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View Full Version : client was destroyed before reaching connected state


Zen Hamster
08-24-2011, 04:17 PM
I'm trying to set up a server using a fresh install of Titanium. Everything seemed to be working fine, but after character creation I can't log in. I'm getting an unusual error message:

[08.24. - 16:12:05] [WORLD__CLIENT] New client from 127.0.0.1:58103
[08.24. - 16:12:05] Client 'Grogg' was destroyed before reaching the connected state:
[08.24. - 16:12:05] Client sent initial zone packet, but we never got their player info from the database.

I haven't the foggiest idea where to go from here. Any thoughts would be most appreciated.

Zen Hamster
08-24-2011, 04:40 PM
Naturally 20 minutes after I post I find a possible solution. I need to source the sql updates. Through the command prompt is there a way to batch source? Can I navigate to the sql updates folder and say source *.* ?

Scratch that, sourcing the sql files didn't help.

Zen Hamster
08-24-2011, 05:16 PM
SUCCESS!

If anyone else has this problem, run a new query in Navicat with the following:

ALTER TABLE `account` ADD `time_creation` INT UNSIGNED DEFAULT '0' NOT NULL AFTER `suspendeduntil`;
UPDATE `account` SET `time_creation` = UNIX_TIMESTAMP() WHERE `time_creation` = 0;

sorvani
08-25-2011, 05:54 PM
You started with an old database. yuo should have used the most current DB in the DB svn.

Your specific issue is well known and very well documented all over this forum in relatoin to db_rev1751