum
03-01-2011, 12:13 PM
edit: wow. been here 3 years and this is my first post. lol


Lurker! Lurk-er!
Welcome into the limelight. ;)

Dragonlord3344
03-02-2011, 05:52 AM
I actually enjoy this repack very much, i like the editable spells in the peq repack! makes it easy for me to make a completly custom server, spells, items and aas!

wolfwalkereci
03-03-2011, 07:26 AM
It would be nice if the EMU project moved back from the "Guilty with no chance of being innocent because the staff said so" mentality.
Its not that much to ask for some proof that something is wrong, even if the best you can do is articulate in a thread what you believe to be the issue and what you have discussed with others.
That gives the general public insight into what ever the issue might be.

In this case it would be the repack and how Secrets believed it to contain a butchered piece of code to trick the login server to show a higher player count.

No need to go off half cocked and present the image that has been. Being a forum Guide doesn't excuse those actions. I would expect to see a better representation on these boards as these are the main EMU boards and people do read them.

As per the re-packs, its nice that someone would put them out there but while I download and save everything just to keep backups, I highly doubt I would want to trust them. Safer to preview the .cpp files and compile everything yourself.

Huppy
03-03-2011, 03:44 PM
In this case it would be the repack.

I can honestly say, I don't know much about this "repack", as I compile my
own, but is this repack something that is indeed "pre-compiled" from source ?
I also don't know much about this "altered code" that is in question here, but
does that particular "code" have to be altered before it's compiled and THEN
put the binaries in to the repack ?
Or is this a case where "someone else" downloads the repack, and then alters
something else, other than the source code AFTER they download it ?
Because if this so-called "alteration" has to be done in the source code before
it is compiled, but the the repack comes already compiled ????
I'm just trying to understand this a little more.
I just thought if someone had to alter the source code for this "hack" to
happen, wouldn't they just download the source from svn and go from there ?

But obviously, I assume that if someone downloaded the repack and after being
caught with this alteration, that the repack was also downloaded, by the admin(s)
and tested, when they were first made of aware of the little hack.

thiefzer0
03-23-2011, 05:54 AM
Hi everyone! This looks very interesting. I had just downloaded all of the other software (except visual C++, I prefer dev C++ but thats just me), when I saw this. Am contemplating throwing up a small public pvp server with classic style rules. Thought it would be a fun challenge to attempt to go in and re-create EQ as I remember it, IE nothing past Luclin. Will give this repack a try; less time playing with setups is more time to play with configs :)) Thanks again.

Before I run this, has anyone else run it to verify it's safe btw? I read the posts above and I see no damning evidence...
Also, what kind of hardware requirements are necessary to host a ... say 50 man server with this? Any help is welcome, thanks :)

~thief

Fulcrum
03-23-2011, 12:30 PM
I'm running a similar setup right now...

I don't have it running on a machine with any important information, (bleached the machine, fresh XP install), but by every check I can think of it checks out pretty well... the machine it's on is a 7 year old retired business laptop on a shared wireless LAN. (850mhz-ish cpu, 2g ram, 60g HD.)

Now, I haven't 'pressure-tested' it with outside collections, yet, but I've had 12 static and 12 dynamic zones running all at once and notice no lag worse than the 'ol EQ servers had on rare occasion... even with a full group of characters and pets chewing up spawns in places like Befallen, Upper Guk, Blackburrow and the like.

.... and it might not even be 'lag' but all weapon and spell recharges lining up for a quarter-second of combat silence.

Suru
04-19-2011, 05:01 PM
I got this to run fairly easy, grabbed peq database and maps/quests. edited the config files. It booted right up. It also appears to accurately be displaying the active character count to the login server.

I could never get the source to compile on my machine, too many issues with the source using out dated pearl libraries and having other issues with modern compilers. I'm sure if I had the exact version of everything in the guides it might compile. Tried pearl 510 and 512, set all the C++ directories, but the modules keep kicking out fatals. So this was a godsend, literally got this running in less then five minutes with no headaches.

hope they release another repack if they ever get around to fixxing more aas etc.

sorvani
04-19-2011, 11:13 PM
I could never get the source to compile on my machine, too many issues with the source using out dated pearl libraries and having other issues with modern compilers. I'm sure if I had the exact version of everything in the guides it might compile. Tried pearl 510 and 512, set all the C++ directories, but the modules keep kicking out fatals.

Followed the process in the updated guide and it all worked fine. Nothing is outdated. Latest version? No, but that isn't something unique to EQEmulator.

Suru
04-21-2011, 12:58 PM
Followed the process in the updated guide and it all worked fine. Nothing is outdated. Latest version? No, but that isn't something unique to EQEmulator.


I already had perl, mysql, and visual studio on my machine. The reason mine won't compile i'm sure has to do with the guide using OLD versions of those applications. I use them for things other then eq emu, so I can't downgrade them. With up to date perl, mysql, and visual studio(all 64 bit versions) the source code does not compile. The compiler hangs with an issue with how the code interacts with perl. It also seems to have a problem using defines that conflict with stock libraries, and I'm not sure if the good old find and replace will be enough to fix that without delving deeper into the code.

This repack saves me the headache of scouring through the code to make it compile. I was going to just run a virtual machine using the old things to compile it, but this saved me the trouble.


It would be nice if someone could do this for the peq database as well, as half the updates fail without altering their scripts. I'm confused why they wouldn't just make full releases at every update.

The point is
It seems like getting eqemu to work is more of a headache then it needs to be. There is a lot of little screwball issues. I've never seen an official binary either. Its not like its a large file, I have to question why there are not any.

Caryatis
04-21-2011, 04:03 PM
The reason mine won't compile i'm sure has to do with the guide using OLD versions of those applications

People who can't read, usually think everything is too hard or poorly put together.

The very first line of the guide for compiling the source is:

If you are compiling using a 64 bit system:
Make sure to install and compile using the 32 bit (x86) version of MySQL Community Server 5.1.xx and the 32 bit (x86) version of ActivePerl

In fact it also works with the latest MySQL and I swear Ive done 5.12 perl when I wasnt thinking.

Suru
04-21-2011, 04:32 PM
People who can't read, usually think everything is too hard or poorly put together.

The very first line of the guide for compiling the source is:



In fact it also works with the latest MySQL and I swear Ive done 5.12 perl when I wasnt thinking.

Again that doesn't help me because I have to have the 64 bit versions.

The pre-compiled repack binary works fine with latest 64 bit sql. As I said its most likely an issue with 64 bit Perl. The compile errors point to perl. Yes I did a find a replace for references to 510 and changed them to 512. That wasn't enough.

Now if you weren't just being a jerk, you would realize I said I knew my versions are probably the culprit for it not compiling.(I guess it is you who can not read) The main issue here is I'm saying I don't know why there isn't an official windows binary for eqemu. The setup process is so janky because the code is so finnicky. Why should I need to compile it in the first place? Why is there no public binary?

Also the guide is out of date because C++ directories changed their functionality in the newer visual studio. I actually already knew that, so knew where it was now located. (why would anyone still be using 2008?).

Referring to the January 11 guide.

Anyways I also said I knew how to fix it by running a virtual machine.
Seems like your just trying to either troll, or TL:DR'd my post out of lazyness.

lerxst2112
04-21-2011, 07:59 PM
Why should I need to compile it in the first place? Why is there no public binary?


There are binaries available if you choose to go that way. You didn't search hard enough.

http://code.google.com/p/projecteqemu/downloads/list


Also the guide is out of date because C++ directories changed their functionality in the newer visual studio. I actually already knew that, so knew where it was now located. (why would anyone still be using 2008?).


Because you can have 2008 and 2010 installed at the same time, and there really isn't any benefit to changing what works but there is definitely a cost.

You might be surprised to know that many of the games you might purchase and play today are being made with Visual Studio 2005 because it works and the effort/cost required to upgrade doesn't make any sense.

If you don't want to make the effort to get a server running using that guide that's fine, but don't assume that the guide is wrong because you didn't want to follow it correctly.

Suru
04-22-2011, 11:26 AM
There are binaries available if you choose to go that way. You didn't search hard enough.
http://code.google.com/p/projecteqemu/downloads/list
'

Your right, I didn't search harder then the forums here, peq and Google.
At least now people might find that easier by checking this thread.
Still mind boggling there is no mention of the binary anywhere in the guides or a link that I've seen.

lerxst2112
04-22-2011, 04:52 PM
'

Your right, I didn't search harder then the forums here, peq and Google.
At least now people might find that easier by checking this thread.
Still mind boggling there is no mention of the binary anywhere in the guides or a link that I've seen.

I don't see many guides that reference the pre-built binaries, most likely because it is easy to build yourself, and you need to do almost all of the steps anyway to get all the folders in order. The binary availability also assumes that someone will volunteer their time to build and upload them, where building your own can be done at any time.

As for how obvious the link is...
http://img543.imageshack.us/img543/866/linktobinaries.png

pepsiphreak79
12-07-2011, 04:07 AM
Since this is all open source its my contribution back.
I got a 2068 unmodified from what is the official releases bots repack built for all to have
Up and running in a couple clicks after you place your maps in


Moving post

http://www.eqemulator.org/forums/showthread.php?t=34574

Secrets
12-07-2011, 04:39 AM
Since this is all open source its my contribution back.
I got a 2068 unmodified from what is the official releases bots repack built for all to have
Up and running in a couple clicks after you place your maps in


Moving post

http://www.eqemulator.org/forums/showthread.php?t=34574

One post is enough. I advise people to compile from source themselves unless you want a potential trojan. The only official repack is the one on google code.