View Full Version : Bot group exploits
GurkhaPanzers
07-01-2012, 06:01 PM
I am running a server and allowing 5 bots per char, well 5 at a time. Players can form bot groups and then constantly resummon when bots die allowing for massive zerging. It also can be exploited to exceed the 5 bots at a time rule. Is it feasible to consider seperating #bot botgroup commands into a seperate gm command so folks can set it to everyone or exclude it from servers?
Thank you
bad_captain
07-04-2012, 07:46 PM
While bots are a little faster to get back into battle that clients are, they are under rez effects (20% hp and 0% mana). They do already have their equipment on, but I don't think it's too aweful. Against any mob worth worrying about, they won't last one round. I'm not sure what else can be done to make bots' death penalties more severe without just imposing an artificial respawn timer, which I don't like.
With regards to exceeding the spawn limit, do you know how they are doing it? I've fixed a couple of issues that allowed people to exceed the cap, but I'm not aware of any other issues.
c0ncrete
07-05-2012, 02:11 AM
i sent you a pm with some additional info, bad_captain
GurkhaPanzers
07-05-2012, 04:04 AM
On my server one of my developers removed #bot group and turned into its own command with a seperate GM rank required so we can turn it off. I am wondering if this is generally desired or just an issue on my server.
bad_captain
07-05-2012, 09:12 PM
I will test out the example concrete gave me, but it sounds similar to the issue I fixed before. I'll try to get to it by this weekend. I just got back from vacation.
bad_captain
07-13-2012, 01:07 AM
This should be fixed in Rev 2164 using c0ncrete's code, with a couple changes.
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