View Full Version : Skills showing up zero or low, despite maxing
SuperUserJD
09-07-2011, 01:18 AM
I'm having this issue on my server, and I'll post a screenshot from a warrior who is level 75 and should have skills maxed, but they show up as 0, 30, etc.. Not sure whats going on here. Can anybody explain?
http://i54.tinypic.com/4uz33d.jpg
edit: img link wasn't right
trevius
09-07-2011, 04:43 AM
Titanium wasn't designed for levels over 70. This is a known visual bug with the Titanium client. It is resolved in all clients after Titanium.
SuperUserJD
09-07-2011, 05:07 AM
Titanium wasn't designed for levels over 70. This is a known visual bug with the Titanium client. It is resolved in all clients after Titanium.
This is affecting all levels. I just confirmed with a new toon.
trevius
09-07-2011, 05:41 AM
I think it takes a minute or so for skills to update in the client. Try zoning after you make the changes. Either way, it is a skill roll-over issue on the Titanium client only.
SuperUserJD
09-07-2011, 05:33 PM
I switched to SoD (after recompiling without optimization on 64bit linux to get it to work with SoD) and the skill bug went away. I'm noticing there is an overflow issue, perhaps, with the Attack rating, persisting from Titanium to SoD. I'm thinking an internal variable type isn't large enough somewhere along the way, unless its a packet limitation (due to fixed size).
trevius
09-08-2011, 06:21 AM
The attack rating server-side and client-side will not match. If you are using #mystats to compare against the client inventory window, they will be different for both attack and AC. The server uses different formulas for attack rating and AC than the client does. Also, depending on how you have your rules set, the server side can have a higher cap on attack from worn items than the client, which is limited to 250 worn attack.
Titanium's attack rating and AC issues are double if your character is over level 70. This is due to the skill roll over, which is part of what the client uses to determine attack and AC.
Again, all of this is simply a display issue, and doesn't actually mean there is a problem server/client-side.
revloc02c
09-08-2011, 08:07 PM
the server side can have a higher cap on attack from worn items than the client, which is limited to 250 worn attack.
Hey is that limit 250 attack per item, or 250 attack for all items combined?
lerxst2112
09-08-2011, 08:37 PM
250 total unless you've adjusted the rule to allow for more. If you do adjust the rule up, then the client and server will just disagree on the value, but for any formulas you get what the server says you have on #showstats.
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