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View Full Version : When did experience get so easy?


Sourdough35
02-06-2012, 08:49 PM
Using PEQ currently, which is supposed to be as live-like as they can make it.

Experience seems much faster than when I previously played back in 2000. Did the EQ guys deliberately make things much easier to compete with WoW and some other more modern, more user friendly games? Or maybe PEQ is not accurate? I seem to remember reading somewhere that EQ's experience track has been tweaked to be more newbie friendly.

I feel like I remember being level 10 back in the day and thinking it took forever just to gain one level. I don't think I got past level 14 in like 6 months of play. It was fun because it turned the focus more toward what you actually do in the game, instead of just mindlessly grinding to gain more exp and levels for no reason other than to gain them.

lerxst2112
02-06-2012, 09:20 PM
You can always change the exp modifier to whatever you desire it to be on your server.

SELECT * FROM rule_values WHERE rule_name LIKE "%ExpMultiplier%"

Noport
02-06-2012, 09:49 PM
I started playing in 2002
EQ guys deliberately nurfed Eq they started giving you sense of direction so your compass would know what direction your going and making kei lvl 45 etc. EQ's experience track has been tweaked to be more newbie friendly it was and it made the game sad after i worked up all my skills etc. lvl 14 in 6 months wow was you using dial up sneaker.

Sourdough35
02-06-2012, 10:27 PM
You can always change the exp modifier to whatever you desire it to be on your server.

SELECT * FROM rule_values WHERE rule_name LIKE "%ExpMultiplier%"


Does that mean where the %ExpMultiplier% goes in, I just put a number less than 100? Like 50 would be 50% of the current experience? Or, since it is a multiplier, do I use a non-whole number? Like 0.50 would be half the current experience?

I played over the weekend with a bot and got to level 8 in less than 10 hours. That seems way too fast.

lerxst2112
02-06-2012, 10:33 PM
That will give you a list of the 4 rules pertaining to experience gained. You would edit them as you see fit. In my database, which as far as I know isn't different from the default PEQ database for those rules, they are all set to 0.5 except for raid exp which is 0.2. Lower means less exp gained per kill.

lerxst2112
02-07-2012, 04:11 AM
No, that is just a query to show you the rules you might want to change. If you want to edit them you would do it the same way you edit anything else in your database.

Sourdough35
02-14-2012, 06:57 PM
Tried this out, but not quite sure how to input it. Im working from the command line. Entered mysql, switched to my PEQ database. When I enter that query, it doesn't provide a response. I probably need some other place to enter the query but don't know where. Any help?

Vexyl
02-14-2012, 07:03 PM
Unless you are familiar with SQL queries (which from your posts I must assume not), or just want to work faster, you should definitely download a tool such as HeidiSQL/Navicat to start editing your database.

lerxst2112
02-14-2012, 08:27 PM
I didn't include a ; at the end of the line, so if you are copy/pasting that into the mysql prompt then it will give you a -> prompt which means it expects more data. Either typing a ; there or adding one at the end of the line will work.


mysql> SELECT * FROM rule_values WHERE rule_name LIKE "%ExpMultiplier%";
+------------+------------------------------+------------+----------+
| ruleset_id | rule_name | rule_value | notes |
+------------+------------------------------+------------+----------+
| 1 | Character:ExpMultiplier | 0.5 | notation |
| 1 | Character:AAExpMultiplier | 0.5 | notation |
| 1 | Character:GroupExpMultiplier | 0.5 | notation |
| 1 | Character:RaidExpMultiplier | 0.2 | notation |
+------------+------------------------------+------------+----------+
4 rows in set (0.00 sec)


I recommend an editing tool as well. It would be quite painful without one.

Sourdough35
02-15-2012, 12:38 AM
Worked perfectly. Was able to load into HediSQL and edit. Except I found out the values are already .5 .5 .5 .2. At least I know how to edit now.

Sourdough35
02-15-2012, 03:00 AM
Changed to .25 .25 .25 and .1. Does anyone know what ratio is closest to classic EQ? Im trying to set up something with all the new expansions but the old experience curve.

Sourdough35
02-16-2012, 03:18 AM
Checked against the Project1999 exp rate by starting new chars on my own PEQ server using .25 .25 .25 .2 modifiers and whatever PEQ uses. Killng one white con myotis bat in the Freeport start zone gives me about .5 yellow bars in Project1999 and just under that in my PEQ DB. If Project1999's rates are accurate, I imagine .25, etc are slightly less than. So maybe .28 to .3.

But does anyone know it Project1999 is accurate as to the original EXP rate? And is there a more accurate way to figure this out than starting new chars and killing one monster to compare rates? Seems awfully slow.

louis1016
02-16-2012, 10:05 AM
The p99 exp rates are pretty close to classic eq but they have other exp mechanics we dont have. For example we dont have racial exp bonuses/penalties nor do we have any hell levels (30, 35, 40 , 45) ETC

Sourdough35
02-16-2012, 10:56 AM
Can those be coded into the DB?

Taurinus2
02-16-2012, 11:01 AM
We do have racial bonuses already.

Character:UseRaceClassExpBonuses in rule_values.

Sourdough35
02-16-2012, 12:00 PM
What about how to code hell levels?

Taurinus2
02-16-2012, 05:52 PM
You will have to get your hands dirty in the server code base for that one.

Sourdough35
02-17-2012, 01:23 AM
I suppose I can suggest it in feature suggestions. Coding the server is way out of my league.

louis1016
02-17-2012, 11:12 AM
The rule unfortunately doesnt give any penalties with the rule on. It only gives bonuses to halfings, rogues, and warriors.


if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
aatotalmod *= 1.05;
}

if(GetClass() == ROGUE || GetClass() == WARRIOR){
aatotalmod *= 1.05;
}

I guess it wouldnt be too hard to modify this for real exp penalties though