View Full Version : MDB Everquest
Maze_EQ
06-04-2012, 12:25 PM
Hello, recently me and two other developers have been working on a brand new progression-type server.
Here are some quick specs.
1. Any race, can be any class, and any diety.(Be careful, faction still plays a role.)
2. Players will start with a Race charm, and a diety augment, that means many different possibilities in the way of creating your charm.
3. Scripted bosses, such as Nagafen, and Vox. (Still in the works.)
4. Enhanced experience, so you don't feel like you're dragging your feet.
5. Fableds have a 1-5% chance to drop from the original monster.
6. Custom set hub zone (Guildhall).
7. Full-time developers.
8. Task-Based progession.
9. Monster strength cut down considerably.(Does not make it a cakewalk!)
10. Many easter eggs, and hidden treats, you just have to find them yourselves!
Trust me there are many more things going on than listed, you'll have to experience it for yourselves.
I invite you all to come help find any glitches, and or exploits. Those that do will be rewarded come release!
nenelan
06-05-2012, 05:36 PM
Gunna give it a try. Always wanted to be an Ogre Wizard of E-Marr.
Hmm, deleted him. His stone of E-marr disappeared.
May want a default way to gate as well other than Ranger-style.
Maze_EQ
06-05-2012, 09:16 PM
That has alreadey been remedied, sorry been away all day and havent had a chance to reboot to add a gate item to the merchant and starting characters.
shick1098
06-06-2012, 12:43 PM
What exactly is the server called? I can't seem to find it on the server list. I apologize if I completely missed it!
Maze_EQ
06-06-2012, 06:48 PM
[FV] MDB - june 03
Maze_EQ
06-07-2012, 08:24 PM
Updates:6/5/2012-6/7/2012
1. Raid teleporter now checks for chaacter's level over 45.
2. Nagafen and Vox no longer banish if level is higher than 53.
3. Mobs tuned again, previous state wasn't as expected.
4. Added a gate item to Orlisk on hail.
5. Re-did the Jboots quest, optional.
6. Reworked flagging for future expansions
7. Added missing teleporters in zones that did not have them.
8. Buffbot now has a feature to heal you incase you are not full upon leaving hall.
9. Player VS. Player(optional) now has a significant loss, one item, full coin. Choose wisely before going Player VS. Player.
10. Currently working on Bosses and classic area modifications.
11.Decreased the aggro radius, seeing as things would pull through walls, no good!
Come stop on by, I'm always around, if not send me a forum message here.
The world is ever evolving.
liquest
06-08-2012, 02:13 AM
Ive gotta say this is a bomb ass server props to the devs
Maze_EQ
06-08-2012, 09:28 AM
UODATES 6/8/2012
1. Fixed some buggy spells.
2. Added aug pools to Guildhall.
3. Added a Hunter NPC that recommends where to hunt, based on hot zones.
4. Guildhall(HUB) set as static.
5. Zoning into guildhall, or out of guildhall now scribes spells levels 1-5 to make sure that the person recieves their needed spells.
6. Fine tuned Nagafen,Vox, Innoruuk, Cazic-Thule, and Phinigal Autropos.
7. Fixed Guise of the deciever to classic state.
8. Fableds are now populated on any monster who has a fabled copy spawn.(Was missing around 6 or 7 loot tables)
Thank you, Liquest. Working hard to provide a great experience.
Adol77
06-08-2012, 01:29 PM
Sorry if I missed it, but can you box on this server and how many if there is a limit? thanks
Davood
06-08-2012, 01:54 PM
he limit is three
bots will be made.available through quests.and they wont be.trivial
Maze_EQ
06-09-2012, 09:16 AM
Updates 6/8/12-6/9/12
1. Decreased experience rates a bit.
2. Increased Skillups by 100%
3. Made a deity changer attached to the buffer, just incase you didnt get the charm you wanted.
4. Started the class/race changer for titanium.
shorteez516
06-10-2012, 11:31 AM
Anyone who likes a new progression server needs to check this out. Started playing here a couple days ago and love it. For any of you that were playing on Nagafens Lair before it went down, definitely stop by this server.
Davood
06-10-2012, 07:44 PM
A little tidbit from the troll under the bridge (me!)
The development of this server comes with a long history... this isn't a new development that was just started, it has been in the works on and off for years, but only recently has had enough active developers (3) to bring it to a state that could be called beta and have the (man?)power to organize, and respond to user feedback.
1. There are literally 1000s of changes, mostly minor, subtle tweaks, such as weapon model updates, to differentiate certain items (there are a ridiculous number of models available, even to titanium users).
2. Capitalization of global models for npcs to spruce up areas asthetically, quest/npc trimming to remove the non-classic-ish content, and addition of a an excellent welcome zone with all the bells and whistles to help you understand what the MDB experience is all about without breaking the game immersion or lore.
3. heavy balancing analysis through the use of offline databases and spreadsheets and clearly defined point systems. - this means items, quest progression, npc difficulty, and overall vision are all being calculated and analysed with objective analysis rather than "timmy wants more orcs, lets make some of them size 255!!!!111111 YEY". there are discussions, and analysis, in order to determine how exactly we might tweak some npcs or add /remove npcs in order to properly flesh otu the world, maybe there is a need for size 255 orcs, but if there is, it will make sense. It won't just be a random thing because a developer has discovered that he can do it so he did it.
4. npc strength has been reduced accross the board, but certain npcs are actually stronger, or not as weak. and some abilities have been changed to reflect the target size of the active player base - all of which is variable, so we can increase the difficulty if raids of 20 people are banding together!
5. the rules table is being optimized to use the servers resources better for pathing and z adjustment - in the next week I believe we will notice the improvements.
6. there is a surprise for those hardy adventurers of any level who play long enough.....
Some re-envisoning is planned, in order to enable defunct, or poorly "visioned" vanilla/kunark/velious zones to be valuable and conducive to exploratory adventuring.
Specific details I will leave out as that would ruin the fun.
some additional info:
1. you can have one bot, but you cant create bots - it will be quested only, and that is something that is coming
2. you can have 3 connections per ip maximum
3. mq2 users who warp will get two warnings then banned for a set period of time(? not sure, maybe this can be clarified - we may be a little lax during beta)
4. hotzones will rotate on a weekly basis
5. xp rates are continually being adjusted from player feedback
6. PLEASE use the ingame mail feature to report bugs to soe.eq.mdb.maze this way we will definately see your feedback
7. there will be a set of rewards based on contributions during beta, and what you have accromplished with your toons during beta (levels, items discovered etc). so that when we char wipe, you will have some rewards in your shared bank upon logging into the production run of 1.0 MDB
RStefan01
06-15-2012, 07:43 AM
Server seems fun so far, though I think I found a bug.
I got Fabled Screaming Mace from Fabled Emperor Crush in Crushbone, and it wouldn't let me loot Fabled Dwarven Work Boots from Fabled Garanel Rucksif in Unrest, saying that I already had a lore item. I dropped the mace on the ground and was able to loot the boots, then the mace was deleted when I tried to pick it up, saying duplicate lore item detected.
Not sure if that's intended or not, but I don't need the mace back since I'm a monk and my fists hit harder now anyway.
Curious though, since I made my monk a dwarf, what are his monk stats (fist damage, hp regen) based on? Humans, Iksar, or something custom?
Also curious about these "AA token" augs on the server merchant. Are they just augs, or do they do something else also?
Edit: Just saw in-game mail mention for bugs in your post, gonna send it there.
nenelan
06-15-2012, 08:58 PM
IIRC, Fableds are ALL on the same lore group. Meaning, you get to pick ONE fabled item, and no more. I think it's interesting, but not sure I 100% agree.
Davood
06-16-2012, 12:06 AM
Thats correct. because we have them dropping from non-fabled difficulty npcs, there is no justification for them to mudflate the players.
this way, you can have one item, and you have to sacrifice it in order to pickup a new one. it keeps people from doing what they did during first half of beta and during alpha testing, which was to just spend all their time looking for fabled loot ignoring the quests, the regular stuff, and sharing camps
this comes into play alot more later on, when you are able to get the ntov / sleeper fabled items, a single one of those items, in some cases is as good as an entire set of gear from those same zones - and having a full set kind of diminishes the player race-class-deity differentation mechanics we've implemented.
satora54
06-17-2012, 11:26 PM
Really enjoying the server, spells are now working as intended
Dinggo
06-18-2012, 11:37 AM
Everytime I try to make a character here when I hit the create button it simply crashes the game. I even tried to make a standard character, Half Elf Ranger, no odd race / class combo and still get the crash.
Davood
06-18-2012, 12:30 PM
Dingoo can you tell me your time zone and when you tried to.make a char so i can debug.
Also, are you using custom files?
Server is rock solid for titanium and sod. provided you dont tinker with your spells file and other resources
RStefan01
06-18-2012, 07:38 PM
I had a similar problem a few days ago. I accidentally made my guy a wizard instead of monk, so I camped out, deleted him, and tried remaking him.
[Fri Jun 15 04:14:14 2012] It will take about 5 more seconds to prepare your camp.
Shortly after this (central time), I tried making an Iskar Monk a few times and it kept disconnecting me from the server instead of creating the character. When I'd try to log back in, the character screen would be empty. Then I made a Dwarf Monk and it worked out just fine.
[Fri Jun 15 04:21:24 2012] Welcome to EverQuest!
That's when I made the character that worked, so it happened between those times.
Worked out for the best though, dwarf monk is much cooler. You can flip and FD ;p
Dinggo
06-19-2012, 12:20 AM
I tried again just now and it worked this time at the time stamp of this post.
nenelan
06-19-2012, 06:04 AM
Any issues with race/class/diety combos not creating can sometimes be fixed by changing your starting stat assignations. I was having issues the other day and that was the problem for me.
RStefan01
06-19-2012, 06:30 AM
That could be why changing to a different race worked.
What I did when trying to make an Iksar monk was first unassign all of the points, pushed STR up as high as it would go, then put the rest into STA. I guess it's possible the STR value was considered too high for the race? I dunno.
Davood
06-19-2012, 02:03 PM
Caster damage and focii are going to see a moderate boost
Davood
06-20-2012, 07:56 PM
caster focii have been multiplied by x4 for the following focii:
Damage increase focii
damage over time duration focii
spell range focii
spell resist focii
caster pets have have a boost,
top end pets now have unique graphics
the mage epic pet has been beefed
a group of 3 players today killed nagafen with a mage pet as tank.
Maze_EQ
07-16-2012, 03:30 PM
Work on MDB, as of now, has ceased.
Life pacmanned the hell out of me, and Davood's time.
We will be bringing a new creation back to life within the following months.
Thank you to everyone who played, and tested for us.
I will keep a backup of the accounts to know who helped and you will receive a reward when our new project comes around.
Stay tuned for more MDB Creations.
Davood
07-17-2012, 03:58 PM
don't stop playing, what we have learned from customizing the current MDB incarnation is being streamlined into the new product...
more details.. eventually, we are in the planning phase, some proof of concept stuff is done but nowhere near an alpha stage, if you are sneaky you may find our pre-alpha server running in the server list, but its mostly down while we do designwork
Maze_EQ
07-17-2012, 04:00 PM
Davood, gotta fix that zoning gear loss bug. Maybe it's Database de-synchronization?
Caryatis
07-17-2012, 04:15 PM
Hai guys!
If you make database changes while the server is running, it will prevent gear from loading into newly booted zones. To resolve the issue, simply restart your server.
Cheers,
Your friendly neighborhood spiderman.
P.S.
I love rainbows and carebears.
Maze_EQ
07-17-2012, 04:20 PM
I love rainbows and carebears.
Obviously we didn't know. Not everyone is as almighty as you.
OoDemizeoO
07-18-2012, 04:24 AM
Maze, If you guys add a new item ID or remove an Item ID from the DB it will cause it to go out of sync in game and players will zone naked. We found that out on our server.
Best to make like 20 - 50 or w/e base items and then reboot the server then you can edit the items as you please without the naked bug.
Maze_EQ
07-18-2012, 08:55 AM
I honestly think it has something to do with the fabled Loregroup, everything was keen until people started encountering fableds.
Davood
07-19-2012, 11:04 AM
we can try reverting to no lore groups for fableds,
honestly i haven't had any time in the last month to do real analysis or development, RL work family etc is busy time right now, in about a month will be easy cruising again
Davood
07-19-2012, 11:05 AM
I love rainbows and carebears..
you know what they say,
"as long as they are still talking about you, you are doing something right"
i was wondering when someone would love our server so much they would get emotionally violated by a bug
thank you for your post, and reminding us about the error.
Caryatis
07-19-2012, 03:07 PM
No problem. I just love to help.
Ozium
07-19-2012, 05:09 PM
thought you said no wipe dav ...... but yet there was one :(
Maze_EQ
07-19-2012, 07:04 PM
We didn't wipe.....
Ozium
07-19-2012, 11:16 PM
just double checked all three accounts and yup orig two char's are gone. (troll bard & kitty monk)
name of server changed but same format, dav gave me nice club for my monk too /sniff
Maze_EQ
08-03-2012, 06:47 PM
MDB is back up, atm it's called Dahmer's Funhouse.
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