liquest
01-23-2012, 10:03 AM
Okay i had an odd thought, but basically in order for a emulated MMO server such as EQemulator and such we have to follow these guidelines.
1. Don’t Charge – If you set up an emulation of an online game and you charge people money to use the game then you are clearly attempting to profit from somebody elses work, as in the case of Scapegaming, which brought in 3 million dollars in revenue from their private WoW server.
2. Don’t Use Source Code – Game companies do not make a habit of handing out their source code, but leaks do happen from time to time. Taking advantage of such a leak can tee you up for a lawsuit.
3. Don’t Violate DMCA – Ah, the Digital Millennium Copyright Act, everybody’s favorite piece of legislation. Circumventing security or encryption can get you in trouble here. This was the other part of the Scapegaming case, the part that drove the award against them to $88 million.
4. Don’t Distribute the Client – This is the part of the game that the end users needs to connect to your emulator, but it is also where all the copyrighted and trademarked material resides.
But my question is say a really popular MMO with countless players that also has an Emulated version of with also with countless players. The real game is cut off like star wars galaxy, just stopped mid track dead. If thats the case could a emulated server then go against the rules or do we still have to follow them.
Not saying that im going to do any of this but was a random thought i have during my mindless hours at work with nothing to do.
1. Don’t Charge – If you set up an emulation of an online game and you charge people money to use the game then you are clearly attempting to profit from somebody elses work, as in the case of Scapegaming, which brought in 3 million dollars in revenue from their private WoW server.
2. Don’t Use Source Code – Game companies do not make a habit of handing out their source code, but leaks do happen from time to time. Taking advantage of such a leak can tee you up for a lawsuit.
3. Don’t Violate DMCA – Ah, the Digital Millennium Copyright Act, everybody’s favorite piece of legislation. Circumventing security or encryption can get you in trouble here. This was the other part of the Scapegaming case, the part that drove the award against them to $88 million.
4. Don’t Distribute the Client – This is the part of the game that the end users needs to connect to your emulator, but it is also where all the copyrighted and trademarked material resides.
But my question is say a really popular MMO with countless players that also has an Emulated version of with also with countless players. The real game is cut off like star wars galaxy, just stopped mid track dead. If thats the case could a emulated server then go against the rules or do we still have to follow them.
Not saying that im going to do any of this but was a random thought i have during my mindless hours at work with nothing to do.