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Warweasel
03-18-2011, 06:52 AM
Ok, so i am a longtime, old-school Eqer. Pre-Kunark (hell, was a day 1 player). Stopped about 4 years ago.. though have been back and forth in the emu's a bit. Cant keep away, other games out there bore me to death.

Have an empty dedicated server that is just sitting there in its center, not being used. Such a waste.

As Such.. made a new account here and...
decided its time to put it to use and get back to the only mmorpg i have ever lived.

My question to you all is.. given the amount of servers out there.. what you YOU, those in the community looking for a home to emu on.. want in a server?

Please after any comments.. put in your answers to the following questions.

1. PvP? PvE? Mix? (explain if mix)
2. All available expansions? Progression? Old school?
3. Custom content, or EqLive standard?
3. Exp rates?
4. Lvl 1 grind? Insta level?
5. Equipment/spell vendors? ect?
6. Bots?
7. Macroquest allowed? (admit to being a big mq2er myself).
8. Leave me alone to play server? or gm hosted events/fun suprises?

Going to put one up in the next few days. So any imput would be greatly appreciated.

Feel free to post your opinions, or PM me if interested in playing and/or helping.

Irreverent
03-18-2011, 08:30 AM
Hate to say it, but there is pretty much every flavor of server available out there. Since this is your first post you may have not known that yet.

But, the broader the community grows, the looser the community gets. If you truely love EQ and want to help, it would be better served to find the server out there that is close/exact of what you want and assist(and become) staff there. Having 2 people deal with a server is better than 2 servers with only 1 each. Running a server is a lot more effort than you expect(and I will admit, still shocks me today because it only gets more and more).

So while its fun to run your own server and your purpose is just for you, then do it and make a private log in. But if you truely want to progress the community, find somewhere to conrtibute and collaboratively work towards making a tight server, EMU code fixes, DB updates, Quest creation, etc...

Warweasel
03-18-2011, 08:47 AM
Everything you say is true, no debate there.

I have played off/on on eqemu for several years. (mostly peq and was an active in Db work there). Just created a new account name because, well.. because i wanted to.

Yes i admit there is pretty much any/all out there. After how long the emu has been available, bound to happen.

This has always been something i have wanted to do, so am going to give it a go and give it my best. I... "looks around to make sure wife is not up yet and lurking"... like to be in charge.. heh.

So i figure... if am going to do it.. will get as much input as i can.

ChaosSlayerZ
03-18-2011, 11:58 AM
problem with half of the servers out there, that they install PEQ DB, add a few items here and there, turn up Xp rates, and let it go.

I mean I have seen every god dem zone a zillion times, I have killed all the mobs, I have done every quest, I have camped every item there is, I have played every class.

give me something NEW...



PS One day i will get to releasing my own server... Hopefully... Then i will show you what NEW means :cool:

whirll
03-18-2011, 12:19 PM
New Panties? :D

ChaosSlayerZ
03-18-2011, 12:28 PM
I have nice petchwerk pants, thank you very much =P

But to give few details, my preferred server would have:

-both:solo (trash mobs) and group (named) content
-NO BOXING/BOTs
-Contested raids (rather than instanced), but plenty of targets to go around, but with long respawn time (3 days sounds good)
-NOT a P99!!! =P
-Good per tier itemization (each 10 levels, with gear being atuneable, and with lev reqs, so twinking is NOT possible)
-slow enough leveling up (as slow as P99 is good, but trash mobs MUST BE solo-able by all classes)
-decent after combat recovery rate (not instant, but no sitting 15 min on your ass medding neither - EQ2 pace is good)

Warweasel
03-18-2011, 01:43 PM
I have nice petchwerk pants, thank you very much =P

But to give few details, my preferred server would have:

-both:solo (trash mobs) and group (named) content
-NO BOXING/BOTs
-Contested raids (rather than instanced), but plenty of targets to go around, but with long respawn time (3 days sounds good)
-NOT a P99!!! =P
-Good per tier itemization (each 10 levels, with gear being atuneable, and with lev reqs, so twinking is NOT possible)
-slow enough leveling up (as slow as P99 is good, but trash mobs MUST BE solo-able by all classes)
-decent after combat recovery rate (not instant, but no sitting 15 min on your ass medding neither - EQ2 pace is good)

hehe.. so basically... you don't want everquest :smile:

ChaosSlayerZ
03-18-2011, 02:06 PM
I want NEW EverQuest =P

Emulator is a tool of creation - so.. CREATE NEW WORLD ;)

Warweasel
03-18-2011, 03:08 PM
I want NEW EverQuest =P

Emulator is a tool of creation - so.. CREATE NEW WORLD ;)

Ok. Already got the excel docs open as i plan it out.

(in the meantime i am just going to put up a simple server to get used to the admin side and test out my equipment)

liquest
03-19-2011, 08:06 PM
if you need any help i been doing some scritpting and world building around nothing to fancy but i can get some stuff down if you need anything

Funkey Monkey
03-20-2011, 07:50 PM
Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself :D

Thaliko
03-21-2011, 12:25 AM
my ideal Emu server
1. PvE
2. everything up through pop at least to start then continue to add content as needed
3. live standard or custom does not really matter as long as it stays relatively balanced and gear increase rates are not obscene like some custom servers
3. slightly increased xp rates maybe 25% possibly flatten out some of the hell levels. throw in some hot zones to help leveling a bit pre lvl 60
4. Grind from lvl 1
5. live standard equipment and spell sales
6. Limited accounts, say 2 maybe 3 max accounts per ip. force people to actually group to kill named and raid mobs, instead of 3 guys running 18 man raid forces and 6-12 boxers perma camping named
7. no macro quest, servers that already allow it claim to limit it, but alot of people still use exploits and most GM's don't really care that they do.
8. gm events are always fun.

If there is a server like this I have not found it yet. The reason I would like a setup like this mainly I don not really like boxing though i will 2 box if needed. P99 is a great server but I'm not 100% on board with classic trilogy only and no further. Lastly I love to raid, I have played on several other servers and had max level toons with at least several hundred aa's. When I have tried to get involved in raiding the question is how many toons do I have. It seems unless you are running at least 4 sometimes 6 with a tank and cleric(s) you are considered useless to any raid guilds on any of the servers I have played on other then p99.

ChaosSlayerZ
03-21-2011, 02:06 AM
Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself :D

down with big stats - they make balancing a nightmare, and makes stats upgrading worthless - whats a point of having all your stats in 300+ range by level 30? Just to keep adding insane amount of hp and mana to each next set of items, cause stats are already maxed out?

the smart stat allocation should be like +5 stat /10hp/mana per each 10 levels.

So a level 10 item has : 5 to some stats (or a combo of stats that add up to no more than 5), +10 hp, +10 mana

and scales up to:

level 50 items has: +25 to some stats (or a combo of stats that add up to no more than 25), +50 hp, +50 mana

scale weapons in similar way - start with 4/20 weapon at level 1 a ratio base, and scale it like +2 dmg per 10 levels, so at lev 50, it goes up to 14/20

do give weapons decent procs, but keep proc ratio low - 3%-5% no more
Dmg proc shoudl scale from 10-15 dmg at level 10 to 100-150 at 50


to lower the difficulty, lower mob DPS by half, but keep the hps (lowering hps, would result in DoTs becoming pointless)

trevius
03-21-2011, 03:24 AM
Starting your own server is definitely a great way to learn how to do it all. But to reiterate what has already been said, there already are many types of servers out there so it will not be easy to make a new successful project that can hold a population for an extended amount of time.

You can make progression really fast and easy, and may attract a good number of players for a short while, but it is hard to retain players that way, as they crank through the easy content and then get bored quickly and leave.

You could make progression really slow, but to do that right without making it boring, you would need lots of content to break up the slow grind/etc. It is difficult to find the perfect mix and to really do it right would take a long time in development before even opening the server at all.

If you really plan to be in this for the long run, and plan to devote endless hours to the project spanning over a year or more, then I suggest making a good roughed out plan before-hand.

If I had to redo my server again from the start, one thing I would do is focus on what ChaosSlayer said and make sure loot is balanced through the entire leveling process and end-game. You don't want players maxing their stats by level 30. I wouldn't even want them to have maxed out stats by 70 (or whatever max level is set to). Maxed stats should be something to strive for through the end-game content, otherwise you are left mostly just being able to increase HP/Mana/End for each following tier. The more types of rewards you can give, the more variety you can give and the easier it is to make meaningful upgrades for later content.

To review some of the existing types of servers:

1. Classic - P99 has this completely covered and it would take years of work to have any chance at competing in this field.
2. Live-Like - PEQ (and also EQTitan) have this covered, and the only way to make any progress in this category would be to continue to expand EQ-Live content in the emu faster than PEQ already does so. This would be quite a challenge since they have a great team already and have made more progress in this category by far than any other team has.
3. Solo Server - There are a couple of servers that fit this category, including Irreverent. I don't know much about this category, but this may be one of the easier categories to break into with a new server. Making a PEQ DB into a solo server could largely be done with a few simple queries to adjust NPC stats and such. Though, I am sure there is still a lot of tweaking required for this.
4. Solo with Bots - I am not sure offhand how many servers exist in this category (if any). This probably wouldn't be an overly challenging type of server to setup with the right queries and settings.
5. Custom - The custom server category has quite a range of server types. Each one is considerably different (though most have certain things in common). If you want to break into this category, you would need to have some innovative ideas to stand out from the rest, and then sync tons of time into it to catch up with the huge amount of content that exists on the current custom servers out there that have been around for years. The nice thing about this category is that the possibilities are endless. There is always room for multiple custom servers, it is just a question of if you can make a server that can compete with the existing ones. This category is probably the most work of all categories, depending on how custom you want to get. But, it is also the most rewarding IMO.
6. Custom with bots - There are a couple of servers in this category, such as THF. This category is very similar to custom without bots. I am not really sure of any major differences that exist between the 2 types.

Sorry, I don't have any solid recommendations on which direction to go. That really depends on you and how devoted you really are to this project idea and what your interests are.



Id like to see an sof/sod server..not one that has it enabled or using 1 or 2 zones but full progression/tasks/raids be it custom or live..That and big stats 100k+ hp..im a stats whore myself :D

If you like SoF/SoD zones, it will probably be a pretty long time before any other server catches up with Storm Haven as far as the number of high quality zones go in that content. We are up to 18 custom zones in SoF+ so far (4 from SoD) and have many more in the works. You can see the list in our custom zone leveling chart here:

http://stormhavenserver.com/mediawiki/index.php?title=Level_Chart

We plan to release the entire SoD expansion very close to how it is on Live. The rest of the SoF+ content will mostly be fully customized. Kayen is currently working on a new top-end raid zone, and using Solteris for it (looks awesome so far), and he is also working on the second tier of SoD zones which will probably release around the same time. I am currently working on the revamped version of Steamfont Mountains and doing something completely new and unique with it to be announced when it is closer to being completed.

Currently, you can level from 1 to 75 in SoF+ zones and even reach raid quality gear via the new SoD content.

We don't have insane stat gear, because the clients just aren't made for that really. Gear is really only relative to the difficulty of the content anyway, so there isn't really much difference from having 100k hps vs NPCs that hit for 30k or having 10k hps vs npcs that hit for 3k. The only difference is an extra 0 for visual appearance.

Funkey Monkey
03-22-2011, 12:56 AM
down with big stats - they make balancing a nightmare, and makes stats upgrading worthless - whats a point of having all your stats in 300+ range by level 30? Just to keep adding insane amount of hp and mana to each next set of items, cause stats are already maxed out?


Theres no point in that, unless you have custom code the sta,str etc does nothing really but hp/mana and weapon dmg does. Its easy to bump up mob hp and player hp/dmg and be 100% balanced. I played on a server that top player had little over 300k hp fully raid geard/aug and would do weap dmg around 70-90k, the end game raid mobs also hit like 50k+, same game just different numbers. But its a totally different rush taking a 50-70k quad over 3k or 5k hits as example.


If you like SoF/SoD zones, it will probably be a pretty long time before any other server catches up with Storm Haven as far as the number of high quality zones go in that content. We are up to 18 custom zones in SoF+ so far (4 from SoD) and have many more in the works. You can see the list in our custom zone leveling chart here:

I agree SH is a great server but Im not even really talking about 100% custom zones, just new stuff. A friend and I ran a server for a short period that had every SOD zone but i think the last like 2 end game zones fully populated with scripted raid events out the ying yang and took about a month to release. It was some of the most fun i had in EQ for the simple fact it wasnt the same old zones yet again on a new server.

Caryatis
03-22-2011, 01:18 AM
haha Funk, did you ever think you would be using kmra as an example like that! True though, too bad its such a shit hole now. And the banned thing...

ChaosSlayerZ
03-22-2011, 01:38 AM
Theres no point in that, unless you have custom code the sta,str etc does nothing really but hp/mana and weapon dmg does. Its easy to bump up mob hp and player hp/dmg and be 100% balanced. I played on a server that top player had little over 300k hp fully raid geard/aug and would do weap dmg around 70-90k, the end game raid mobs also hit like 50k+, same game just different numbers. But its a totally different rush taking a 50-70k quad over 3k or 5k hits as example.


very well, I tell you BIG SECRET - all those +12hps, and 6 dmg weapons - all those numbers are actually in BILLIONS. There just was no space to write 12,000,000,000, so we simply omitted the word "billion" at the end.

So that bracer in fact has +12 BILLIONS hp, and that weapon hits for 6 BILLION damage!!
And that mob just hit you for 76 BILLION Damage!

Wow! Now those are cool numbers, isn't it? :grin:

Funkey Monkey
03-22-2011, 03:23 AM
haha Funk, did you ever think you would be using kmra as an example like that! True though, too bad its such a shit hole now. And the banned thing...

Haha yeah i didnt even want to use the name..the stats were the only reason i stayed around so long.

Suru
04-19-2011, 05:44 PM
I want to see a PEQ sever, but redo all the pre-luclin dungeons and raids to be level 60+ dungeons, and redo the stats on their drops as well...


Actually I'll start work on this tonight. Need level 65 Skeletons quadding me for 800s in befallen.

rydent
01-18-2013, 04:11 PM
:casts raise dead spell:

What about a progression server with only a few tweaks?

1. Experience
2x/3x *whichever feels balanced but fast* exp to greatly reduce grind but still force leveling 'process'

2. Boxing
Allow mq2 boxing "though only if the gm's enforce/monitor prohibited activity. "/zone.. /afk exp-grind macros.. /ect"

3. Mobs and bosses
Slightly reduced mob/boss output to accommodate a smaller player base. *but no face roll mode.. that's what WoW is for. Overall dam output/hp of progression req bosses wouldn't really need to be adjusted IF suggestion #2 is in effect, a few people could make up a raid to take on that content.

4. Progression
I am mixed on if progression should be character flag based, or server based (alla live). Character based helps people who don't want to guild up.. but then can also really gimp them if the mobs aren't tuned to solo content. Server progression based gives the server community the sense of accomplishment.. but then could be easily made into a boring server if a group of boxers steamroll through content and open up everything.
Though, if keeping server at normal difficulty.. even a guild of mq2ers would take them awhile to gear up/ect to be able to say, finish velious progression content.

5. Gear
Increased drop rates (not insane, but who wants to sit around for 24 hours camping an item anymore when could have been exping and outgrown the item already. Say.. 2x/3x the Live-like drop rate... and increased spawn timers on the mobs/Ph's. A very basic starter gear set of items. Perhaps say, crafted set from Karana quests?
Give players a boost to start so not getting killed by rats, but not enough to feel safe, ever.
ALSO.. I'd consider making all items (other than quest rewards) tradable. Feel that helps a smaller community.

6. Crafting
I have always felt that crafting is one of, if not the most, important thing in EQ. (GM crafter across the board on live for many years). This should be given a boost to help promote crafters AND a player community. So, increased skill-up rate.. but not auto success. *nothing worse than spending a few hours farming mats for say, 50 combines, then not getting a single skill-up*.
I'd also consider putting in a few npc merchants with TS materials. Not high end/rare mats.. but grinding materials to help give starting crafters a boost into their professions.

7. Corpses
Ideally, I'd say keep it old school.. drop items on death. Though, even I admit that was a pain at worst, an annoyance at the least. I'd be ok with keeping items on death. I'd even be ok with no exp loss on death. Though I wouldn't want people to be running around fearless.. so I'd like to see something in place.. a lesser version of the two things.. or perhaps a death debuff.. dunno.

8. Custom Content
Never been much of a fan of all these customized everquest servers I have seen. I admit some are brilliantly done, don't get me wrong.. but we mostly come here for the nostalgia, right? At least that's my 2 cents. A little bit of custom content as needed would be fine.. (to help the server stability, or progression, or the small community.. whatever).

9. Premium accounts / donations
I have donated to many emu servers over the years.. I understand that they are paying for hosting, ect.. and I don't mind helping out. Though I have gotten a real sour taste in my mouth over the years because of all the Wow private servers that are clearly P2W servers. Wouldn't want to see a server like that. *and remove the point of progression, right?*
Though to reward people who donate, sure, of course.. that's a fair thing. Exp potions/buffs.. an item of choice *ONLY from current unlocked expansion*.. I could live with that.

10. really can't think of a 10th suggestion.. sure I'll think of something later and edit it in.

But that's just my thoughts. Chew and spit out.

Agachak
02-08-2013, 08:24 AM
I played from 3.5 Beta till Luclin, took some years off then found the wonders of Eqemu. Ive played on pretty much every server available, sometimes till end game and sometimes for only an hour. I've yet to find that "sweetspot" that fills the void within me. So what do I want?

Well I think one of the biggest problems for me is server population. Ive found some great places to play, but the servers are dead, and two or three sixboxers that dont speak English dont count ;-) I really miss that social interaction aspect of the game. Sure there are tons of servers with a healthy population, and great people to boot, but the server styles just never seems to grab me.

Alot of the higher pop server have some great content, but its all end game oriented. Thats awesome, but I dont box. I play one character with a bot, when available, and to alot of these places that dosnt cut it. If you dont have a six man raid box going, your pretty much useless to them.

So now i find myself bouncing from server to server. Playing what solo, low level content I can, get board because noone else plays there, or not on my time, and leave to find something else to keep my A.D.D. happy

"Ok, so population, thats one thing. Why not just stick it out?" I'm glad you asked.

Content. It seems like no matter where I go, the servers have this insane XP rate, where im out leveling what custom quests and drops are available befoire ive even had a chance to enjoy them. Pushing me back into that feeling of "if your not raidng for T8 gear or whatever then this isnt the place for you." Personally I love the low end crawl and discovery that comes with making a new character. The joys of getting that new +1 Sword and spending time bashing Orc (or Gnome:-D ) heads in.

Ok then.

1) Unique custom content and drops. Quests, loot, etc.. Lots. Sure old school gear is cool, but weve all been there done that. And camping Guk for an SSoY for two days..no thanks, tired of it.

2) Xp rate of like 1.5-2x I mean lets face it. Were here to enjoy ourselves, but I dont have the time of 10+ years ago, So a little kick is Ok. Just dont level me to 50 in an hour

3) Boxing and MQ. Heres a tough one. MQ - No. To easily abused. Having the Map function showing where the named mobs are was really awesome when i fist tried it, but the many other options of the proggie make it a game breaker. I'd rather not even have it as an option. And Boxing..well maybe a limit of one xtra IP so you can at least get a healer going if you tank etc. Bots are ok I suppose but from what ive experianced and caster type is Horrible at mana conservation. Yea, I know there kinda supposed to be that way I guess. Just kills me, pun intended, when my healer is spamming me the minute I take one hit, then goes OOM when I Need them. We all know this heh. Me tho, I'd rather have a bot then boxing. Kinda forces people to group up, or at least strongly encourages them. But if no one else plays there, how can that even happen..

4) RolePlaying- just seems like its a dead art. I'm not saying you need to know the complete history of Norrath, hell if I knew anything about coding and createing a server I wouldnt even refrence Norrath. Create a whole new world, something Akin to NeverWinter. Where DM's create whole new experiances and adventures from scratch.

5) Stay out of the same old damn zones. Guk, CB, Unrest, Paludal... These are Great places, dont get me wrong, but Damn! Every freaking server just about, uses these same areas as leveling points. Argghh! EQ is Huge! Take me somewhere I've never Been or havnt been a million times already..Please!!

6) I think I've about lost everyone at this point as this has become nothing more than the incoherent ramblings of an old man, lost in the memories of days gone by, and talking in circles never making complete thoughts... Where am I anyways?:confused:

Custom content
Slow it down
No MQ
No Six man box teams
Roleplay/Create a New World (Alot of work, this I know)
Unique Areas
Population (never gonna happen - too much competition)

And as an example ChaosSlayers(sp?) Alt-Prog on THF was the closest thing I have ever found meeting my criteria. Had an Awesome time with it..just noone else played it when I did. So it just felt as tho I was playing Elder Scrolls with some global chat in the background that had nothing to do with what I was doing at the time, just turned it off.

Just my 2c No disrespect in any way to the many different servers where tons of love and hard work have gone into making their dreams a reality. Props to you all for it.

jabedoben
02-09-2013, 09:41 PM
I just want Last World back =(

ChaosSlayerZ
02-10-2013, 11:42 AM
woot! My name is getting mentioned on a good account for once :D j/k

Anyway, on a subject of "old zones": one thing to do with them is shift them around in level (and possibly theme). CB being a newbie dungeon, could be made a 50+ raid zone :) etc

Leetsauce
02-10-2013, 06:53 PM
I thought having an economy based Progression server would be cool, but it's not catching on like I thought it would. Even though I didn't see another out there, someone is already bored of the idea.

liquest
02-10-2013, 07:00 PM
I thought having an economy based Progression server would be cool, but it's not catching on like I thought it would. Even though I didn't see another out there, someone is already bored of the idea.

Aye the idea behind alot of server that goes on sounds amazing. Building a world in your eyes and hoping other players like it is the gamble of Emulated servers. Luckily yours turned out good you have what 50+ players on a few hours ago? I personally dont have a client to run your server otherwise i would check it out but i hear great things about your server.

Lordfate
02-11-2013, 01:57 PM
1. PvP? PvE? Mix? (explain if mix)
[Me] PvE - I have no interest in PVP, I just like to do my thing.

2. All available expansions? Progression? Old school?
[Me] Progression is fun, but it's annoying not having access to the better levelling areas. Faster xp curve helps with that.

3. Custom content, or EqLive standard?
[Me] I like a mix of both. I like when custom quests and items are added to EQLive zones. My favorite servers have been ones with custom items liberally sprinkled across all zones so that you have to go on an easter egg hunt to find them. ie clearing through Siren's Grotto and discovering that a certain type of siren deep within drops a really nice warrior 1hs.

5. Exp rates?
[Me] I prefer somewhere around 5x or so, depending on player power vs mob power.

6. Lvl 1 grind? Insta level?
[Me] Grinding isn't particularly fun from lower levels, but it's good to make us work a little bit to reach max level. 6-10 hours to reach max level seems reasonable.

7. Equipment/spell vendors? ect?
[Me] Yes, yes. Hunting for spells is a total pain in the ass. My favorite implementation of this would auto-scribe your spells when you levelled, sublime.

8. Bots?
[Me] I'd rather box a crew than have a lot of bots, but I don't mind when they're around.

9. Macroquest allowed? (admit to being a big mq2er myself).
[Me] Yes! Most of my enjoyment of EQ comes from boxing a group and that's much much harder without MQ2. I think it's totally reasonable to ban players for using MQ2s warping/equip/any other more hack-y features.

10. Leave me alone to play server? or gm hosted events/fun suprises?
[Me] Either. I think the content should speak for itself.

Additional suggestions:

A. Give me some sort of progression so I can move from zone to zone and feel that sense of achievement and progress. Please allow 1 group to do pretty much all of the progression, I really hate when I hit a roadblock where I suddenly need 2-3 groups to progress. That's when I typically stop playing (and stop donating) on a server.

B. Give me some alternate gear progression, such as weapons/gear purchasable for large amounts of platinum. This gives players an alternative to grinding progression zones and helps break things up.

C. Let me feel powerful. Let me twink new chars with awesome items, one way to do this is to remove No Drop and avoid recommended/minimum level. I love creating a new char and tearing through the content with high end weapons. Bonus: This fosters a lot of goodwill in the playerbase because they tend to give away nice items to other players, since they typically have more than they need.

D. Teleporter! Travel was the worst part of EQ, so please include a teleporter that sends you to any zone. This is especially important for multi-boxers, I hate playing on servers where I have to run my crew through zone after zone just to get to a new hunting ground.

chrsschb
02-11-2013, 08:04 PM
I see a lot of players requesting a server like Clumsy's World, too bad it fell off the grid due to lack of players.

Agachak
02-12-2013, 05:40 PM
@chrsschb
Never played on clumsy's and the link in your sig basically says closed. mind dropping specs? just curious

Davood
02-12-2013, 10:21 PM
funkey monkey:

my server (Alakamin) has content through to the end of SoF (Crystallos), and im workingon building the SoD and subsequent content, im not doing it eqlive style, but its 100% custom on the side of the quests and npc behaviour, only the items and some npc placement is from peq, i have added 1000s of my own npcs through webspiders and such i wrote my self and some generator perl scripts i wrote.

custom progression is by person and right now i have 30 tiers open with 20 more planned

as to the OP,
i think we could work together if you want, i am in sore need of quest writers!

phorest
02-13-2013, 05:30 PM
a plane old random loot server. no crazy quests, no crazy fast exp. just wander around and easter egg hunt and have fun. No randomizing stats so a cloth cap gives +15hp regen and 5k hp.. none of that, just a plain jane random loot server so you can wander around and kill firebeetles looking for a good item.

chrsschb
02-17-2013, 02:21 AM
@chrsschb
Never played on clumsy's and the link in your sig basically says closed. mind dropping specs? just curious

It is closed, I shut it down a few months ago.

isakkuk
02-17-2013, 03:15 AM
I want a server that utilizes my favorite zones >.>

(Anguish, Solteris, Dreadspire namely.)

trentn
02-17-2013, 05:04 AM
There used to be a server - Gnomish Proving Grounds (GPG) that was perfect. It was a progression server, allowed 3 boxing, allowed #zone command so you didn't have to run 3 zones to get somewhere. It had a great 2.5xp modifier, all keys for zones were removed (sebilis, etc). The HP on mobs was slightly decreased to account for 12-15 toon raids.

It was quite a popular server - 25-40 people on a night (not characters, actual people).


I miss that server. It had everything. They were going to take the server down for a month to clean up the coding and the coder got busy and it never happened.


There's a multitude of servers out there - but it's tough to find one that incorporates everything people are looking for. I don't like extremely fast xp, 2x xp is adequate, and I don't like insane hp / dmg like some servers. I like old school EQ, but without the time sinks (running thru zones, factions, key farming, etc).

It would be nice to see a server with the above incorporated and go thru the OOW expansion - but I have yet to find a server like GPG.

There are plenty of progression servers, most are solo tho and I miss the raid atmosphere.