Nall
03-27-2012, 07:39 PM
Another Simple one if you would,
I understand the existance of the "On Death Event" and the follow Quest::Spawn.
However..
How do you specify that the location of the spawning of the mob is the current location / the location that the mob died at.
:shock: Example: Druid Epic - When you kill the Tainted XYZ... On its corpse the "Corrupted XYZ" Spawns.
as we know the location that the mob spawned is not neccesarily where we kill it.
quest::spawn(npc_type,grid,guildwarset,x,y,z) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z".
quest::spawn2(npc_type,grid,guildwarset,x,y,z,head ing) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z" facing "heading".
quest::unique_spawn(npc_type,grid,guildwarset,x,y, z,heading=0) - just like spawn() except will not spawn it if one of that npc_type is allready in zone.
I understand the existance of the "On Death Event" and the follow Quest::Spawn.
However..
How do you specify that the location of the spawning of the mob is the current location / the location that the mob died at.
:shock: Example: Druid Epic - When you kill the Tainted XYZ... On its corpse the "Corrupted XYZ" Spawns.
as we know the location that the mob spawned is not neccesarily where we kill it.
quest::spawn(npc_type,grid,guildwarset,x,y,z) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z".
quest::spawn2(npc_type,grid,guildwarset,x,y,z,head ing) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z" facing "heading".
quest::unique_spawn(npc_type,grid,guildwarset,x,y, z,heading=0) - just like spawn() except will not spawn it if one of that npc_type is allready in zone.