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View Full Version : Hp and AC difference when switching clients??


arailgun
05-04-2012, 04:37 AM
I am currently playing on a server that supports Titanium, UF and SoD. I normally use Titanium , but when a guildmate recently pointed out that I recieve more hitpoints using Underfoot I was taken aback and tried this. After switching to underfoot client I noticed I had gained 500hp, i even tested this using #mystats and it showed the server as giving me the additional 500 hitpoints. I was just wondering Why this is and is there any way to fix it, or is it just how the client is coded?

Thanks!

trevius
05-04-2012, 05:06 AM
All clients from SoD and later use a different HP/Mana/Endurance formula, so the characters have different values for those stats than Titanium or SoF. The rule for allowing the use of the new formulas on newer clients is optional for the server to use, but if they have it disabled, players on SoD+ clients will never see their HP/Mana/Endurance bars fill up all of the way. There are possible hacks that can be added to the EQEmu source code to make all clients match, but it is not the ideal way to deal with it and so it is not in the official SVN (anymore).

There is no way for you to "fix" or change how it works from your client side. The server does it automatically for any SoD+ client.

LordAdakos
05-04-2012, 09:41 AM
I noticed something similar on a server...

When i logged on to a server using underfoot, my client wouldn't display more than 74% of my max hitpoints, with buffs or without.

However, when I loaded up the second client on the same server. I was able to see 100% of his HP.

Odd.

ChaosSlayerZ
05-04-2012, 10:29 AM
Trev, weren't there talks while back that Tributes could be used as form of "client adjusting" code - in other words you can send client update via fake Tribute adjustment, and set it to believe it has so many hp, mana, ac etc, and hence keeping both old and new clients on equal stats, and at 100% hp/mana bars?

if not putting it directly into official code, maybe add this option as a rule?

Current rule to toggle between T and Sof+ clients kind of only half way solution, since its either: cuts off T players from a good chunk of hp/mana or causes UI annoyance to SoF+ players.

sorvani
05-04-2012, 11:16 AM
Titanium support just needs to die anyway. Here's to hoping that a good source for files gets released via steam or something.
Live chasing is working so far, but an unchanging source is always a better base.

bad_captain
05-04-2012, 02:20 PM
Titanium support just needs to die anyway.

I agree. It would make for a better codebase and would encourage use of functionality only available in newer clients (housing, shrouds, tasks, expeditions, etc..) There seem to be more and more hacks to keep the code working with Titanium.