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Expletus
06-13-2011, 04:02 PM
How would one increase the experience needed from levels 60 to 70 or specific levels like 30, 35 (the old hell levels).

Any assistance would be schweet.

blackdragonsdg
06-13-2011, 11:27 PM
Well you could modify the source code to achieve that goal but that will take some knowledge of C/C++. The easiest method would be to alter the zone exp modifiers so that the player just isn't getting as much exp from every kill. It might also be possible to alter exp gain with a quest script but I am not certain on that.

Tabasco
06-14-2011, 10:17 AM
zone/exp.cpp - Client::GetEXPForLevel is where you would normally adjust this. Be warned however, that the first time an existing player logs in and gains xp, they will level or delevel to match whatever you've set up. I evened out my xp curve and set up a player script to fix this, but it's not especially elegant.

For non-retroactive scaling you could do some manipulation in zone/attack.cpp, NPC::Death and change how much is actually given per mob or client level range. I did this to expedite a few early levels and it works out nicely.

The only database method I can think of right now would be to assess your zones for ideal level range and change the zone multiplier of zones where the ranges you want to alter would play, but then you'd probably have people farming guards in low level zones. (I'm pretty sure that's what blackdragonsdg was suggesting.)

blackdragonsdg
06-14-2011, 02:48 PM
The only database method I can think of right now would be to assess your zones for ideal level range and change the zone multiplier of zones where the ranges you want to alter would play, but then you'd probably have people farming guards in low level zones. (I'm pretty sure that's what blackdragonsdg was suggesting.)

Yup that is what I was suggesting. The guard issue that you raised is one that occured on live years ago which is why SOE made guards heavy under cons. But given the level disparity between players and guards these days it is a problem once again. Since I was one of those people that loved killing guards just because I could I created the following which I used when I had a public server.


/* Cities & Surrounding Area Mods */
/* Halas, Qeynos, Surefall Glade, Freeport, Shar Vahl, Neriak, Erudin, Oggok, Grobb, Gukta(Rathe Mountains), Kelethin, Felwithe, Kaladim, Rivervale, Ak'Anon, Cabilis */
/* Everfrost, Qeynos Hills, East Commonlands, Shadeweaver Thicket, Nektulos Forest, Toxxulia Forest, The Feerrott, Innothule Swamp, Greater Faydark, Butcherblock Mountains, Misty Thicket, Steamfont Mountains, Field of Bone, Swamp of No Hope, Warsliks Woods, Lake of Ill Omen */

/* Halas - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 29000 and id <= 29085;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 29090;

/* Everfrost - Halas Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 30073 and id <= 30076;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 30069;

/* Qeynos - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 1000 and id <= 1199;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 67087;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 2006 and id <= 2009;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 2012 and id <= 2013;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2016;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2020;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2027;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 2029 and id <= 2100;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2106;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 2110 and id <= 2117;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 2120 and id <= 2123;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2140;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 2150;

/* Qeynos Hills - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4020;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4032;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4037 and id <= 4038;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4046;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4048 and id <= 4049;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4060 and id <= 4073;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4076 and id <= 4077;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4141 and id <= 4142;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4170 and id <= 4171;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 4180 and id <= 4181;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4053;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4057;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4081;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4147;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4149;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4157;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4164;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 4189;

/* Surefall Glade - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 3005 and id <= 3027;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 3032 and id <= 3043;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 3056 and id <= 3057;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3047;

/* Surefall Glade - Bears */
update npc_types set level = 75, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3000;
update npc_types set level = 85, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3003;
update npc_types set level = 85, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3028;
update npc_types set level = 85, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3031;
update npc_types set level = 95, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3030;
update npc_types set level = 95, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 3029;

/* West Freeport - New - Guard Faction = 11 */
update npc_types set npc_faction_id = 11 where id = 383003;
update npc_types set npc_faction_id = 11 where id = 383008;
update npc_types set npc_faction_id = 11 where id = 383013;
update npc_types set npc_faction_id = 11 where id = 383014;
update npc_types set npc_faction_id = 11 where id = 383022;
update npc_types set npc_faction_id = 11 where id = 383025;
update npc_types set npc_faction_id = 11 where id = 383028;
update npc_types set npc_faction_id = 11 where id = 383050;
update npc_types set npc_faction_id = 11 where id = 383058;
update npc_types set npc_faction_id = 11 where id = 383061;
update npc_types set npc_faction_id = 11 where id = 383063;
update npc_types set npc_faction_id = 11 where id = 383068;
update npc_types set npc_faction_id = 11 where id = 383078;
update npc_types set npc_faction_id = 11 where id = 383083;
update npc_types set npc_faction_id = 11 where id = 383118;
update npc_types set npc_faction_id = 11 where id = 383137;
update npc_types set npc_faction_id = 11 where id = 383147;
update npc_types set npc_faction_id = 11 where id = 383174;
update npc_types set npc_faction_id = 11 where id = 383246;

/* West Freeport - New - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383003;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383008;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383013;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383014;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383022;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383025;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383028;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383050;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383061;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383063;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383068;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383078;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383083;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383118;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383137;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383147;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383174;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 383246;

/* Freeport - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 8001 and id <= 8117;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 9007 and id <= 9008;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 9011 and id <= 9128;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 9132 and id <= 9150;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10007 and id <= 10012;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10014 and id <= 10027;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10029 and id <= 10133;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10135 and id <= 10145;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10147 and id <= 10165;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10168 and id <= 10179;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10181 and id <= 10186;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 10190 and id <= 10199;

/* East Commonlands - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22206;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22035;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22057;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22059;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22071;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22131;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22166;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 22168;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 22063 and id <= 22067;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 22144 and id <= 22147;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 22159 and id <= 22160;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 22177 and id <= 22178;

/* Shar Vahl - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155001 and id <= 155014;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155016 and id <= 155020;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155040 and id <= 155046;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155048 and id <= 155091;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155095 and id <= 155208;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155213 and id <= 155311;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 155325 and id <= 155327;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 155022;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 155316;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 155321;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 155338;

/* Shadeweaver Thicket - Guards and a few others */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 165116 and id <= 165117;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 165125 and id <= 165130;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 165132 and id <= 165165;

/* Neriak - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 42000 and id <= 42037;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 42039 and id <= 42066;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 42071 and id <= 42098;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 42100 and id <= 42101;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 42103 and id <= 42116;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 40001 and id <= 40103;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 41000 and id <= 41105;

/* Nektulos Forest - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25019;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25026;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25036;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25050;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25055;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25115;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25117;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25119;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25123;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25125;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 25142;

/* Erudin - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 24000;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 24106;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 24114;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 24302;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 24002 and id <= 24004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 24013 and id <= 24056;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 24059 and id <= 24104;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 23000 and id <= 23079;

/* Toxxulia Forest - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 38075 and id <= 38076;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 38053;

/* Oggok - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 49000 and id <= 49010;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 49014 and id <= 49125;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 49012;

/* The Feerrott - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 47076 and id <= 47077;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 47126 and id <= 47128;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 47138 and id <= 47145;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 47149;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 47151;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 47153;

/* Grobb - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 40004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 40070;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 52001 and id <= 52046;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 52048 and id <= 52102;

/* Innothule Swamp - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 46001 and id <= 46004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46028;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46034;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46036;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46044;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46046;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46097;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 46104;

/* Innothule Swamp - New - Grobb - Guard Faction = 930 */
update npc_types set npc_faction_id = 930 where id = 413024;
update npc_types set npc_faction_id = 930 where id = 413065;
update npc_types set npc_faction_id = 930 where id = 413067;
update npc_types set npc_faction_id = 930 where id = 413068;
update npc_types set npc_faction_id = 930 where id = 413069;

/* Innothule Swamp - New - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 413024;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 413065;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 413067;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 413068;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 413069;

/* Gukta (Rathe Mountains) - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 50083 and id <= 50088;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 50093 and id <= 50098;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 50104 and id <= 50187;

/* Kelethin & Greater Faydark - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54000;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54028;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54030;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54050;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54191;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54196;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54237;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54263;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 54302;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54259 and id <= 54260;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54265 and id <= 54269;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54240 and id <= 54249;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54210 and id <= 54229;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54063 and id <= 54104;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 54106 and id <= 54184;

/* Felwithe - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 61001 and id <= 61087;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 62000 and id <= 62036;

/* Kaladim - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 60000 and id <= 60084;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 67003 and id <= 67060;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 67063 and id <= 67087;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 67000;

/* Butcherblock Mountains - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 68067 and id <= 68069;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 68080 and id <= 68081;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 68117 and id <= 68120;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68025;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68028;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68031;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68047;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68053;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68074;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68077;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68088;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68092;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68096;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68101;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68107;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68110;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68114;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68182;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68209;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68217;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 68247;

/* Rivervale - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 19002 and id <= 19014;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 19017 and id <= 19045;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 19048 and id <= 19114;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 19116 and id <= 19117;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 19119 and id <= 19147;

/* Misty Thicket- Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 33134;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 33145;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 33151;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 33066 and id <= 33073;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 33076 and id <= 33079;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 33081 and id <= 33095;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 33127 and id <= 33129;

/* Ak'Anon - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 55006;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 55008;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55002 and id <= 55004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55013 and id <= 55034;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55037 and id <= 55080;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55084 and id <= 55160;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55164 and id <= 55181;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55185 and id <= 55220;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55222 and id <= 55225;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 55301 and id <= 55334;

/* Steamfont Mountains - Ak'Anon - Guard Faction = 382 */
update npc_types set npc_faction_id = 382 where id = 448011;
update npc_types set npc_faction_id = 382 where id = 448016;
update npc_types set npc_faction_id = 382 where id = 448063;
update npc_types set npc_faction_id = 382 where id = 448120;

/* Steamfont Mountains - New - Guards, Merchants & Quest NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448014;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448019;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448021;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448035;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448045;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448056;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448063;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448066;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448074;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448078;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448085;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448087;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448091;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448111;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448113;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448126;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448128;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448142;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448148;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448154;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448166;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448168;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448171;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448174;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448177;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448184;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 448010;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448016 and id <= 448017;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448037 and id <= 448041;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448101 and id <= 448102;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448104 and id <= 448105;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448117 and id <= 448118;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448120 and id <= 448123;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448132 and id <= 448133;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448135 and id <= 448136;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448138 and id <= 448139;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448144 and id <= 448145;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448188 and id <= 448189;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 448192 and id <= 448194;

/* Steamfont Mountains - Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 56066;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 56147;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 56087 and id <= 56092;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 56094 and id <= 56099;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 56106 and id <= 56126;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 56129 and id <= 56138;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 56158 and id <= 56160;

/* Cabilis - All NPC's */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 106008 and id <= 106021;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 106024 and id <= 106121;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 82000 and id <= 82011;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 82013 and id <= 82044;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 82046 and id <= 82049;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 106004;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 106303;

/* Field of Bone - Iksar Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78020;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78064;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78069;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78101;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78103;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78132;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78134;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 78144;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 78071 and id <= 78082;

/* Warsliks Woods - Iksar Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 79078;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 79081 and id <= 79098;

/* Swamp of No Hope - Iksar Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 83214;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 83058 and id <= 83059;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 83061 and id <= 83075;

/* Lake of Ill Omen - Iksar Guards */
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 85007;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 85132;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 85134;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id = 85170;
update npc_types set level = 100, hp = 12000000, AC = 7500, STR = 750, MR = 750, CR = 750, DR = 750, FR = 750, PR = 750, mindmg = 5000, maxdmg = 9000, attack_speed = -50, aggroradius = 60, see_invis = 1 where id >= 85140 and id <= 85152;

/* Fixes Over Powered Rodent Issue */
update npc_types set level = 1, hp = 11, mindmg = 1, maxdmg = 2, aggroradius = 55, MR = 1, CR = 1, DR = 1, FR = 1, PR = 1, STR = 79, AC = 4, attack_speed = -5, see_invis = 0 where id = 1026;
update npc_types set level = 1, hp = 11, mindmg = 1, maxdmg = 2, aggroradius = 55, MR = 1, CR = 1, DR = 1, FR = 1, PR = 1, STR = 79, AC = 4, attack_speed = -5, see_invis = 0 where id = 41001;
update npc_types set level = 1, hp = 11, mindmg = 1, maxdmg = 2, aggroradius = 55, MR = 1, CR = 1, DR = 1, FR = 1, PR = 1, STR = 79, AC = 4, attack_speed = -5, see_invis = 0 where id = 42001;

With that implemented the players will only fight the guards once unless they are suicidal.

Expletus
06-16-2011, 11:23 AM
Thank you! :)