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Sourdough35
02-17-2012, 01:25 AM
This was suggested as a way to bring in Hell levels. Perhaps make it so the DB can specify different rates for particular levels to make EQ's Hell Levels.

Jeknos
02-17-2012, 01:38 AM
You can edit exp.cpp (GetEXPForLevel function) to do this.

Tabasco
02-17-2012, 08:26 AM
Be ready to have character levels shift or script level fixes with qglobals because changes to exp.cpp will leve/delevel existing characters the first time they gain xp.

If you have a globally executed player script this can be handled easily enough, but if you don't you will probably want to bulk move everyone to a zone that doesn't have an overriding player.pl.