View Full Version : Crashing at enter world 19/20 trys, crashing when i zone almost everytime
staramati3434
06-06-2012, 02:15 AM
This only aplys to the legacy of zek server. I can play on all the other servers fine and have no issues logging in or zoning.
ill try to be detailed.
Im using a lenovo laptop
amd a6 1.5 ghz quad core proccecor
8 gig ram
I have the 6650m radeon 1gig ddr3 as well as a 6620g 512 card with the ability to use crossfire, for eq i only select high performance so its uses 1 graphic card.
The issue with legacy of zek for me : when i hit enter world it either kicks me to log in screen or everquest doesnt respond, 1/20 trys i will enter world...last night for about 15 mins i was able to play and port on my druid then i crashed again.
I normally crash when i zone almost everytime.
What ive done to try and fix it, talked to gms first and they really dont know whats wrong.
I installed direct x 9
i installed wineq2
I tried running in compatablity modes
it says my graphic drivers are up to date
i set both my resolutions the same...
Ive literally spent 2 days messing with this, for some reason i think its my computer some windows 7 64 bit issue ... i dont think my everquest install is bad because i can play all other servers in all zones fine...
ROOOTED PLZ HALLLP!
blackdragonsdg
06-06-2012, 04:29 AM
Since you said you were able to connect and play once I will assume your client is compatiable with the server. Given what you are describing and the fact you can play on other servers I would run a tracert on the legacy of zek servers ip address to check to for dropped connections along the hops from your computer to that server.
This is a brief explanation of tracert in case you don't know how to use it. http://kb.iu.edu/data/aihy.html
image
06-06-2012, 10:36 AM
See if this post helps:
http://www.eqemulator.org/forums/showthread.php?t=25327
staramati3434
06-06-2012, 11:48 PM
Initializing engine internals.
2012-06-06 22:44:36 CRender::InitDevice completed successfully.
2012-06-06 22:44:36 Display options set, return code 1.
2012-06-06 22:44:36 AutoMipMapping set to 1.
2012-06-06 22:44:36 Camera created.
2012-06-06 22:44:36 Storing display options.
2012-06-06 22:44:36 Initializing fonts.
2012-06-06 22:44:36 Loading string tables.
2012-06-06 22:44:37 Initializing UI.
2012-06-06 22:44:37 Initializing UI manager.
2012-06-06 22:44:37 Initializing fonts.
2012-06-06 22:44:37 Parsing UI XML.
2012-06-06 22:44:38 Loading default UI resources.
2012-06-06 22:44:38 Initializing Music.
2012-06-06 22:44:38 Activating Load Screen.
2012-06-06 22:44:39 Display initialized.
2012-06-06 22:44:39 Initializing global data.
2012-06-06 22:44:40 Loading GlobalFroglok_chr
2012-06-06 22:44:40 Loading GlobalPCFroglok_chr
2012-06-06 22:44:40 Loading frogequip
2012-06-06 22:44:40 Loading GlobalSKE_chr2
2012-06-06 22:44:40 Loading GlobalDRK_chr
2012-06-06 22:44:40 Failed to open C:\Users\Starr R Boudreaux\Desktop\Sony\EverQuest\GlobalDRK_chr.s3d .
2012-06-06 22:44:40
2012-06-06 22:44:40 Loading Global_obj
2012-06-06 22:44:40 Loading GEquip
2012-06-06 22:44:41 Loading GEquip8
2012-06-06 22:44:41 Loading GEquip2
2012-06-06 22:44:41 Loading grass
2012-06-06 22:44:41 Loading GEquip5
2012-06-06 22:44:42 Loading GEquip4
2012-06-06 22:44:42 Loading GEquip3
2012-06-06 22:44:42 Loading loyequip
2012-06-06 22:44:42 Loading ldonequip
2012-06-06 22:44:42 Loading gatesequip
2012-06-06 22:44:42 Loading globalKEM_chr2
2012-06-06 22:44:42 Loading globalKEM_chr
2012-06-06 22:44:43 Loading VEquip
2012-06-06 22:44:43 Loading globalKEF_chr2
2012-06-06 22:44:43 Loading globalKEF_chr
2012-06-06 22:44:43 Loading Global5_chr2
2012-06-06 22:44:43 Loading Global5_chr
2012-06-06 22:44:44 Loading frog_mount_chr
2012-06-06 22:44:48 Loading rap_chr
2012-06-06 22:44:48 Loading skt_chr
2012-06-06 22:44:48 Loading Global6_chr2
2012-06-06 22:44:48 Loading Global6_chr
2012-06-06 22:44:48 Loading Global4_chr
2012-06-06 22:44:49 Loading Global_chr
2012-06-06 22:44:50 Loading Global2_chr
2012-06-06 22:44:50 Loading Global3_chr
2012-06-06 22:44:50 Initializing sky system.
2012-06-06 22:44:50 Global data initialized.
2012-06-06 22:44:50 Starting process game.
2012-06-06 22:44:50 Starting network game.
2012-06-06 22:44:50
2012-06-06 22:44:50 Starting load.
2012-06-06 22:44:50
2012-06-06 22:44:51 Attempting to load clz.EQG.
2012-06-06 22:44:51 Loaded clz.EQG.
2012-06-06 22:44:51 Verifying world files.
2012-06-06 22:44:51 Loading zone specific files.
2012-06-06 22:44:51 Initializing cameras.
2012-06-06 22:44:52 Initializing lights.
2012-06-06 22:44:52 Initializing visual effects.
2012-06-06 22:44:52 Initializing target indicator.
2012-06-06 22:44:52 Initializing player path.
2012-06-06 22:44:52 Performing post-load operations.
2012-06-06 22:44:52 Initializing precipitation system.
2012-06-06 22:44:52 World initialized: clz
2012-06-06 22:44:52 load done.
2012-06-06 22:44:52
2012-06-06 22:44:52 Starting char select.
2012-06-06 22:44:52
2012-06-06 22:44:52 Clearing display buffers.
2012-06-06 22:44:52
2012-06-06 22:44:52 Display buffers cleared.
2012-06-06 22:44:52
2012-06-06 22:44:52 Initializing character select UI.
2012-06-06 22:44:52 Resetting game UI.
2012-06-06 22:45:04 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2012-06-06 22:45:04 Zone addr [8.33.7.24:27163] received...
2012-06-06 22:45:04 ZONING
2012-06-06 22:45:04 Networking: Connection Closed [0] with 0 pending bytes.
2012-06-06 22:45:04 Networking: using port [64097].
2012-06-06 22:45:04 Networking: Connection Established [1]
2012-06-06 22:45:05 Connected to 8.33.7.24:27163...
2012-06-06 22:45:05
2012-06-06 22:45:05 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
staramati3434
06-06-2012, 11:50 PM
i did a ping test and was like 109 here with no packet loss idk
image
06-07-2012, 02:53 PM
Your welcome to try again today I increased two important timeouts on the world server relating to how long your auth lasts and the time to enter into the zone.
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