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Baruuk
09-26-2011, 10:31 AM
Hi fellas - quick question. I've been reading and searching to see if it's posted but cannot find. Closest thing I can find is in this thread:

http://www.eqemulator.org/forums/showthread.php?t=33878&page=4&highlight=bots+timer

Is there a way to set bots to have a respawn timer after they die or are camped out? I'm trying to minimize exploits with bots - so that if someone's bot dies during combat, etc they'd have to wait 3-5 min before spawning a new one.

Thanks in advance!

Baruuk

louis1016
09-26-2011, 04:55 PM
I too hope bot spawn timers get worked into the code, i believe it would be a good penalty for bot death. Any chance this will ever see the light of day?

Baruuk
09-26-2011, 08:53 PM
No one knows how to limit bot respawn time? That really surprises me.

lerxst2112
09-26-2011, 10:13 PM
There doesn't appear to be any code in the existing version to do this. Hard to tell you how to enable something that doesn't exist.

Baruuk
09-26-2011, 10:18 PM
Fair enough - thanks!

Congdar
09-27-2011, 11:06 AM
what specific exploit are your trying to fix?
How about just making it so you can't spawn bots while you have aggro?


if(!strcasecmp(sep->arg[1], "spawn") ) {
if(c->GetAggroCount() > 0) {
c->Message(0, "You can't spawn bots while you have aggro.");
return;
}

pfyon
09-27-2011, 09:16 PM
I think the point is that you can kill your bots then just respawn them for full hp/mana. I believe you are already unable to spawn bots when you have agro.

Robregen
09-27-2011, 09:49 PM
On live, there's a respawn timer of 5 minutes if merc died to a mob or if I put it away.

bad_captain
12-07-2011, 12:26 PM
In rev 2087, I added rez effects so that if a bot dies, its at 20% hp and 0 mana and no buffs. This is a significant penalty and matches clients. Let me know if this suffices or if more should be done. Also, bots can no longer be resummoned with full health - they retain their hp and mana when zoning, camping, etc.