View Full Version : Umm, Raid Addicts Server... Where is it?
Koshoji
05-04-2011, 09:20 AM
I take a 8 month hiatus and come back and Raid Addicts server is banned??? Wtf? I spent countless hours of fun on that server with my 2 accounts, come back, and it's banned? Now all of my efforts are junxors? Not cool. Not cool at all!
Dinggo
05-04-2011, 11:19 AM
Its right there on the list, been there for weeks, scroll down and take a closer look before you rant
bowmaster
05-04-2011, 11:25 AM
yeahh its still there , but hardly noone plays it nomore , so it needs a diffuclty bump down a think , then more people may play it , then if they do bump it back up once the Pop comes back
Koshoji
05-04-2011, 03:44 PM
Been there "for weeks"...
lerxst2112
05-04-2011, 04:16 PM
Raid Addicts was never banned, just changed to a standard server. If you read Mort's posts lately it seems there were some issues that required the server to be rebuilt and there are still some issues that are apparently keeping people not using Titanium from connecting.
It probably doesn't help that whenever anyone asks about the server it's done in a way to create the maximum drama possible rather than just ask a simple question.
Koshoji
05-04-2011, 11:36 PM
You're right. Uber drunk moment and not in a good way. I read Mort's post on his page about being banned after logging in and not seing his server up. It must have been up and I just didn't see it or some stupid thing like that. I've been on vacation and spent the past couple of days pretty much non stop drinking. I'll try not to do that again.
I've always been fascinated by what you guys are doing here. This project actually sparked my interest in PHP and SQL. Anyway, sorry about the ignorant drama post. For what it's worth, I'm paying for it right now... ugh... : )
Koshoji
05-09-2011, 01:29 PM
Btw, not to kick the bee's nest too hard but his web site does explicitly state that he was banned from here, so so how drunk I was doesn't really counter the underlying aparant backstabbing (pardon my old rogue cliche's). Still I agree with the drama part.
Just be aware that Mort thinks he's been screwed, which was my main import for voicing myself here, as he's always been a great host, while I played, every time I logged on he was there and willing to lend a hand with anything.
image
05-09-2011, 01:32 PM
That point of view is likely what you and KingMort see, however if you look at the history of KingMort's behavior, especially on these forums. It is more complicated than him just running a good server.
Just as a edit, there is even a prior post about this: http://www.eqemulator.org/forums/showthread.php?t=32330
Koshoji
05-09-2011, 01:35 PM
Also, why am I always ending up as the damned Sarnak? I always hated those annoying Sarnaks!!! Is that saying something about me personally? : )
image
05-09-2011, 01:46 PM
That is just your post count - no one is out to get you :P
Koshoji
05-09-2011, 01:46 PM
Whoo! Holy Cow; I'm not going to step in this one... I've been away longer than I thought...
Koshoji
05-09-2011, 01:47 PM
Lol Image : )
KingMort
05-09-2011, 02:10 PM
That point of view is likely what you and KingMort see, however if you look at the history of KingMort's behavior, especially on these forums. It is more complicated than him just running a good server.
My Behavior ?? What the f*ck are you talking about.. How about having the Asshole Rogean accuse me of shit that wasn't true and a bunch of hackers and EX GM's back him up.. I would hardly call that Bad Behavior..
And Koshoji, I don't think I have been screwed, I know I have been screwed.. I don't care how many times they ban me from the forums I will never admit to the list of lies that Rogean Posted about me.. Those were all complete fabrications (that couldn't ever be proved , he couldn't ever back up what he accused me of not one iota of proof) he can ban me all he wants but that won't make that shit true.
Fact is I never broke any rules.. I never spread any lies, I never did anything he accused me of and when it actually boiled down to it the other devs had to tell me well it wasn't because of those reasons in fact you can ignore them and Rogean the main reason we demoted your server is due to low population (which wasn't true either because I had 65+ on every night when they demoted the server)
I'm really surprised I still even want to be here and want to help this community out after the complete BULL SHIT that I was accused of.
If you call it Bad Behavior to defend myself against these lies then so be it.
My Reputation has always been a good one until this nonsense came up and IMO Rogean and the others who backed him up can go f*ck themselves. The only reason I am still around is because of good people like Trevius and the many players who played on my server who will soon return once I get all the bugs fixed. That and I have been here the longest far longer than anyone else who is still active. If this project had LESS people like Rogean and Carytalis and more people like Trevius then things would be a lot better off here..
Anyway PS : Image this wasn't directed at you or anything i'm just mad in general about all that crap, and how everyone just stood by and watched it go down even though most of the people knew it was total BS.
Anyway , My server WILL CONTINUE , it will NOT DIE (F*ck you Carytalis/ Caesar) No matter what I will continue to strive for excellence. I wish I was more of a C++ coder so that I could get these major bugs fixed but thank god for the help from the good people in this forum.
I just want you guys to remember one thing... Rumors they Fly Fast and die Quick but the TRUTH , That holds strong and true forever.
Jordan "King" Mortenson
Owner and Creator of the Raid Addicts Project since June 2nd , 2002 (F*ck you Rogean yes it is the oldest and no i'm not lying)
Caryatis
05-09-2011, 02:43 PM
I'm really surprised I still even want to be here and want to help this community out...
I would love for you to point a single instance of you helping this community lol. Shit you can't even get people logging into your server without a 3 page long thread holding your hand through every step of a problem that you faced before(I can see how remembering all the problems that plague your server is not feasible).
I wish I was more of a C++ coder so that I could charge for other's people's work
Fixed that line for ya, know how much it sucks having to work and not being to charge for shit you had no hand in developing. If only I still had those SS's of you bitching out EQEmu and Sony for stealing your goon code...
KingMort
05-09-2011, 02:56 PM
OK God Of Coders "Carytalis", not everyone is a coder I think some one else had to point that out to you recently.
Anyway what I have given to this community isn't the subject of debait here but if you want to go there.
I have given an awesome server. for this community (because i'm no coder) that's almost all I can say really other than some donations here and there via paypal directly to the prior operator "Doodman" It will be a cold day in hell before I start donating to Rogean if that is indeed where the funds are landing nowadays.
Other than those things I have given back to the community by reporting every single Bug, Exploit, and Issue with any of the game play since 4.2 Binary's came out. (even while playing on Krushers Server before that I reported stuff) That and realistic objective viewpoints based on my years and years as a Professional Everquest player and raid leader to help the structure of game play be more accurate. Though my name isn't on any fancy plaque and I don't find it necessary to flaunt and parade it when I help people out like you do.
If you want to go into Ethics and who helps the community you and your hacking exploits of late has put you far far into the negative with my eyes, and as an old school server op who will never ever trust you within 2000 miles of my project I don't suspect that anyone else will because everyone knows that Mort is a bit crazy , but he is no liar.
As for stealing goon code I don't know what your talking about, back in 2005 I did create "Hired Goons" which were just simply a Pet that you could gear up but the code was custom and forgotten along with my "Evolving Weapons" created by Mangoo. And also a strew of other really cool custom stuff we had in the code back then.. Pretty much these days, i stick to the stock binary's because it's just too much of a PITA to have to upgrade and or trust scum of the earth people who purposely hack and betray trust.
Funkey Monkey
05-09-2011, 08:06 PM
as an old school server op who will never ever trust you within 2000 miles of my project I don't suspect that anyone else will because everyone knows that Mort is a bit crazy , but he is no liar.
Sorry to burst your bubble but didnt you just update your server?? That was 2mins worth of copy/paste im sure theres lots more...Looks like Caryatis is all up in your business...
==01/30/2011==
Caryatis: Stability fixes for Mystats window.
==01/16/2011==
Caryatis: Fix for Phantom line of discs not working.
Caryatis: Fix for buffdurationformula 5(0 value results in a 3 tick spell, was set to 1 tick).
Caryatis: Fix for discs(and AAs) setting a reuse timer if used while not able to(ie stunned)
Caryatis: Implemented SE_VoiceGraft
Caryatis: Added scaling for pet focus items based on the pet power in the spell file.
==01/15/2011==
Caryatis: Fix for fear effects not fading when the buff does, also added check so that a negative recast is not set with SE_ReduceReuse
==01/14/2011==
Trevius: (l0stmancd) Fix for invalid slot move warnings on SoF+ clients.
Trevius: (l0stmancd) Fix for potential item loss issue while using an inventory augmentation sealer.
Trevius: Adjustment to the augmentation code logic to remove potential issues.
Trevius: Added updateclient option to Perl Client TakeMoneyFromPP(copper, updateclient=false).
Derision: UF: Translated command code for /pet hold
Caryatis: Implemented SE_ReduceReuseTimer(epic 1.5/2.0 focuses, sof type3), SE_BlockNextSpellFocus(chance to block next spell matching focus)
Caryatis: Implemented SE_SetBodyType, SE_SpellOnDeath, SE_BlockSpellEffect, SE_Leap, SE_ImmuneFleeing, SE_AddMeleeProc
Caryatis: Delay Death AA is now functional(optional sql).
Optional SQL:
utils/sql/svn/1823_optional_delay_death.sql
==01/13/2011==
JJ: (Leere) Exported quest::LearnRecipe(recipe_id) to PERL
==01/12/2011==
gaeorn: possible fix for some short duration buffs (bard songs) fading one tick early
Caryatis: Changed SE_NoCombatSkills to SE_CombatSkills(0 = spells only, 1 = discs only)
Caryatis: Implemented SE_SpellDurationIncByTic(formerly SE_FocusCombatDurationMod), it adds tics to spells/discs
Caryatis: Added support for Special Attack 'Y'(Ranged Attack), so when an NPC can't reach or summon his target, he will use range if able to
Caryatis: Implemented SE_Forceful_Rejuv(refreshes spell gems), SE_HealFromMana, SE_ManaDrainWithDmg, SE_EndDrainWithDmg
Caryatis: Implemented SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent(limit you to a certain % while you have the buff)
Caryatis: Implemented SE_SwarmPetDuration(swarm pet focus)
Caryatis: Res Timer changes have been reverted temporarily.
Optional SQL:
utils/sql/svn/1817_optional_npc_archery_bonus_rule.sql
==01/11/2011==
gaeorn: fixed lull max level check to account for no max level
Caryatis: Change to Doppelganger NPCID due to PEQ's next rev already using the IDs.
Trevius: Added quest::stopalltimers() to allow stopping all current timers on an NPC at one time.
Trevius: Added option to stop all timers when using #reloadquest by adding any argument after the command (ie. "#reloadquest 1"). Also added new #rq alias for the command.
Required SQL:
utils/sql/svn/1813_required_doppelganger_npcid_change.sql
==01/09/2011==
Caryatis: Viral spells are now supported(field191 determines how many targets it will spread to and field 192 determines how often(in seconds)).
Caryatis: Lull spells will now only work on the levels they were intended to.
Caryatis: Corpses now have a res timer(like live). You may res a corpse as many times as you want however you will only recieve exp for the first.
Optional SQL:
utils/sql/svn/1809_optional_rules.sql
==01/08/2011==
Caryatis: Implemented Target's Target(target type 46). Places effect on your target's target(ie cast with mob as target but spell lands on mob's target)
==01/05/2011==
Trevius: Changed xpreward field in the tasks table to be signed so it can display negative values for the level based experience rewards.
Trevius: Tasks now show item links in Task Rewards correctly for all clients.
Trevius: Tasks now reward any set Experience and/or Coin even if the rewardmethod is set to 2 (perl quest).
Caryatis: Mobs now summon starting at 97%, not 94%(like live).
Caryatis: Charmed pets can no longer summon mobs from out of their LoS while charmed.
Caryatis: All fixed duration charm spells now have fixed duration instead of only 2 that were supported.
Caryatis: SpinStun effects now work on mobs up to the max level that the spell denotes(previously limited to 55 regardless of spell info)
Caryatis: SpinStun durations have been changed to be pulled from the effect_value, instead of buff duration(which stopped alot from working), also spins mobs now
Caryatis: Implemented SE_Fearless(Valiant Companion), SE_AntiGate(Translocational Anchor), SE_DispelBeneficial(various spells and clicks)
Caryatis: Implemented SE_IncreaseBlockChance, SE_CurrentEnduranceOnce, SE_CurrentManaOnce, SE_AEMelee(duration rampage)
Caryatis: Persistent Casting AA is now functional(required sql)
Caryatis: Rampage(-) and Destructive Force(+) have changed, the duration on both has been altered based on the live spell info(required sql)
Caryatis: Flurry will no longer hit the highest on hatelist, it will hit the mobs current target like live(fixes rooted flurrying mobs).
Caryatis: Updated spdat.h with current status of all spell effects
Caryatis: Reorganized spell_effects.cpp to remove alot of the clutter of effects handled elsewhere
Required SQL:
utils/sql/svn/1803_required_tasks_xpreward_signed.sql
utils/sql/svn/1804_required_ae_melee_updates.sql
==01/04/2011==
Trevius: (l0stmancd) BagType 53 can now be used as an Augmentation Sealer from inventory.
Caryatis: Implemented SE_Doppelganger(Doppelganger AA is now functional)
Required SQL:
utils/sql/svn/1802_required_doppelganger.sql
==01/03/2011==
Caryatis: Implemented SE_GravityEffect(424)
Caryatis: Added rule for endurance to be included in rest regeneration
Optional SQL:
utils/sql/svn/1799_optional_rest_regen_endurance_rule.sql
==12/30/2010==
Derision: Added a new table aa_required_level_cost to allow specifying a required level and cost for each rank of an AA.
Derision: Implemented spell formulas required by AA versions of Harm Touch/Lay on Hands.
Caryatis: ShowStatWindow was changed to ShowWindow and had some features added
Caryatis: title_type = 0 for custom titles, 1 for first and last name and 2 for guild titles
Caryatis: Implemented a limit on how low a weapon speed can be when procs are calculated to reflect the innate swing speed limit
Required SQL:
utils/sql/svn/1790_required_aa_required_level_cost.sql
If there is no entry in this new table for a given rank of an AA, then the level (class_type) and cost_inc
from altadv_vars will be used as normal.
==12/09/2010==
Derision: Updated HoT opcodes following patch.
==12/03/2010==
Caryatis: Fix for SpellResistChance effect.
Required SQL:
utils/sql/svn/1755_required_sql_fear_resist_aas.sql
==12/01/2010==
Caryatis: Fix for Reflect Spells and Healing Adept AAs
Caryatis: Showstats has been updated.
Required SQL:
utils/sql/svn/1754_required_sql_healing_adept_aa_fix.sql
Optional SQL:
utils/sql/svn/1753_optional_haste_cap_rule.sql
==11/27/2010==
Derision: Renamed Live patch to Underfoot.
Derision: Added basic support for current live patch (HoT).
Caryatis: Reverted Bot changes due to crash issues
Caryatis: Reverted physical resist changes until we can find a more live-like solution
Caryatis: Gender Illusions are now functional
Caryatis: Implemented SE_Twinproc and Reflect spells
Note:
HoT support is limited to being able to enter a zone with spawns and items.
Combat, spells, moving items around, basically anything other than zoning, spawns, initial inventory load and movement will NOT work.
Note ZoneUnavailable is not implemented, so let at least one dynamic zone finish booting before attempting to enter.
This support is mainly to allow people to admire HoT zones, full playable HoT support is not planned at this time.
Optional SQL for zone and zonepoint table (thanks to robregen for the collects):
utils/sql/svn/1747_optional_HoT_zone_and_zonepoints.sql
For spawns etc, go to the PEQ logs repo for data collected by robregen.
Optional SQL:
utils/sql/svn/1750_optional_sql_reflect_rule.sql
==11/24/2010==
Trevius: The Rule, NPC:ReturnNonQuestNoDropItems, will now also return items that have been Attuned to a character as well as normal NO DROP items if set to true.
Trevius: Fixed an issue with tradeskill auto-combines.
Caryatis: Fix for SpellResistChance, Hit-limited focus effects(eg Gift of Mana) & SpellDamageShield(no longer will trigger on beneficial spells).
Caryatis: Showstats window will not show mana fields if the class does not use mana(to preserve the already shaky alignment).
Caryatis: (bad_captain) Removed the level bonus granted to standing mana regen, it was not like live and diminished the need to sit or use a horse considerably.
Caryatis: (bad_captain) Bots have been updated, see forums for complete details(new command: #bot showstats).
Caryatis: (Secrets) Haste values can exceed 127%(ie Can o' Whoop Ass).
Optional SQL:
utils/sql/svn/1746_optional_sql_bot_manaregen
==11/21/2010==
Caryatis: Implemented SE_SkillDamageAmount & SE_Amnesia(silence vs disciplines), SE_CripplingBlow
Caryatis: Updated Silence so that is no longer prevents the use of disciplines(like live)
==11/20/2010==
Caryatis: Fix for discs being resisted too much, beneficial spells and resurrection effects will no longer be resistable.
Caryatis: Fix for CriticalHitChance being calculated incorrectly, leading to massively increased crit rates.
Caryatis: Fix for Healrate effect
Caryatis: Implemented ManaAbsorbPercentDamage, ReduceSkillTimer, HpToMana and LimitSpellGroup effects.
Caryatis: Updated DamageModifier effect to be more robust.
Required SQL:
utils/sql/svn/1737_required_sql_rule_and_aa_update
Optional SQL:
utils/sql/svn/1736_optional_sql_feral_swipe
==11/13/2010==
Caryatis: Corruption resist is now fully functional
Caryatis: Showstats has been updated.
Caryatis: Implemented SpellOnKill and CriticalDamageMob effects.
Caryatis: Fix for CriticalSpellChance
Required SQL:
utils/sql/svn/1723_required_sql_corruption.sql
Optional SQL:
utils/sql/svn/1723_optional_sql_new_stats_window_rule.sql
==11/12/2010
Caryatis: Implemented CriticalSpellChance, SpellCritChance, SpellcritDmgIncrease, CriticalHealChance, CriticalHealOverTime, CriticalDoTChance, SpellResistChance.
Caryatis: Migrated some AAs to the bonus system
Caryatis: Fading Memories is fixed(uses mana, cant use without mana, makes you invis and can use while singing.)
Caryatis: Support for new types of AAs: Expendable, Quest, Racial/Bloodlines.
Caryatis: New client object: IncrementAA(skill_id) and GetAALevel(skill_id)
Required SQL:
utils/sql/svn/1720_required_sql_AA_effects_update.sql
Optional SQL:
utils/sql/svn/1720_optional_sql_AAs.sql
==11/10/2010==
Caryatis: Added support for HealAmt, SpellDmg, Clairvoyance, DS Mitigation, SE_SpellDamageShield, SE_SpellDamage
Caryatis: Heroics fully supported now(points in brackets are how many Heroics to achieve a gain)
Caryatis: hInt = For int-based casters, increases mana pool, mana regen(25), and the maximum amount of mana regen a character can have(25).
Caryatis: hWis = For wis-based casters, increases mana pool, mana regen(25), and the maximum amount of mana regen a character can have(25).
Caryatis: hStr = Increases endurance pool, endurance regen(25), and the maximum amount of endurance regen a character can have(25). Also increases damage done by melee attacks(10) and improves the bonus granted to armor class while using a shield(2).
Caryatis: hSta = Increases hit point pool, hit point regen(25), and the maximum amount of hit point regen a character can have(25). Also increases endurance pool, endurance regen(25), and the maximum amount of endurance regen a character can have(25).
Caryatis: hAgi = Increases endurance pool, endurance regen(25), and the maximum amount of endurance regen a character can have(25). Also increases the chance to dodge an attack(25), grants a bonus to defense skill(10).
Caryatis: hDex = Increases endurance pool, endurance regen(25), and the maximum amount of endurance regen a character can have(25). Also increases damage done by ranged attacks(1), improves chance to successfully assassinate or headshot(10), and improves the chance to riposte, block, and parry incoming attacks(25).
Caryatis: hCha = Improves reaction rolls with some NPCs(25) and increases the amount of faction you gain or lose when faction is adjusted(5).
Caryatis: AA Focus revamped to support new effects
Caryatis: Disciplines will no longer be dispelled
Optional SQL:
utils/sql/svn/1719_optional_triggerOnCastAAs.sql
==11/09/2010==
Caryatis: Implemented MaxHPChange, SkillDmgTaken, Endurance Pool and Stun Resist.
Optional SQL:
utils/sql/svn/1717_optional_rule_bash_stun_chance.sql
==09/12/2010==
Caryatis: Spells with a Melee Lifetap effect now cap the heal at the percentage specified in the spell data.
Caryatis: Work on stun resists.
trevius
05-09-2011, 09:12 PM
I think this thread has served its purpose (and then some).
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