View Full Version : EQ Goes Free to Play
loglos
01-30-2012, 02:36 PM
Just announced.
http://www.everquest.com/free/
Wow. Cool I guess.
Taurinus2
01-30-2012, 03:15 PM
Nice.
They offer a nice selection for the free races/classes. War, Clr, Wiz and Rog. All core group/raid classes. Quite a luring prospect for the retired raider. Might have to check this out.
Should also provide a steady stream of packet collects for our beloved emulator. ;)
liquest
01-30-2012, 03:17 PM
Now my main was on the test server where i had 2.5 mill plat lvl 85 T4 HoT gear and 2.5k+ aa's does that mean im screwed if i am free to play when it comes to him. i know test server allows everyone to get all expansions thats the only thing of a non issue. but idk how i feel about this. old players i believe have their characters grandfathered in if you are a race/class that isnt available. but still idk ill have to give it a shot again maybe not id preffer to just stick to the glorious emulator if all fails =D
Taurinus2
01-30-2012, 03:36 PM
Their FAQ says this:
Races and Classes: Any character you created before February 29th 2012 will be playable regardless of race or class. New characters that you create will be limited to the four available races and four available classes unless you purchase access to another race or class or upgrade to gold.
That is in reference to going from Gold to Silver.
Earlier on it says this:
Previous EverQuest subscribers who did not have an active subscription at the time of the free-to-play conversion will automatically be converted to the Silver membership.
It is not clear if we can add 1 + 1 here to arrive at a conclusion, but there is your hope.
Phantons
01-30-2012, 03:53 PM
It's nice that I'll be Silver for my old account, but I'm not sure if it's worth playing if I don't have Gold :O
Oh, and because it doesn't start until March 1st, I probably won't ever take advantage of it because TERA comes out. :/ oh well.
Rhyisa
01-30-2012, 05:00 PM
The EQMac is also getting the axe. I never played it, but I'm surprised it was still kicking around. I wonder if they will get the chance to play on the EMU side? Just think of all those new players!
boweq
01-30-2012, 05:25 PM
Ouchie , A Max of 250 AAs On Basic..
I can See this being Abused hehe , People Fixing Bazaar etc :)~
Although i might use it to 3box on Live a bit haha :)
My Current acount of 90SK
then a Cleric and Wiz haha :)
blackdragonsdg
01-30-2012, 05:35 PM
Not a big surprise EQ live has been getting progressively worse for years now. Free to play is just another way to hopefully make a quick buck or two before they pull the plug.
Taurinus2
01-30-2012, 05:47 PM
I believe it to be not about it "getting worse" but about SOE gravitating toward a micro-transaction model.
There is one small, yet tingling implication that comes with this. I believe that Sony in the past did not pursue the emulation community because they felt that unless an emu server was charging a subscription to play, then they would not have an easy win, simply because of the difficulty in proving financial damages (their business model and resulting income were simply at odds with this). Now with their micro-transactions aligning with donations* (on the emu side of things), it would be a lot easier to convince a court of this.
Doom-saying? Nah not really. I think it is something to keep in mind, though.
*Donations here refering to quid pro quo transactions in which players get in-game items on specific servers. Not donations given to the development team.
Soulcold
01-30-2012, 05:49 PM
Not a big surprise EQ live has been getting progressively worse for years now. Free to play is just another way to hopefully make a quick buck or two before they pull the plug.
I guarantee the population will skyrocket back up, because a lot of the old time players will be checking the game out again. It may fall back down, but it certainly won't be one big ghost town anymore... might even see some new raiding guilds rise up to beat RoI :P
Vexyl
01-30-2012, 08:39 PM
So they are doing for EQ1 what they did for EQ2.
Too bad I hardly play either. Now if only they would make PlanetSide free...
Dinggo
01-30-2012, 09:21 PM
Not a big surprise EQ live has been getting progressively worse for years now. Free to play is just another way to hopefully make a quick buck or two before they pull the plug.
EQ1 is and was never in danger of being closed down, even if they did not do this it would still be around 10 years from now, you can bet on that just like you could bet on death and taxes.
All this does is bring it in line with the way SOE bills games from now on, so they dont need to keep two systems for accounting purposes. I strongly doubt SOE will ever introduce a new game that is soley subscription based, I assure you Planetside 2 will also be the same new F2P model, as will any other game SOe creates from here on out.
The real Irony here is the only people that MIGHT be hurt by this is the EMU servers. There will be a population dip when this first comes out, it is almost assured, the real trick is will that population come back after a month or two.
Lillu
01-30-2012, 10:17 PM
EQ1 is and was never in danger of being closed down, even if they did not do this it would still be around 10 years from now, you can bet on that just like you could bet on death and taxes.
All this does is bring it in line with the way SOE bills games from now on, so they dont need to keep two systems for accounting purposes. I strongly doubt SOE will ever introduce a new game that is soley subscription based, I assure you Planetside 2 will also be the same new F2P model, as will any other game SOe creates from here on out.
The real Irony here is the only people that MIGHT be hurt by this is the EMU servers. There will be a population dip when this first comes out, it is almost assured, the real trick is will that population come back after a month or two.
I completely disagree. :rolleyes:
Other than death and taxes, nothing is sure in life, period.
None will change game billing because of an accounting system, lol. They do it because that's their only chance to keep EQ1 alive (at least to try it), just like other MMOs who lose player base and interest day after day.
I highly doubt many would go back from EQEMU to live EQ. EQEMU is EverQuest on crack, it's nostalgia, it's custom, it's versatile, it's basically endless fun, evolving day after day. We have an awesome community here.
If you want to play EQ live, get 95 levels, grind 7000+ AAs, do endless timesink progression quests, etc, you still need a subscription and have to pay just like before. Nothing really changed there.
Actually, I don't think many players pick EQEMU over Live EQ because it's free.. imo it's simply more fun. This is why I stuck here many moons ago.. and fyi I have 3 active EQ live subscriptions atm. I got bored of VoA during the beta period.. :P
That's my 2cp anyway. ;)
Taurinus2
01-30-2012, 10:31 PM
I suppose it comes down to this question:
Is the game a testament to the community or is the community a testament to the game? Sony is betting on the latter.
Banderas
01-30-2012, 11:55 PM
I completely disagree. :rolleyes:
Other than death and taxes, nothing is sure in life, period.
None will change game billing because of an accounting system, lol. They do it because that's their only chance to keep EQ1 alive (at least to try it), just like other MMOs who lose player base and interest day after day.
I highly doubt many would go back from EQEMU to live EQ. EQEMU is EverQuest on crack, it's nostalgia, it's custom, it's versatile, it's basically endless fun, evolving day after day. We have an awesome community here.
If you want to play EQ live, get 95 levels, grind 7000+ AAs, do endless timesink progression quests, etc, you still need a subscription and have to pay just like before. Nothing really changed there.
Actually, I don't think many players pick EQEMU over Live EQ because it's free.. imo it's simply more fun. This is why I stuck here many moons ago.. and fyi I have 3 active EQ live subscriptions atm. I got bored of VoA during the beta period.. :P
That's my 2cp anyway. ;)
Agreed. I am sure the reason SOE changed the EQ1 model (as well as EQ2) is because they are losing subscriptions (look at LOTR, D&D, DC Universe, etc etc etc). I don't see WoW going to a free-play model? :roll:
I predict that if anything, MORE players will come from EQ1 to EQEMU than leave EQMEU to EQ1. I have many friends and none of them want to go back to EQ-Watered-Down (tm).
EQEMU is where is at. Custom content, no grinding, fast and fun. BLEEP EQLive.
liquest
01-31-2012, 01:20 AM
Well what do you guys think in your own opinion will you be returning as a free player?
Noport
01-31-2012, 02:02 AM
I wonder how that would work I have 4 accounts the main account has higher lvl players started back in 2002. I'll have to look into that more.
I could talk to my guild again let them known how i'm doing. This might shed more light on Hot as i have it enabled on eqemu. This would make
it better for everyone to get there client updates just an idea.
Speedz
01-31-2012, 03:39 AM
Speaking of client updates, with this free model I doubt any bundle releases will be sold that Emu can advance on. With patches constantly etc... this could hamper our progression to "keep up" or add new content past the last client compatibility.
That is the idea that kinda sucks but hey it would allow more packet collecting and better refinement of what we actually have. I for one may look into collecting what is needed. Thats about the only reason I would go on live.
trevius
01-31-2012, 04:41 AM
Speaking of client updates, with this free model I doubt any bundle releases will be sold that Emu can advance on. With patches constantly etc... this could hamper our progression to "keep up" or add new content past the last client compatibility.
I think it may be the opposite. They haven't yet updated Steam to include a VoA expansion purchase or a new download. When EQ2 went F2P, they put up the new download stuff on Steam right away and you can see them here:
http://store.steampowered.com/search/?snr=1_4_4__12&term=everquest
I don't know if they actually updated the EQ2 client download on Steam at that time, but it is possible. Once EQ1 makes the switch to FTP, I am hoping to see it available that way on Steam and maybe they have just been waiting to do their updates until the F2P change happens. At least we can hope that is the case :P
I also agree with what Lillu said about EQEmu or EQLive losing players to one another. There are many players on EQEmu that probably spend more playing on the EQEmu server they are on than it would cost them to have a subscription to Live for a long time. People are willing to pay for something they enjoy and find worth their money. Many EQEmu players are just the more casual type that don't have the endless amounts of time to play that it takes to make good progress on Live. Though, some are big boxers that might be interested in playing live if they could get away with using MQ2 there to control a crapload of characters. If any servers were going to lose players to EQLive F2P, it would probably be a small amount of the Live-Like servers such as PEQ. Though, most PEQ players have well established characters and probably would not want to start over again. I think most custom servers on EQEmu would be pretty unlikely to lose players. I suggested on the SOE forums years ago that they should allow custom servers that are run by players, as I think that would have a huge impact on their player numbers, but I am sure they think it would be impossible to properly implement a system that would allow that.
Speedz
01-31-2012, 05:43 AM
Good to know. I wasn't a huge EQ2 fan. Dropped after the first huge nerf that killed my ranger. So my knowledge of that was null.
Thanks for the info.
I think it may be the opposite. They haven't yet updated Steam to include a VoA expansion purchase or a new download. When EQ2 went F2P, they put up the new download stuff on Steam right away and you can see them here:
http://store.steampowered.com/search/?snr=1_4_4__12&term=everquest
I don't know if they actually updated the EQ2 client download on Steam at that time, but it is possible. Once EQ1 makes the switch to FTP, I am hoping to see it available that way on Steam and maybe they have just been waiting to do their updates until the F2P change happens. At least we can hope that is the case :P
BrandeX
01-31-2012, 11:09 AM
I don't see WoW going to a free-play model?
They have had one for several months now.
http://www.cinemablend.com/games/World-Warcraft-Secretly-Goes-Free-Play-33227.html
Noport
01-31-2012, 02:42 PM
Speaking of client updates, with this free model I doubt any bundle releases will be sold that Emu can advance on.
That is the idea that kinda sucks but hey it would allow more packet collecting and better refinement of what we actually have. I for one may look into collecting what is needed. Thats about the only reason I would go on live.
They are giving you upto Hot client for Free. They said if you wanted VoA you'll have to buy it. So we'll have to sit back and watch what happends too Steam.
Feq:
All three membership levels give you the House of Thule expansion and access to nearly 13 years' worth of gameplay and diverse zones. The latest expansion, Veil of Alaris, is also available for purchase and will grant you full access to all the features and content of that expansion
Accounts
2. I don't play EverQuest or any SOE games, but I do have a Station account. Can I try EverQuest using my old Station account info?
Yes you can! Click here http://launch.soe.com/everquest/ to download the game now.
Banderas
01-31-2012, 02:44 PM
They have had one for several months now.
http://www.cinemablend.com/games/World-Warcraft-Secretly-Goes-Free-Play-33227.html
LOL touche! That will tell you how much WoW I play :-D
501st
01-31-2012, 03:16 PM
They are giving you upto Hot client for Free. They said if you wanted VoA you'll have to buy it. So we'll have to sit back and watch what happends too Steam.
What they give you access to doesn't matter client side. Expansions and their content are locked via flags that are assigned to your account when you buy an expansion and redeem the code. The CLIENT will have all the way up through Veil of Alaris as well as any new expansions/patches regardless what subscription type you have, however. You won't be able to access them on Live, but you would on EQEmu...
As for Steam, you're right. As Trev said, Valve promoted EQ2 when they went F2P and dumped client updates. Anyone who uses Steam a lot may want to keep an eye out around March to see if SoE/Valve does the same for EQ1. It may mean a client update which MAY mean VoA on EQEmu.
-Danyelle/Miku
lerxst2112
01-31-2012, 05:06 PM
LOL touche! That will tell you how much WoW I play :-D
To be fair, your access to the game is severely restricted on the WoW trial. You're capped at level 20.
501st
01-31-2012, 05:23 PM
To be fair, your access to the game is severely restricted on the WoW trial. You're capped at level 20.
You may not be capped that low on EQ F2P but a level 90 with 250 AAs is...well...bad. 250 is passable at 60, maybe 65. Even by 70 you should have at least ~400. At 90? HAHA. They may as well be capping you at 20
lerxst2112
01-31-2012, 06:29 PM
You may not be capped that low on EQ F2P but a level 90 with 250 AAs is...well...bad. 250 is passable at 60, maybe 65. Even by 70 you should have at least ~400. At 90? HAHA. They may as well be capping you at 20
Not to turn this into a which F2P is better debate, but there's a whole lot more game you can see in EQ with the F2P restrictions. I played for years up to the GoD expansion, and all of my toons are below the restrictions with the exception of bag slots and perhaps PP on one toon.
Admittedly it is a different game now than when I played on live, but I think there's far more to see and do to allow you to decide if you like the game in the EQ F2P model.
501st
01-31-2012, 06:58 PM
Not to turn this into a which F2P is better debate, but there's a whole lot more game you can see in EQ with the F2P restrictions. I played for years up to the GoD expansion, and all of my toons are below the restrictions with the exception of bag slots and perhaps PP on one toon.
Admittedly it is a different game now than when I played on live, but I think there's far more to see and do to allow you to decide if you like the game in the EQ F2P model.
Oh I'm not debating that in the least, I agree. :) I'm just saying they're keeping you locked out of more than what is displayed on their F2P page. Indirectly of course. Modern EQ relies heavily upon AAs for example. Both statistically and, by association, when dealing with other people. At level 90 with 250 AAs you will find xp zones difficult to play through. Many groups, and ESPECIALLY guilds, will shun you due to low AA count (many guilds have a minimum AA requirement. A lot of experience groups are picking up on this as well. Elitism at work.). This essentially keeps you locked out of zones that technically you should be able to access. Makes some quests impossible to complete, items impossible to obtain. etc
It's really just a clever way to lure people back to Live, rehook them, then force them to pay. Though I doubt any of that was ever in question lol. Ironically if anything this will be more beneficial to Emu players than it is to those that still play Live. For one, people can go buy Underfoot from Steam and no longer have to worry about how to fix the missing files. Just set up a free account, patch a copy of your client to Live, and drag and drop files. No issues with legality or file distribution. Not to mention the possibility of Steam promoting this and updating the clients which can result in a VoA client for EQEmu (Which those that already bought SoD/UF could likely get for free) which opens up stuff like player housing etc for custom servers to fiddle with once it's coded in.
Dinggo
02-01-2012, 01:21 AM
I totally worded that wrong and didnt get the right point across that I was trying to make, but hey some of you took what I said and trampled me like a fallen jockey at the derby.
So to clear it up, what i was trying to point out was that it makes sense for SOE to move EQ1 to the f2p model now because it is the direction the company is going in, with ALL of its products, past, present and future. Keeping one buisness model makes alot more sense in the overall scheme of things.
EQ1 is doing just fine for subscriptions. It has paid for itself (and the development of just about everything SOE/SCEA has done in the past 13 years (Playstation 1 Developement was soley funded by EQ profits as stated in the 10 year EQ anniverssary book)) many, many times over. It was never in danger of closing down in the near, or far future.
The best line from FanFaire two years ago was the DEV's response to how long does EQ have left. The DEV said, "Its not a question of how long will Everquest last, but a question of which one of you're kids will be working on the game as a deveolper in the future." That pretty much nailed SOE's commitment to keeping EQ1 going as long as it can.
Dinggo
02-01-2012, 01:34 AM
You may not be capped that low on EQ F2P but a level 90 with 250 AAs is...well...bad. 250 is passable at 60, maybe 65. Even by 70 you should have at least ~400. At 90? HAHA. They may as well be capping you at 20
Just to help make the point that 250 or even 1000 AA is ridiculously low for ANY character in EQ1. Combat Agility and Combat Stability is a 100% must have for Warriors, I wouldnt even consider taking a warrior to VoA or even the 1-2 expansions before that with less then max in just those to AA lines ... at lvl 95 CA and CS are 683 AA's maxed out ... for just 2 of AA lines, 2 of like 30 minimum required lines for a tank in EQ1 today.
liquest
02-01-2012, 08:56 AM
yeah my warrior is lvl 90 2500+ aa's full T4 HoT armor was in best armor at the time without raiding and i couldnt tank shit in T4 zones. you really do need your aa's
Noport
02-07-2012, 06:57 AM
Downloading New Lauchpad 4 Client updating VoA It's not broke yet they fixed it New Client size is 8,311 MB 80) one client for all that will solve alot of problems.
Caryatis
02-07-2012, 10:27 AM
haha Noport you just have no clue.
Noport
02-07-2012, 04:44 PM
Downlaoded new Voa client plus all missing client files plus all extracted zones plus mapfiend downloaded all maps New full clinet 9.37GB 9,244 Files 57 Folders nope i don't have a clue 80)
Caryatis
02-07-2012, 11:04 PM
relevant...
http://i42.tinypic.com/5211eu.jpg
Sourdough35
02-09-2012, 01:47 PM
So does that mean the smart thing to do would be to download the new client on F2P launch day and make a backup copy to wait for EQEmu compatibility to catch up to it? It sounds like the plan, if possible, is for EQEmu to base compatibility off whatever the new client is.
sorvani
02-09-2012, 06:24 PM
There is 0 point in downloading a live client for anything other than playing on live. I didn't think the above picture was all that hard to get.
Contrary to Noport's posts, there is no such thing as a VoA client available to be downloaded. There is the default Steam client (unpatched), which basically Underfoot with the HoT zones in the download. Or there is the Live client. One is fixed in a specific point of time and can be developed against based on the opcodes etc. One is an ever changing client with opcodes that can change at SOny's whim, which is pointless to develop against.
BooPlumb
02-09-2012, 06:35 PM
I agree with the no reason to download the live thing, but at least Noport seems to want and try and to progress the emulator. IDK if you guys have ever heard the phrase "if you don't have anything nice o say don't say it at all'. Sure some people are doing things that are useless atm but at least is shows his interest
sorvani
02-09-2012, 07:06 PM
Giving out inaccurate information is not helping progress and only confuses people who do not know better.
Sourdough35
02-09-2012, 07:29 PM
Sorry, I may have been unclear. I wasn't suggesting to download the live client when it goes free to play. I meant, assuming it is available updated on steam when it goes free to play, the steam download would, presumably, have all of the content in it. So what I'm suggesting is to download the steam client when everything goes free to play as an easy means of accessing the client. Hopefully it would have everything up through HoT, since the F2P setup says it provides access to all those expansions.
lerxst2112
02-09-2012, 07:47 PM
Until the downloads available on Steam change it's really pointless to speculate what they will contain or if the emulator will be changed to update any new available download.
Noport
02-09-2012, 11:52 PM
I known nothing how is pointless and clueless and speachless
believe how you think is correct 80)
[02.09. - 01:59:49] Starting Log: logs/eqemu_debug_world_3564.log
[02.09. - 01:59:49] [WORLD__INIT] Loading server configuration..
[02.09. - 01:59:49] [WORLD__INIT] Log settings loaded from log.ini
[02.09. - 01:59:49] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEmulator 0.9.0
[02.09. - 01:59:49] [WORLD__INIT] Added loginserver localhost:15900
[02.09. - 01:59:49] [WORLD__INIT] Connecting to MySQL...
[02.09. - 01:59:49] [WORLD__INIT] HTTP world service disabled.
[02.09. - 01:59:49] [WORLD__INIT] Loading variables..
[02.09. - 01:59:49] [WORLD__INIT] Loading zones..
[02.09. - 01:59:49] [WORLD__INIT] Clearing groups..
[02.09. - 01:59:49] [WORLD__INIT] Clearing raids..
[02.09. - 01:59:49] [WORLD__INIT] Loading items..
[02.09. - 02:00:21] [WORLD__INIT] Loading guilds..
[02.09. - 02:00:21] [WORLD__INIT] Loaded default rule set 'default'
[02.09. - 02:00:21] [WORLD__INIT] Clearing temporary merchant lists..
[02.09. - 02:00:21] [WORLD__INIT] Loading EQ time of day..
[02.09. - 02:00:21] [WORLD__INIT] Loading launcher list..
[02.09. - 02:00:21] [WORLD__INIT] Reboot zone modes ON
[02.09. - 02:00:21] [WORLD__INIT] Deleted 0 stale player corpses from database
[02.09. - 02:00:21] [WORLD__INIT] Deleted 0 stale player backups from database
[02.09. - 02:00:21] [WORLD__INIT] Loading adventures...
[02.09. - 02:00:22] [WORLD__INIT] Purging expired instances
[02.09. - 02:00:22] [WORLD__INIT] Loading char create info...
[02.09. - 02:00:22] [WORLD__INIT] Zone (TCP) listener started.
[02.09. - 02:00:22] [WORLD__INIT] Client (UDP) listener started.
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch 6.2
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch Titanium
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch SoF
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch SoD
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch Underfoot
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch HoT
[02.09. - 02:00:22] [NET__IDENTIFY] Registered patch VoA
[02.09. - 02:00:22] [WORLD__LS] Connecting to login server: localhost:15900
[02.09. - 02:00:22] [WORLD__LS] Setting World to MiniLogin Server type
[02.09. - 02:00:22] [WORLD__LS] Connected to Loginserver: localhost:15900
[02.09. - 02:00:34] [WORLD__ZONE] New TCP connection from 127.0.0.1:49802
[02.09. - 02:00:34] [WORLD__CONSOLE] New launcher from 127.0.0.1:49802
[02.09. - 02:00:34] [WORLD__LAUNCH] Adding pending launcher 1
[02.09. - 02:00:39] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.
[02.09. - 02:00:39] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.
[02.09. - 02:00:44] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[02.09. - 02:01:04] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[02.09. - 02:01:06] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[02.09. - 02:01:08] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[02.09. - 02:01:10] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[02.09. - 02:01:24] [WORLD__ZONE] New TCP connection from 127.0.0.1:49808
[02.09. - 02:01:24] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:49808
Noport
02-10-2012, 01:07 AM
I made changes client.cpp file source under world.
I fixed the opcode order to read the correct way just like live server.
this is how my server reads the opcode now
[Thu Feb 09 10:01:49 2012]00043:WorldAuthenticate: Initiating Login.
[Thu Feb 09 10:01:49 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).OP_GuildsList=
[Thu Feb 09 10:01:49 2012]00045:WorldAuthenticate. I got a message of type 0x1497 (5271).OP_LogServer=
[Thu Feb 09 10:01:49 2012]00046:WorldRPServer message: server name xxxxxxxxxxxx
[Thu Feb 09 10:01:49 2012]00047:WorldAuthenticate. I got a message of type 0x655c (25948).OP_ApproveWorld=
[Thu Feb 09 10:01:50 2012]00048:WorldAuthenticate. I got a message of type 0x710e (28942).OP_EnterWorld=
[Thu Feb 09 10:01:50 2012]00049:WorldAuthenticate. I got a message of type 0x631a (25370).OP_ExpansionInfo=
[Thu Feb 09 10:01:50 2012]00050:WorldAuthenticate. I got a message of type 0x49b6 (18870).OP_SendCharInfo=
[Thu Feb 09 10:01:50 2012]00051:Check 1x. 0x3f4c3235
[Thu Feb 09 10:01:50 2012]00052:Check 1sa. 0x4de1b0f1
[Thu Feb 09 10:01:50 2012]00053:Check 1sa. 0x1fc34415
[Thu Feb 09 10:01:50 2012]00054:WorldAuthenticate. I got a message of type 0x7930 (31024).OP_PostEnterWorld=
[Thu Feb 09 10:01:50 2012]00055:WorldAuthenticate. Access granted.
lerxst2112
02-10-2012, 01:13 AM
I'm happy for you Noport, but you realize that what you do on your own private server with your own private source of clients makes no difference to anyone else right? Until there's an updated client that everyone can download easily it means nothing.
liquest
02-10-2012, 01:26 AM
^^ honestly have to agree with him instead on making your own source why not talk to the Emulator team and hop on board make the eqemu better in general have a legit up to live expansion server where everyone is gold status instead of this stupid silver/copper stuff
Noport
02-10-2012, 01:41 AM
I sent three Dev's my information, i will not post in server development unless it works 100% i'm maken changes to server code as needed for the client. I'm only one person working on this but with the other dev's help we can make an army.
pfyon
02-10-2012, 09:49 AM
Noport, the issue is you're shooting for a moving target. Any official source of the clients outside of the CDs/DVDs can be changed. This happened to the steam download of SoD and it may happen again to any official downloads of the 'VoA' client. If the client can change, then that potentially makes your changes useless as they're for a now non-existent client.
Noport
02-10-2012, 05:35 PM
You guys don't understand i been playing this game since 2002 what Build would you like me to use have you ever heared of achieving every patch probably not. My clients are no different then Steam so what is your point? Example on StormHaven server i use Underfoot (Built Jan 2009) from live. an example of build if you ever looked at your log file in eq i'm using VoA (Built Jan 10 2012). example if i want to play on your server i have to match client build with opcodes your using.
sorvani
02-10-2012, 05:53 PM
And all of that means absolutely nothing to anyone else because you can not distribute those client versions. No one but you can use them.
Noport
02-10-2012, 06:23 PM
all them opcodes are over your heads something you'll never understand. no i'm not going to share my files with no one if your not smart enough to backup your clients not my problem. Did i ever say i was going to run a server on this site no! I didn't it's for my private use only.
trevius
02-10-2012, 06:34 PM
The other devs won't help you chase Live clients because it means matching up hundreds of opcodes every month or so. It is a long process before a client is finalized and by that time, it would be patched again and we would have to start over. It would be a non-stop job trying to keep up with Live by doing that and none of the devs have that kind of time. It is a much better use of our time to update to clients that will be available to everyone and not frequently patched (such as the Steam clients). That way, we can use any other dev time we have to work on other stuff that still needs work. Though, many of the devs don't have a lot of time to work on EQEmu right now as can be seen in the svn update frequency.
I will not believe you actually play using a fully patched VoA client on your server until I see some proof. The only actual info I have seen from you were maybe 10 opcodes for VoA, which some of them looked like they were probably incorrect based on the order of the opcode list.
Noport
02-10-2012, 06:47 PM
Then i think you need to goto the server and look at what the Dev's are posting as opcodes doh. when was the last time you went and readed your own opcodes from your server see how they aren't loading correctly in the right order ? example look where your op_enterworld is loading.
trevius
02-10-2012, 07:02 PM
If you are talking about the order of when opcodes are sent from the server, then yes, I don't know if they were ever sent in the exact right order for logging into the world. I know they didn't match EQLive when I got SoF or SoD working. But, the order doesn't matter much if it still works to get you logged in. I would be willing to bet that VoA would work fine in the same order that the server currently sends opcodes, as long as you have the correct opcodes and packet structures. Though, I am not going to waste my time to verify that until there is a client update from Steam.
Noport
02-10-2012, 07:36 PM
Underfoot
[Tue Jan 31 03:23:18 2012]00043:WorldAuthenticate: Initiating Login.
[Tue Jan 31 03:23:18 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).OP_GuildsList=
[Tue Jan 31 03:23:18 2012]00045:WorldAuthenticate. I got a message of type 0x6f79 (28537).OP_LogServer=
[Tue Jan 31 03:23:18 2012]00046:WorldRPServer message: server name stormhaven
[Tue Jan 31 03:23:18 2012]00047:WorldAuthenticate. I got a message of type 0x86c7 (34503).OP_ApproveWorld=
[Tue Jan 31 03:23:18 2012]00048:WorldAuthenticate. I got a message of type 0x51b9 (20921).OP_EnterWorld=
[Tue Jan 31 03:23:18 2012]00049:WorldAuthenticate. I got a message of type 0x5d32 (23858).OP_PostEnterWorld=
[Tue Jan 31 03:23:18 2012]00050:WorldAuthenticate. Access granted.
[Tue Jan 31 03:23:18 2012]00051:WorldAuthenticate. I got a message of type 0x7e4d (32333).OP_ExpansionInfo=
Live reading
OP_SendLoginInfo=0x4d5c
OP_GuildsList=0x5b0b
OP_LogServer=0x1497
OP_WorldComplete=0x7d79
Op_ApproveWorld=0x655c
OP_PostEnterWorld=0x710e
Op_ExpanshionInfo=0x631a
Op_SendCharterInfo=0x49b6
Op_EnterWorld=0x7930
everyone is bent out of shape becasue they don't known how to code in Vs , they sound like there mad because i have something they don't have or maybe might never see it, everyone has access to the same server code so whats stoping them from doing the same thing nothing they think i should share my code with them well it's posted now just don't come crying to me if it don't work or breaks your server. i'm not sitting around and waiting for the Dev's to develope the code for the newer client and or fix HoT. I have always used live and patched clients to connect to your server and others i don't see what the big deal is all about i use the same build i can go back to beta client if that is the build they use I have always used patched and live clients with no problems.
Caryatis
02-10-2012, 09:23 PM
I'll man up and admit I was wrong. You are correct Noport, who are we to bitch and moan about the ground-breaking work you are undertaking. Keep up the good work and don't let these simpletons weigh you down. When they eventually create a Nobel category for Use of Visual Studio in your honor, all these haters will know their place.
In the meantime, I think you need to guard your reputation a bit. You don't get into the World League of Visual Studio if you spend all your time using other people's code. Therefore, you should stop using all this code made by the lesser caste and instead rewrite the entire source in a way more fitting a person of your ability.
I mean, you downloaded ALL of the maps from mapfiend and still managed to count the number of files(seriously how to do you count past 1000? Does it take long? I always get distracted by my cat).
Soulcold
02-12-2012, 11:40 AM
I'll man up and admit I was wrong. You are correct Noport, who are we to bitch and moan about the ground-breaking work you are undertaking. Keep up the good work and don't let these simpletons weigh you down. When they eventually create a Nobel category for Use of Visual Studio in your honor, all these haters will know their place.
In the meantime, I think you need to guard your reputation a bit. You don't get into the World League of Visual Studio if you spend all your time using other people's code. Therefore, you should stop using all this code made by the lesser caste and instead rewrite the entire source in a way more fitting a person of your ability.
I mean, you downloaded ALL of the maps from mapfiend and still managed to count the number of files(seriously how to do you count past 1000? Does it take long? I always get distracted by my cat).
I lol'd, hard :P Thanks for making my morning haha
How did we go from EQF2P to THIS though bwahahha
Monstrosity
02-23-2012, 01:29 PM
Just to help make the point that 250 or even 1000 AA is ridiculously low for ANY character in EQ1. Combat Agility and Combat Stability is a 100% must have for Warriors, I wouldnt even consider taking a warrior to VoA or even the 1-2 expansions before that with less then max in just those to AA lines ... at lvl 95 CA and CS are 683 AA's maxed out ... for just 2 of AA lines, 2 of like 30 minimum required lines for a tank in EQ1 today.
This is exactly why I wont play EQ1 Live. I played a monk, quit around PoP came back for a few months got to level 72, only have around 200 aa's or so. Impossible to compete with players this way, its so completely unbalanced. AA's ruined the game IMHO due to balancing issues. That was the good thinig about WoW's system everyone got the same amount of talent points.
I played Wow until recently and quit for various reasons. I thought I would enjoy reliving my old conquests in EQ on P99 but the low population makes groupiing difficult, and for a monk with crap gear soliing is very difficult and tedious. So I went to EZ server created a monk and am enjoying him quite a bit. I can solo, have decent gear, my Epic 1.5 and hopefully 2.0 and beyond soon enough. I have no desire to play on Live unless they want to hand me about 1k free AA's.
Dinggo
02-24-2012, 10:58 PM
This is exactly why I wont play EQ1 Live. I played a monk, quit around PoP came back for a few months got to level 72, only have around 200 aa's or so. Impossible to compete with players this way, its so completely unbalanced. AA's ruined the game IMHO due to balancing issues. That was the good thinig about WoW's system everyone got the same amount of talent points.
I played Wow until recently and quit for various reasons. I thought I would enjoy reliving my old conquests in EQ on P99 but the low population makes groupiing difficult, and for a monk with crap gear soliing is very difficult and tedious. So I went to EZ server created a monk and am enjoying him quite a bit. I can solo, have decent gear, my Epic 1.5 and hopefully 2.0 and beyond soon enough. I have no desire to play on Live unless they want to hand me about 1k free AA's.
The biggest issue with EQ today is the lack of fun. In the past doing EXP mobs or lesser group named camps were casual, you could kill away for hours and still have fun with your group, chating or whatever else.
Today, every damn trash mob is the same as a raid boss 2 years ago. They hit like trucks, and you need ot pay close attention to the action. If a named pops, espeically in T4 VoA, you need to pay 110% attention to the fight or you get roflstomped in 5 sec. Even at lvl 95, nearly 100k hp and 14,500+ AA's my SK is nearl dead every second tick fighting a named mob in a regular group. Without slow and a real healer + merc Cleric, I would never kill a single named in VOA. God forbid you look away from the screen mid fight for 2 seconds and miss a heal ... THAT is no damn fun at all, that is why people dont play as much or at all anymore really.
Noport
02-25-2012, 08:03 AM
They are thinking about maken you go on a corpse run what fun or wait 7 days goto shadowrest again.
FirestormXL
02-26-2012, 06:40 PM
I believe it to be not about it "getting worse" but about SOE gravitating toward a micro-transaction model.
There is one small, yet tingling implication that comes with this. I believe that Sony in the past did not pursue the emulation community because they felt that unless an emu server was charging a subscription to play, then they would not have an easy win, simply because of the difficulty in proving financial damages (their business model and resulting income were simply at odds with this). Now with their micro-transactions aligning with donations* (on the emu side of things), it would be a lot easier to convince a court of this.
Doom-saying? Nah not really. I think it is something to keep in mind, though.
*Donations here refering to quid pro quo transactions in which players get in-game items on specific servers. Not donations given to the development team.
Haha, your right. However it is a shit model. How are you going to lure old players back with promises of gold and AA caps, as well as caps on ability ranks like in EQ2... it's foolish and asinine of them. You would be better off opening a store for cosmetic items and just let people play the FULL game.
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