View Full Version : Is there a bug with the latest build causing skills to not work?
Astal
05-14-2011, 08:48 PM
Such as double attack ect...
also GMs wont train skills other than languages
rdurbin
05-14-2011, 10:14 PM
You may need to run some database updates or there some error in your database. I had a similar problem but with bots, all they would do is melee, they never buffed or nuked. I fixed it by starting with the database at peq than running the updates, some you will have to run manually as some were removed from the database download that shouldnt of been removed, so some you will need to run line by line, rather than the whole update at once if your getting errors. many of them are optional but there some that are required
Astal
05-15-2011, 04:28 PM
i reverted to my older exes and everything is working fine, this is wierd.
I ran all the new .sqls for the new db so unless they ran wrong or some were missing
i reverted to my older exes and everything is working fine, this is wierd.
I ran all the new .sqls for the new db so unless they ran wrong or some were missing
I have the same problem, I even created a new DB, sourced in all the updates and it has the same problem, I have to run rev 1871 to have the skills working.
trevius
05-16-2011, 12:49 AM
Maybe your issues are related to the issues in this thread:
http://www.eqemulator.org/forums/showthread.php?t=33469
Astal
05-16-2011, 08:07 AM
Not sure
Skill caps now use the MaxLevel rule instead of being hard capped at level 75.
http://code.google.com/p/projecteqem.../detail?r=1875
ill have to look at that didnt notice it before
ok trev, i see you posted a table. Is that all we need to get it working again or do we need a new rule also? If so can you post how to insert the rule or?
trevius
05-16-2011, 08:41 AM
If your server only goes up to 85 or less, you can just use the table. Otherwise, you will want to use the rule from Rev 1889:
http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/utils/sql/svn/1889_optional_skill_cap_rule.sql?spec=svn1889&r=1889
You can also use a combination of the rule and the table if you want, cause it will give you live-like skill caps up to level 85 anyway.
yz125
12-11-2015, 08:38 PM
Bringing this issue back from the grave. I've seen others having this same exact problem. My server has a max level of 100 (RoF2 client), and as a default PEQ DB, in-turn broke most melee combat skills. i.e. double attack, duel wield, and only showing languages on GM trainer.
Go into your rule_values table and under Character:SkillCapMaxLevel=-1, change the -1 to (in my case) 100. That will fix your skills issue :)
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