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View Full Version : Does EQ emu have a visible timer function?


Astal
07-01-2011, 05:40 PM
Im going to assume not. Like a clock you can see on screen.

Here is what im trying to do.

Im having my players bomb a reactor (poinnovation), i want to have a count down when the final bomb is placed and give them so long to zone out before it goes off and kills them all thus resetting the quest.

Can you reset a quest via perl? (i think i saw quest reset somethin in perl api)

Im pretty sure you can kill players via perl also.

Would i be able to use a timer in a zone script, to kill em when it expires or?

bowmaster
07-01-2011, 06:07 PM
cant see why not , but i not sure about seetin a trap , Maybe Killing a mob , then the timer happns

cause the boss in POI , every so often ( timed) adds comes , so you could proberl put a global in like 100K or something , that will kIll every1 , or put it at like 30K , cause to much damage in 1 go , can LD people

Astal
07-01-2011, 06:14 PM
cant see why not , but i not sure about seetin a trap , Maybe Killing a mob , then the timer happns

cause the boss in POI , every so often ( timed) adds comes , so you could proberl put a global in like 100K or something , that will kIll every1 , or put it at like 30K , cause to much damage in 1 go , can LD people

nah, i will trigger it after place the last explosive, EG handing an item to an npc