provocating
05-15-2011, 11:04 AM
I noticed after I added more static zones, and also updated about 10 SVN versions, I think about 2 weeks worth that now my management quits working on port 9080. This is what I am seeing on my console.
eqemu@EqEmu:~$ clear
eqemu@EqEmu:~$ [Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1274434672
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1282827376
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
d[Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1282827376
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1291220080
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
[Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1291220080
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1299612784
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000 [Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1299612784
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1308005488
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
The game appears to still be working, and my memory usage is still pretty low, processor usage is still low.
eqemu@EqEmu:~$ clear
eqemu@EqEmu:~$ [Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1274434672
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1282827376
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
d[Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1282827376
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1291220080
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
[Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1291220080
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1299612784
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000 [Debug] [COMMON__THREADS] Ending TCPConnectionLoop with thread ID -1299612784
[Debug] [COMMON__THREADS] Starting TCPConnectionLoop with thread ID -1308005488
[Debug] [UCS__INIT] Connected to World.
[Debug] [NET__WORLD] Connected to World: localhost:9000
The game appears to still be working, and my memory usage is still pretty low, processor usage is still low.