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View Full Version : zoning in from nro to oasis


lanystvyl
04-06-2011, 10:52 AM
I noticed that zoning in to oasis from nro that you do not end up in the area you should (relitive to where you exit nro)




NRO OASIS
|
| -> but enter oasis here
|
|
|
exit -> | should enter here <-
|
|



same with east and west commons.

Is there a zone point area or something that i need to add in the database?

lanystvyl
04-06-2011, 11:12 AM
Found this after I posted its from an old 06 i think, the post the made it clear for someone but I can't make any sense of it.


the keep* columns were removed in favor of what live does, which is uses 999999 to represent "keep position"

lanystvyl
04-07-2011, 07:46 AM
I looked through the database last night and can't find the keep position column. Any idea what table its in?

joligario
04-07-2011, 08:14 AM
There's no keep position column. I believe they were talking about using the x/y/z columns. If they are that number, it means to keep whatever x/y/z position from one zone to the next.

lanystvyl
04-07-2011, 09:21 AM
OK thanks, Ill test this out tonight.

Vampire1212
04-07-2011, 04:15 PM
I don't even think PEQ has those zones setup properly quite yet, I mean you'll see a spawn or two, but they aren't working for the most part.

Actually, if you wanted too, you can populate the zones also using EQExtractor and grab the zone points (I think?) you'd have to have a live account though, wireshark and the program from the svn.

Wait, I'm dumb. Are you talking about the newer revamped zones or the older ones?

provocating
04-07-2011, 05:21 PM
More than likely you have the wrong map files, etc...

If you do some searching on the forum you will find plenty of information on this. I am guessing you are using a new client than Titanium ? If you have Titanium log in and look around, more than likely you will notice everything works fine with it.

lanystvyl
04-07-2011, 09:32 PM
I went to the zone points table there under the appropriate zone name, changed the y,x,z and target y,x,z to 999999 each. I zone directly across but am under the world. I am sure if i mess with the coordinates I can something close to perfect.

joligario
04-07-2011, 09:38 PM
You can leave the x/y as 9's and set the actual z if you want.